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Author Topic: Future of the Fortress  (Read 3831800 times)

eux0r

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Re: Future of the Fortress
« Reply #1770 on: May 02, 2012, 06:45:04 am »


edit: added spoiler to shorten
« Last Edit: May 02, 2012, 06:00:32 pm by eux0r »
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NW_Kohaku

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Re: Future of the Fortress
« Reply #1771 on: May 02, 2012, 07:24:34 am »

Spoiler: Regarding tile size (click to show/hide)
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

nopil3os

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Re: Future of the Fortress
« Reply #1772 on: May 02, 2012, 07:54:12 am »

idk if this has come up already.. but because i just observed something i was suspecting for a long time:
partying (and maybe weddings?) should be improved.

when i read
"Urist McClothier has organized a party at well"
i always imagined said dwarf hauling some booze to the location, maybe something to eat, some instruments etc etc.
at the very least, i expected said dwarf to actually BE at the location when he announces the party.

but as i just observed, urist mcclothier was nowhere near the well when the message came. only two idling miners
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I'd be shocked if dwarves didn't eat the demons they killed. After all, if they're willing to eat a poison spewing monstrosity, why not a flying dinosaur thing that hates all life?

eux0r

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Re: Future of the Fortress
« Reply #1773 on: May 02, 2012, 09:07:42 am »

Spoiler: Regarding tile size (click to show/hide)
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NW_Kohaku

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Re: Future of the Fortress
« Reply #1774 on: May 02, 2012, 10:13:01 am »

Spoiler: Tile sizes (click to show/hide)
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Andeerz

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Re: Future of the Fortress
« Reply #1775 on: May 02, 2012, 01:59:40 pm »

Animal Hauling is already partly in the game. They have Waiting Post, which have feeds and water for them. But in order to push out the release, they'll probably wont be included in this release.

Though when Toady does go back to Improved Hauling, they'll probably get added in too.

Cool.  I just hope we can someday have animals tethered to whatever object of our choosing so that they can pull or push it... it would especially be great for when multi-tile constructions and boats come into the game; imagine underground dwarven canals with animals on flanking towpaths towing underground mining barges... or pulling open huge obsidian gates... but I digress.
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ninjanomnom

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Re: Future of the Fortress
« Reply #1776 on: May 02, 2012, 02:17:53 pm »

Spoiler (click to show/hide)
Layers and tile sizes
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eux0r

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Re: Future of the Fortress
« Reply #1777 on: May 02, 2012, 03:51:57 pm »

Spoiler: tile size (click to show/hide)
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bombzero

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Re: Future of the Fortress
« Reply #1778 on: May 02, 2012, 04:11:38 pm »

Spoiler: Tile Size (click to show/hide)
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eux0r

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Re: Future of the Fortress
« Reply #1779 on: May 02, 2012, 04:32:36 pm »

Spoiler: tile size (click to show/hide)
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Kadzar

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Re: Future of the Fortress
« Reply #1780 on: May 02, 2012, 04:39:26 pm »

idk if this has come up already.. but because i just observed something i was suspecting for a long time:
partying (and maybe weddings?) should be improved.

when i read
"Urist McClothier has organized a party at well"
i always imagined said dwarf hauling some booze to the location, maybe something to eat, some instruments etc etc.
at the very least, i expected said dwarf to actually BE at the location when he announces the party.

but as i just observed, urist mcclothier was nowhere near the well when the message came. only two idling miners
Perhaps it was a clever plan by Urist to set those two miners up on a date.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

NW_Kohaku

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Re: Future of the Fortress
« Reply #1781 on: May 02, 2012, 05:04:05 pm »

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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

CodexDraco

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Re: Future of the Fortress
« Reply #1782 on: May 02, 2012, 05:06:06 pm »

Spoiler: tiles (click to show/hide)
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Finely minced dwarven wine... what?

MrWiggles

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Re: Future of the Fortress
« Reply #1783 on: May 02, 2012, 05:45:37 pm »

I think these tiles post could use their own thread, perhaps Toady or ThreeToes would be able to split and move those post to the tile thread.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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eux0r

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Re: Future of the Fortress
« Reply #1784 on: May 02, 2012, 05:58:04 pm »


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