Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 228 229 [230] 231 232 ... 748

Author Topic: Future of the Fortress  (Read 3850903 times)

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Future of the Fortress
« Reply #3435 on: September 23, 2012, 01:45:59 pm »

Will the update to trees also include dangerous plants like giant fly-traps and strangling vines?
Those don't quite fit the things Toady mentioned in the dev-log ("multi-tile trees (including roots and properly-sized mushrooms), fruit, flowers, climbing and jumping"), so it is unlikely. Not impossible, but unlikely.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3436 on: September 23, 2012, 04:45:35 pm »

Will the update to trees also include dangerous plants like giant fly-traps and strangling vines?
Those don't quite fit the things Toady mentioned in the dev-log ("multi-tile trees (including roots and properly-sized mushrooms), fruit, flowers, climbing and jumping"), so it is unlikely. Not impossible, but unlikely.

Mostly because that requires a plant rewrite and creature rewrite AND combat rewrite.

Afterall stationary creatures arn't... really dangerous in Dwarf Fortress as they are right now.
« Last Edit: September 23, 2012, 04:53:23 pm by Neonivek »
Logged

Willfor

  • Bay Watcher
  • The great magmaman adventurer. I do it for hugs.
    • View Profile
Re: Future of the Fortress
« Reply #3437 on: September 23, 2012, 06:08:35 pm »

AND combat rewrite.
You mean the separation of attack speed and movement speed? The one that is inside this coming release? (Unless I am drastically misremembering)
Logged
In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Future of the Fortress
« Reply #3438 on: September 23, 2012, 09:47:56 pm »

Toady i applaud! Those trees look awesome! And good luck with the Other trees :P Cant wait to see Mammoth trees and Mangroves!
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Neonivek

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3439 on: September 23, 2012, 09:56:59 pm »

Toady i applaud! Those trees look awesome! And good luck with the Other trees :P Cant wait to see Mammoth trees and Mangroves!

Kinda hoping for graphics support rather soon.
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Future of the Fortress
« Reply #3440 on: September 23, 2012, 09:57:32 pm »

YAY TREES. DF IS OFFICIALL A MULTI-TILE GAME.
Logged
The Age of Man is over. It is the Fire's turn now

Rockphed

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3441 on: September 23, 2012, 10:37:36 pm »

Holy Wow Batman, TREES!
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3442 on: September 23, 2012, 10:48:58 pm »

YAY TREES. DF IS OFFICIALL A MULTI-TILE GAME.

Wait, we're gonna get to play with more than 1 tile? Awesome ;D

On a more serious note, looking really good, can't wait to see what chopping them down is like ^^
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Future of the Fortress
« Reply #3443 on: September 23, 2012, 10:50:15 pm »

http://mkv25.net/dfma/map-11402-trees_slope

I uploaded the second one onto DFMA, so you can all see what the trees look like sideways.
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Future of the Fortress
« Reply #3444 on: September 23, 2012, 10:58:42 pm »

http://mkv25.net/dfma/map-11402-trees_slope

I uploaded the second one onto DFMA, so you can all see what the trees look like sideways.
You're awesome. I was wondering what they looked like up close.
Logged
The Age of Man is over. It is the Fire's turn now

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Future of the Fortress
« Reply #3445 on: September 24, 2012, 12:02:28 am »

Loving the trees so far.

When you say which branches are safe to climb on and which aren't does this take size into account?

Cheers Japa! Much easier to look at them in general through the DFMA interface.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Bralbaard

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3446 on: September 24, 2012, 12:05:02 am »

Quote from: Toady one
the 1/4 tiles are branches heavy enough to climb (but they still have some leaves),

I wonder if trees look different if you are a bronze collossus, or something else that should not be supported by these thin branches. An elf might be able to climb anywhere resulting in all tree leaves being 1/4 tiles..

Edit, aack ninja'd
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Future of the Fortress
« Reply #3447 on: September 24, 2012, 12:11:06 am »

Will the new, larger trees be dangerous to chop down in any way? What, if any, safety precautions will be needed to ensure safe harvesting, both of wood and (hopefully) fruit?

Will climbing be implemented in any other respect, or will it just be restricted to trees for now? What, if any, mechanical differences will there be between climbing and going up a flight of stairs/walking?


Also, I find it hilarious that the 1/4 tiles now actually have a use. Never saw that coming :p
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

stolide

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #3448 on: September 24, 2012, 12:11:35 am »

How does combat while climbing work? (Can we throw things while climbing?)

Can we sneak while climbing?

Do all trees grow the same way?

Are trees the only things that we will be able to climb?
Logged
Under the somber sleep of stones, a star is snuffed by a candle.

As Urist McKant Said, "I must act according to the maxim such that I can will that maxim to destroy everything beloved to me at the flip of a lever."

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Future of the Fortress
« Reply #3449 on: September 24, 2012, 12:38:47 am »

Do all trees grow the same way?
For now but by release there will be different sets of rules that determine their growth and many parameters will be exposed to the raws so we can customise them if we like.
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands
Pages: 1 ... 228 229 [230] 231 232 ... 748