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Author Topic: Future of the Fortress  (Read 3827373 times)

Knight Otu

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Re: Future of the Fortress
« Reply #3435 on: September 23, 2012, 01:45:59 pm »

Will the update to trees also include dangerous plants like giant fly-traps and strangling vines?
Those don't quite fit the things Toady mentioned in the dev-log ("multi-tile trees (including roots and properly-sized mushrooms), fruit, flowers, climbing and jumping"), so it is unlikely. Not impossible, but unlikely.
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Neonivek

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Re: Future of the Fortress
« Reply #3436 on: September 23, 2012, 04:45:35 pm »

Will the update to trees also include dangerous plants like giant fly-traps and strangling vines?
Those don't quite fit the things Toady mentioned in the dev-log ("multi-tile trees (including roots and properly-sized mushrooms), fruit, flowers, climbing and jumping"), so it is unlikely. Not impossible, but unlikely.

Mostly because that requires a plant rewrite and creature rewrite AND combat rewrite.

Afterall stationary creatures arn't... really dangerous in Dwarf Fortress as they are right now.
« Last Edit: September 23, 2012, 04:53:23 pm by Neonivek »
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Willfor

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Re: Future of the Fortress
« Reply #3437 on: September 23, 2012, 06:08:35 pm »

AND combat rewrite.
You mean the separation of attack speed and movement speed? The one that is inside this coming release? (Unless I am drastically misremembering)
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Mel_Vixen

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Re: Future of the Fortress
« Reply #3438 on: September 23, 2012, 09:47:56 pm »

Toady i applaud! Those trees look awesome! And good luck with the Other trees :P Cant wait to see Mammoth trees and Mangroves!
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Neonivek

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Re: Future of the Fortress
« Reply #3439 on: September 23, 2012, 09:56:59 pm »

Toady i applaud! Those trees look awesome! And good luck with the Other trees :P Cant wait to see Mammoth trees and Mangroves!

Kinda hoping for graphics support rather soon.
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misko27

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Re: Future of the Fortress
« Reply #3440 on: September 23, 2012, 09:57:32 pm »

YAY TREES. DF IS OFFICIALL A MULTI-TILE GAME.
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Rockphed

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Re: Future of the Fortress
« Reply #3441 on: September 23, 2012, 10:37:36 pm »

Holy Wow Batman, TREES!
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #3442 on: September 23, 2012, 10:48:58 pm »

YAY TREES. DF IS OFFICIALL A MULTI-TILE GAME.

Wait, we're gonna get to play with more than 1 tile? Awesome ;D

On a more serious note, looking really good, can't wait to see what chopping them down is like ^^
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Rose

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Re: Future of the Fortress
« Reply #3443 on: September 23, 2012, 10:50:15 pm »

http://mkv25.net/dfma/map-11402-trees_slope

I uploaded the second one onto DFMA, so you can all see what the trees look like sideways.
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misko27

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Re: Future of the Fortress
« Reply #3444 on: September 23, 2012, 10:58:42 pm »

http://mkv25.net/dfma/map-11402-trees_slope

I uploaded the second one onto DFMA, so you can all see what the trees look like sideways.
You're awesome. I was wondering what they looked like up close.
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Vattic

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Re: Future of the Fortress
« Reply #3445 on: September 24, 2012, 12:02:28 am »

Loving the trees so far.

When you say which branches are safe to climb on and which aren't does this take size into account?

Cheers Japa! Much easier to look at them in general through the DFMA interface.
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Bralbaard

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Re: Future of the Fortress
« Reply #3446 on: September 24, 2012, 12:05:02 am »

Quote from: Toady one
the 1/4 tiles are branches heavy enough to climb (but they still have some leaves),

I wonder if trees look different if you are a bronze collossus, or something else that should not be supported by these thin branches. An elf might be able to climb anywhere resulting in all tree leaves being 1/4 tiles..

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Mr Frog

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Re: Future of the Fortress
« Reply #3447 on: September 24, 2012, 12:11:06 am »

Will the new, larger trees be dangerous to chop down in any way? What, if any, safety precautions will be needed to ensure safe harvesting, both of wood and (hopefully) fruit?

Will climbing be implemented in any other respect, or will it just be restricted to trees for now? What, if any, mechanical differences will there be between climbing and going up a flight of stairs/walking?


Also, I find it hilarious that the 1/4 tiles now actually have a use. Never saw that coming :p
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stolide

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Re: Future of the Fortress
« Reply #3448 on: September 24, 2012, 12:11:35 am »

How does combat while climbing work? (Can we throw things while climbing?)

Can we sneak while climbing?

Do all trees grow the same way?

Are trees the only things that we will be able to climb?
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Vattic

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Re: Future of the Fortress
« Reply #3449 on: September 24, 2012, 12:38:47 am »

Do all trees grow the same way?
For now but by release there will be different sets of rules that determine their growth and many parameters will be exposed to the raws so we can customise them if we like.
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