we have stats for that, Kinaesthetic Sense and Spatial Sense.
True, but attributes like that seem very background-mechanic-y and general than a specific skill. Like, we have a wrestling skill for grappling where those stats plus Strength, Endurance, etc would apply. I think ambidextry would be nice, though maybe based on some kind of in-born trait (since it is difficult to learn to use your off-hand effectively for some people). It could be learned but slower for impatient dwarves and strongly capped for clumsy ones, etc. Though we probably need a foolproof fix for those military equipment bugs before any of that would be feasible
.
It would be interesting to make 'assassin-style' boots with retractable blades or even just studs that could provide bonuses to damage from kicks specifically. Steel-toed boots would need strength to be wieldable and more to be usable and effective in combat
. Heck now I'm starting to think even a "kick-boxing" type of skill would be kind of badass >.>.
Monsters with multiple arms like octopi could just have an even chance with all their arms (or preferred arm(s) if Toady really wanted).
Now I'm dreaming of an elite assassin squad that can sneak behind an enemy, break their necks, and beat-down the rest of the squad in an emergency
. Ninja-dwarves.
Will there be ninja-dwarves? >.>If not, once the combat update is out, I'm probably learning to mod
.