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Author Topic: Future of the Fortress  (Read 3837741 times)

Arkenstone

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Re: Future of the Fortress
« Reply #2070 on: May 13, 2012, 08:42:14 am »

Well, the devlogs seem to imply that moving objects other than  minecarts can collide now, so that's there already.

You could use just a regular (or modded to be heavier) cart for this sort of trap; if you don't want to store anything on it just don't hook the stop to a stockpile, I'd think.
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MaximumZero

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Re: Future of the Fortress
« Reply #2071 on: May 13, 2012, 03:05:21 pm »

Are there any plans to make useless artifacts (like scepters and rings and whatnot) usable, like with the display case mod?
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Geb

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Re: Future of the Fortress
« Reply #2072 on: May 13, 2012, 04:50:01 pm »

Are there any plans to make useless artifacts (like scepters and rings and whatnot) usable, like with the display case mod?

I'd be very happy to see that included. No more using weapon traps to display artifact weapons, or building asheries in noble bedrooms to make use of artifact barrels.
« Last Edit: May 13, 2012, 04:51:59 pm by Geb »
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tahujdt

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Re: Future of the Fortress
« Reply #2073 on: May 13, 2012, 06:57:57 pm »

Toady, will multiple forms of government ever be possible? Will we always have to have a baron/count/duke/king, or can we have a republic or a democracy?
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Urist Da Vinci

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Re: Future of the Fortress
« Reply #2074 on: May 14, 2012, 01:42:00 am »

Since you are tackling bugfixing again, how is the Mantis bug tracker working for you? I know that you've had it at least since early 2010, and that several volunteers help filter out duplicate entries and "not bugs". Are there other ways here that the community could make the system more effective?

MrWiggles

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Re: Future of the Fortress
« Reply #2075 on: May 14, 2012, 02:25:26 am »

Are there any plans to make useless artifacts (like scepters and rings and whatnot) usable, like with the display case mod?
The short answer, is yes. Toady has spoken about Artifacts in dwarf fortress talks.
Here ya go: http://www.bay12games.com/media/df_7_missing_segment.mp3
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Mr S

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Re: Future of the Fortress
« Reply #2076 on: May 14, 2012, 08:15:56 am »

Mr S cancels Be Productive This Week, interrupted by release of 0.34.08.
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Keldane

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Re: Future of the Fortress
« Reply #2077 on: May 14, 2012, 08:21:48 am »

Of course, it's released when I'm asleep because I have to work in the morning. It'll be about ten hours before I can play. >_<
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Karlito

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Re: Future of the Fortress
« Reply #2078 on: May 14, 2012, 08:29:30 am »

Alright, well it came out before my finals, so I suppose that's better than during them. Fingers crossed for lack of save corrupting bugs!
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Jacko13

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Re: Future of the Fortress
« Reply #2079 on: May 14, 2012, 09:57:51 am »

Toady, will multiple forms of government ever be possible? Will we always have to have a baron/count/duke/king, or can we have a republic or a democracy?

DORF democracy!  Much happy chuckling in contemplation of this wondrous idea. Can we guillotine all Our nobles in the revolution? ;-)
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kirrian

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Re: Future of the Fortress
« Reply #2080 on: May 14, 2012, 10:50:15 am »

Of course, it's released when I'm asleep because I have to work in the morning. It'll be about ten hours before I can play. >_<

Being a responsible adult SUXXORS! =P

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Yeah. And still at least twenty years until retirement when I can take up DF playing full time. =D I wonder if it'll be v1.0 by then.

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NW_Kohaku

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Re: Future of the Fortress
« Reply #2081 on: May 14, 2012, 01:25:18 pm »

DORF democracy!  Much happy chuckling in contemplation of this wondrous idea. Can we guillotine all Our nobles in the revolution? ;-)

In further news, the Fortress Overseer's party lost in the second round of elections today as public unrest over their "alcohol austerity" measures reached a fever pitch following a failure to properly oversee still jobs resulted in a solid year of nothing being brewed, culminating in a "military and legendaries only" alcohol rationing system. 

With the ouster of the moderate party, the parties elected were far-left and far-right wing parties which seem to be incapable of finding any middle ground upon which to forge a coalition government, especially on the contentious issues of kitten adoption vs. cat butchering.  If they cannot reach a coalition government, new elections will be held on the 14th of Slate.
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ninjanomnom

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Re: Future of the Fortress
« Reply #2082 on: May 14, 2012, 03:04:23 pm »

Was reading some posts earlier and got this question:

Is it possible/will there ever be an option to, instead of abandoning a fortress, let it become a full blown town/mountainhome? Like, an option that lets the computer take control of your fortress so that you can trade and interact with npcs in it just like a normal town in adventure mode?

This would make using the same world over again much more fun for adv mode. Also would be cool in fortress mode if you get merchants from your old fortress, trading things which you made. Thus you could trade for the artifacts you made then.
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greenskye

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Re: Future of the Fortress
« Reply #2083 on: May 14, 2012, 03:09:58 pm »

Was reading some posts earlier and got this question:

Is it possible/will there ever be an option to, instead of abandoning a fortress, let it become a full blown town/mountainhome? Like, an option that lets the computer take control of your fortress so that you can trade and interact with npcs in it just like a normal town in adventure mode?

This would make using the same world over again much more fun for adv mode. Also would be cool in fortress mode if you get merchants from your old fortress, trading things which you made. Thus you could trade for the artifacts you made then.

This is already planned and is a large part of what the current Caravan Arc hopes to achieve (allowing world gen to continue).
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Mr S

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Re: Future of the Fortress
« Reply #2084 on: May 14, 2012, 03:11:09 pm »

^^ninja'd
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