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Author Topic: Future of the Fortress  (Read 3814322 times)

Greiger

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Re: Future of the Fortress
« Reply #2040 on: May 10, 2012, 08:05:43 pm »

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The debug tests on massed goblins were fairly devastating and left a large conical skidmark.

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Who needs carts full of lead.  Fill them with steel serrated discs!
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Scarpa

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Re: Future of the Fortress
« Reply #2041 on: May 10, 2012, 08:44:37 pm »

I love the devlogs. But I'm not sure what he meant by "accidental".

I know, crazy right?  Deliberate booze-barrel grapeshotting of the dining hall should be goal of any self respecting fortress overseer.

I certainly wasn't thinking of anything quite that...benign.
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orius

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Re: Future of the Fortress
« Reply #2042 on: May 10, 2012, 11:00:00 pm »

Is anyone else struck by the frivolous violence of Threetoes railway?  Was an iron wall absolutely necessary?  :o

Dude, this is Dwarf Fortress.  Frivolous violence is the rule.
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That is an insane and dangerous plan.  I approve wholeheartedly. 


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kaypy

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Re: Future of the Fortress
« Reply #2043 on: May 10, 2012, 11:04:16 pm »

If you now have flight physics and collisions for items launched from minecarts, does that apply to other circumstances too? eg will dropping an anvil on someone work now? IIRC you had previously said that aiming difficulties were delaying flight physics for siege engines and projectiles so I'm guessing that much hasn't changed.

Edit: Nevermind, I'll check myself 8-) ...
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The ({iron anvil}) strikes The Miner in the lower left leg, bruising the muscle through the (gray langur leather robe)!
« Last Edit: May 14, 2012, 07:02:07 am by kaypy »
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Arkenstone

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Re: Future of the Fortress
« Reply #2044 on: May 10, 2012, 11:07:19 pm »

I like how Toady used the word "grapeshotting".  It bodes well.


Load cart with orthoclase blocks -> fill with magma -> !!Fun!!
« Last Edit: May 10, 2012, 11:09:30 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Chronas

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Re: Future of the Fortress
« Reply #2045 on: May 10, 2012, 11:35:48 pm »

Does the stance of a creature have any effect on how a colliding cart affects them?
For example a goblin standing would be knocked further than a crawling one IRL due to a higher center of mass.
I am wondering this because it is impossible for a combatant to charge a crawling opponent (but perhaps only because the only effects of charging being to stun and knock down a small distance away)
Oh and:
While i read somewhere size was a factor in collisions
Does flesh material have an effect on collisions?
Say, a more elastic creature taking less damage from skidding or a less dense creature not being knocked as far, despite its size.
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Uristocrat

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Re: Future of the Fortress
« Reply #2046 on: May 11, 2012, 01:20:04 am »

What happens to magma-filled minecarts that are not magma-safe?  Do they take long enough to melt that we can make cannons that shoot globs of molten lead and magma at our enemies?  And do molten minecarts retain their momentum?
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MrWiggles

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Re: Future of the Fortress
« Reply #2047 on: May 11, 2012, 01:26:53 am »

If you now have flight physics and collisions for items launched from minecarts, does that apply to other circumstances too? eg will dropping an anvil on someone work now? IIRC you had previously said that aiming difficulties were delaying flight physics for siege engines and projectiles so I'm guessing that much hasn't changed.
As in drop on them and cause damage to an ACME victim?
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xmakina

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Re: Future of the Fortress
« Reply #2048 on: May 11, 2012, 03:52:02 am »

You know, we were talking about this earlier, you only really need a non-ramp drop of 1 tile for carts to get to a place where dwarves can't path normally, but carts will be able to fall.  Spectacular Evel Knievel jumps are just for people who have more attachment to spectacle than their dwarves or cargo.

And/or want the cart to be able to get back to where it came from. There have been discussions about using mine-carts to enable segregation which means you'd need the path to be inaccessible to dwarves BUT cart traversable. By my count that means either flooding the track at segregation points or having a jump over an impassable gap.
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dreiche2

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Re: Future of the Fortress
« Reply #2049 on: May 11, 2012, 05:42:10 am »

... or just have a second one-level-drop on a separate track back? Not sure I see the problem.
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kaypy

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Re: Future of the Fortress
« Reply #2050 on: May 11, 2012, 06:49:05 am »

As in drop on them and cause damage to an ACME victim?
Can you think of any other reason to drop an anvil on someone?

Other than maybe "Urist!! Stop goofing off and build the %&^#@$# forge already!" although even then causing damage is still at least a welcome addition...
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Deimos56

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Re: Future of the Fortress
« Reply #2051 on: May 11, 2012, 02:09:08 pm »

I love the devlogs. But I'm not sure what he meant by "accidental".
He means we can fill the minecarts with lava and "accidentally" chuck them at the elves and watch them get sprayed down with meltingly hot rock.
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2052 on: May 11, 2012, 02:27:44 pm »

I love the devlogs. But I'm not sure what he meant by "accidental".
He means we can fill the minecarts with lava and "accidentally" chuck them at the elves and watch them get sprayed down with meltingly hot rock.

Well, considering as derails can occur at a normal turn if you're making the cart move too fast, it's entirely possible you would have an accidental derail at some point if you make your carts go down a long hill and let them pick up enough speed. 
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Greiger

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Re: Future of the Fortress
« Reply #2053 on: May 11, 2012, 05:23:16 pm »

I'm suddenly seeing dwarven fortresses being full of airborne minecarts.  Not in some way to be fancy, but just for the sake of keeping them from being pathed into by dwarves.

It's Mt. Nevermind.  Only more dwarven, and with more magma.
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Arkenstone

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Re: Future of the Fortress
« Reply #2054 on: May 11, 2012, 09:57:45 pm »

Ooh, I just thought of something...

Anyone ever execute prisoners by dropping them down a volcano in a magma-proof cage?


What would happen if you put a prisoner's cage on a cart and launched it off the map?  For that matter, what would happen to dwarves that got launched off the map?  Or artifacts?

What if you built a fortress at the edge of the world, and then tried to launch yourself out of it in adventure mode?
« Last Edit: May 11, 2012, 09:59:19 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.
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