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Author Topic: Future of the Fortress  (Read 3808265 times)

Mr S

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Re: Future of the Fortress
« Reply #1440 on: April 13, 2012, 02:06:20 pm »

Thanks, I'm pulling all of this out of dream I had last night, I was in a strange place where space and time were warped beyond recognition and toady was helped by yog sothoth. He was programing this to free himself from the ancient because he was abducted and had to live like a dwarf

Wow, I had the same dream, except it was Tsathagua, two Elder Gods whose very names invoke insanity, and Loretta Lynn... err, long story.
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Elone

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Re: Future of the Fortress
« Reply #1441 on: April 13, 2012, 02:59:53 pm »

Wow, I had the same dream, except it was Tsathagua, two Elder Gods whose very names invoke insanity, and Loretta Lynn... err, long story.

Tell us who those gods were?
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▼ It's all their fault. ▼

khearn

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Re: Future of the Fortress
« Reply #1442 on: April 13, 2012, 03:56:53 pm »

Wow, I had the same dream, except it was Tsathagua, two Elder Gods whose very names invoke insanity, and Loretta Lynn... err, long story.

Tell us who those gods were?
http://bit.ly/HRN5UC
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

Jacob/Lee

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Re: Future of the Fortress
« Reply #1443 on: April 13, 2012, 04:58:36 pm »

Can we get a search function for the arena's creature spawning menu? With the recent flood of new creatures and their man/giant versions, finding the right creature takes a lot of page scrolling, even if it's in alphabetical order.

Naryar

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Re: Future of the Fortress
« Reply #1444 on: April 13, 2012, 05:51:39 pm »

Can we get a search function for the arena's creature spawning menu?
this, so damned much. I find it annoying searching for ages through the 'giant' area, only to find that I missed it and have to go all the way back through it...
Yeah it would be really good.

MrWiggles

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Re: Future of the Fortress
« Reply #1445 on: April 13, 2012, 05:55:34 pm »

Can we get a search function for the arena's creature spawning menu?
this, so damned much. I find it annoying searching for ages through the 'giant' area, only to find that I missed it and have to go all the way back through it...
Yeah it would be really good.
*cough*Suggestion*cough*
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greenwatering

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Re: Future of the Fortress
« Reply #1446 on: April 13, 2012, 06:24:54 pm »

has anybody heard whether our current fortresses will be compatible with the next release? If I'm going to have to start all over again for mine carts, I will be disgruntled.
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MrWiggles

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Re: Future of the Fortress
« Reply #1447 on: April 13, 2012, 06:32:01 pm »

has anybody heard whether our current fortresses will be compatible with the next release? If I'm going to have to start all over again for mine carts, I will be disgruntled.
I dont think he's done anything that is going to break Save Compat, but Toady hasn't said anything yet.
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Doesn't like running from bears = clearly isn't an Eastern European
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Sizik

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Re: Future of the Fortress
« Reply #1448 on: April 13, 2012, 06:37:34 pm »

He mentioned adding a default minecart system for pre-existing forts, so they should be.
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Exponent

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Re: Future of the Fortress
« Reply #1449 on: April 13, 2012, 06:39:15 pm »

has anybody heard whether our current fortresses will be compatible with the next release? If I'm going to have to start all over again for mine carts, I will be disgruntled.
On the devlog from the 4th, Tarn said:
Quote
If it's not too time-consuming to convert the whole eventual system, I'll give the 34.02-7 saves a default minecart tool as well -- as it stands they wouldn't have them.
So he wants to be able to ensure that it is not just save compatible, but save "upgradeable".  I don't recall him ever saying anything final, though.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #1450 on: April 13, 2012, 06:40:25 pm »

generally, unless otherwise stated, newer versions are compatible with old saves. the last version that was planned to break compatibility was 31.00 version, or the first df2010. 34.02 broke compatibility too because of a save corrupting bug with 34.01, however, many of the features and bugfixes usually require a regen, so you might miss out on some stuff. hopefully not minecarts

E:how did i miss so many ninjas?

Dante

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Re: Future of the Fortress
« Reply #1451 on: April 13, 2012, 07:58:54 pm »

how did i miss so many ninjas?
A question often asked, but seldom more than once.

dree12

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Re: Future of the Fortress
« Reply #1452 on: April 13, 2012, 08:11:35 pm »

generally, unless otherwise stated, newer versions are compatible with old saves. the last version that was planned to break compatibility was 31.00 version, or the first df2010. 34.02 broke compatibility too because of a save corrupting bug with 34.01, however, many of the features and bugfixes usually require a regen, so you might miss out on some stuff. hopefully not minecarts

E:how did i miss so many ninjas?
0.34.01 was also intended to break compatibility. It was the only version who could only open its own saves and whose saves could only be opened in it.
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Farmerbob

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Re: Future of the Fortress
« Reply #1453 on: April 13, 2012, 08:29:07 pm »

<snip>
E:how did i miss so many ninjas?

Well, they ARE ninjas.  You're supposed to miss them, unless they want you to see them :)
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PTTG??

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Re: Future of the Fortress
« Reply #1454 on: April 13, 2012, 09:03:35 pm »

The latest devlog is really, really, really, cool. I can't wait to launch carts full of marksdwarves over invaders.
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