Will it ever be important to see carts or anything else fly in parabolae? 3d visualizers are cool utilities, but part of what makes DF different from Minecraft or Real-Time Strategy is the ASCII graphics (or primitive substitute of the same layout).
Well, DF has a lot of simulation that isn't directly seen by the player. Good or Bad, it's something that DF has stated to be okay with. So it wont ever be 'important' to the game itself, unless the player wants to see the cart go flying.
Can minecarts crash into the ceiling if sent rapidly off a ramp in a cave only one storey high (at any given point; obviously above and below the ramp the ceiling is a level higher/lower just as the floor is)?
I think this can be assumed pretty safely to happen. If it didnt happen the minecarts would fly through Z level rock layers, and that's just silly. Given we know that Minecarts can collide with each other, with walls, floors, dorfs (creatures in general), that it can't pass through a floor tile even if coming from under it.
Will whatever replaces happy/unhappy thoughts be equally hilarious? (E.g., will it still be possible to drink off the gloom of a relative's death? I always thought the weirdness of the system was more realistic than people gave it credit for, much like loyalty cascades, which once fixed so they're not inevitable should be brought back as possible since the concept is a feature, not a bug, in a game that models realistic relationships/loyalties along with realistic everything else.)[/color]
I think I had another question, but now I can't recall what it was.
Well, Toady said he have a lot already planned out for the personality rewrites. He knows his basic goals and what he wants it to do, but it's not 100 percent worked out yet.