terror seems nice, looking forward to that. itll most certainly change how the game feels when played a lot.
what changes to combat are at the doorstep right now? (details below not coloured, but still part of the question)-since running at someone with your weapon readied is more fearsome than crawling towards them, will the combat-movement-speed-split previously seen on the to-do-list be part of the terror-in-combat-changes?
-since less lethal combat mostly relies on techniques in real live, how much of work will go in that direction? will the long planned stances be introduced now?(putting your leg behind your enemies leg to poke them to the ground easily as an example of a stance used in less lethal combat)
-following stances, once they get in(even if thats not now), will they replace the _random_ opportunity-strikes and to-hit-difficulties we have now with _logical_ opportunities and difficulties?(a wide swing with your right arm can leave your right side open; stepping forward with your left leg makes it a far easier target than your right leg)
-will things which dont have attack entries in the weapons raw-file see some changes concerning less lethal combat?(think of shield-bashing and fist attacks while wearing gauntlets and the likes)
-how much will be done concerning lesser injuries and 'status-effects' in the wake of less lethal combat? right now outright killing your opponent has the same difficulty as, or at least doesnt take longer than, reducing their fighting power little by little, so nobody aims at less lethal points.
-you already explained what terror does concerning decision-making, but what effects will terror have on skills and abilities?(e.g. someone shaking in fear wont react as quickly or precisely on a fight, or will have trouble sneaking because of a loss of concentration)
-anything i havent thought of
i always thought the killcount we see on weapons in fortress-mode right now is nothing but fooling around... it doesnt even distinguish between 1 dwarf killing 100 goblins in a single fight from 100 dwarves killing 1 goblin each and dying themselves in a hundred separate sieges.
edit: i just realized:
Failure to master emotional states leads to forced actions...
what other emotions and actions than does this include?