I find it awesome how the systems Toady has created in the past are usable for new features. In retrospect, a militia squad and a bandit gang are nearly the same thing.
Yep, the joys of OOP
1 1 OOP = Object-Oriented Programming - C++ ftw
It'd be funny if our super legenedary adventurers eventually get whacky skills like pulling out and sheathing their swords so fast they can cut someone in two without seeming to touch their weapon. The only indication would be an eerie whistling sound...And the spurting blood, I guess. It'd be like a cheap kung fu movie.
YOHOHOHOOO I freaking love that series :]
(...)
See, the problem is to differentiate Omnom, the +iron sword+, that has killed a thousand goblins from a random +iron sword+ that killed a fluffy wambler.
Now if the sword had a certain composition of hanging rings that it is adorned with, which mark it as the sword of a certain civilization, people might react appropriately: Flee, if it's the sword of a certain exceptionally badass civ, or laugh, if it's the sword of a weak civ. The status of the piece of equipment would have to be noticeable to other people. This system would be equivalent to your example with the navy SEAL equipment.
Also, I don't think that equipment reputation should do nothing at all, it's just... What makes a *sword* that has killed 10 goblins better for goblin slaying than a *sword* that is newly produced? Sure, a piece of old equipment from a famed warrior might induce fear because you most likely have to be a good fighter to get it, but
1) The sword needs to be known and identifiable to the enemy, however, the rusty iron armor of king PROTOS THE SLAYER should give your companions a nice moral boost
2) it needs to be actually good, so a famous -copper sword- shouldn't induce more fear (or probably no fear at all) than an ¤adamantine sword¤ without reputation, because obviously the guy who made that sword famous could have done it with any sword laying around.
Thus said, the copper sword might have curiousity value, as in, it's interesting for a museum, but enemies shouldn't fear it, because it is not hard for someone with a it of money to get hold of the sword, while the adamantine sword
would be hard to get, because such swords are seldom and can only be given to people who know how to use them.