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Author Topic: Future of the Fortress  (Read 3855687 times)

Spiderking50

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Re: Future of the Fortress
« Reply #690 on: March 15, 2012, 05:11:45 pm »

Ummm for those of us who are uninformed, what is multi-threading in the first place?
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Footkerchief

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Re: Future of the Fortress
« Reply #691 on: March 15, 2012, 05:21:34 pm »

Ummm for those of us who are uninformed, what is multi-threading in the first place?

http://en.wikipedia.org/wiki/Thread_%28computer_science%29#Multithreading

In layman's terms, breaking a program into smaller subprograms that can run at the same time.  Single-threaded programs can only make use of one core (or core's worth) of processing power, multi-threaded programs can make use of more.
« Last Edit: March 15, 2012, 05:24:48 pm by Footkerchief »
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Rockphed

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Re: Future of the Fortress
« Reply #692 on: March 15, 2012, 05:26:31 pm »

Ummm for those of us who are uninformed, what is multi-threading in the first place?

Multi-threading is the method whereby a large calculation can be run simultaneously rather than sequentially.  It has mostly come up in personal computer since processors started going multi-core rather than fast single core.  It allows a programmer to say things like "I want these 10 things to be calculated, but they don't need to be done in order".  However, most programmers, including the Great Toad, have not learned how to do those sorts of things efficiently.  The other problem is that multi-threading introduces a whole new host of bugs even if done effectively.  So while there are a couple places where multi-threading might make Dwarf Fortress faster, for the most part it would just introduce a year or two long wait while Toady switched his current code to multi-threaded code for small FPS gains and LOTS more bugs.
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Areyar

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Re: Future of the Fortress
« Reply #693 on: March 15, 2012, 05:34:13 pm »

I hate multicores. :(

I have a superfast single core, yet all current commercial games have multicore a a prerequisite, so I can't run them at all.
Not much of a loss, in my esteem, but I would have liked to sample some of the current crap that is being produced.
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Kogut

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Re: Future of the Fortress
« Reply #694 on: March 15, 2012, 05:39:17 pm »

Spoiler: offtopic (click to show/hide)
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nenjin

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Re: Future of the Fortress
« Reply #695 on: March 15, 2012, 07:55:28 pm »

Spoiler: offtopic (click to show/hide)

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Jacob/Lee

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Re: Future of the Fortress
« Reply #696 on: March 15, 2012, 10:12:19 pm »

Looks like it'll be time to test a cauldron's effectiveness in a full-scale war between humans.

PTTG??

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Re: Future of the Fortress
« Reply #697 on: March 15, 2012, 10:13:53 pm »

Hexaped dwarves will inhabit my nightmares now.
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monk12

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Re: Future of the Fortress
« Reply #698 on: March 15, 2012, 10:20:33 pm »

Hexaped dwarves will inhabit my nightmares now.

In my mind's eye, I can see them, clinging to the ceiling, fiddling with their strangely shaped slippers so that their approach will be silent, adjusting spiked gauntlets to deliver a killing blow with the first strike...

NW_Kohaku

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Re: Future of the Fortress
« Reply #699 on: March 16, 2012, 12:02:13 am »

Somehow, I doubt this will help with things like serpentine creatures that wear pants, though, which is a more complex problem of not having a way to define clothing to only fit certain types of body parts.

I also came across elven bandits living in the sewers of a naga city wearing tail warmers, so this won't help modding in any cases but those that just add multiple "standard" limbs onto creatures.

If, for example, you have a four-armed crab creature with a pair of claw-hands and opposable thumb hands, as well as multiple legs, you still aren't able to define things for clothing except by the GRASP and STANCE tokens, and if you give claw-hands GRASP, you wind up with gloves on your claws.



EDIT:
Also, consider a creature with multiple pairs of arms, with one set of arms several times larger than the others - a pair of gloves made by this creature's race will fit all their hands in exactly the same way.

Consider also that some mods create castes with wildly different creature types and sizes.  One mod I saw recently had a female that was several times the size of the male version of the race, and they both wear the same sized clothing.

Then there's the way that some mods have wildly different castes, like that one mod I made where a spider-person with 8 legs and 2 arms was the same species as a serpent person with a tail with STANCE, which was the same species as a minotaur that was several times larger, all living in the same civ.

That elf wearing tail barding and tail warmers? Considering how large a relsize the tail is for those nagas, that tail warmer would cover 2/3s the body of an elf, and the elf was wearing two of them like socks on his feet. 

Clothing currently just doesn't respect relsize very well, and it's going to take a much more complex system to handle all the things modders want to do.
« Last Edit: March 16, 2012, 07:32:32 pm by NW_Kohaku »
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MrWiggles

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Re: Future of the Fortress
« Reply #700 on: March 16, 2012, 03:17:25 am »

Ah, man. My cheerios have been pissed in.
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orius

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Re: Future of the Fortress
« Reply #701 on: March 16, 2012, 04:53:54 am »

I made a title:
[NAME]: From [ADJ] [NOUN] to [ADJ] [NOUN]
Which give such gems as:
The Dwarf: From Dreamy Cheeses to Charcoal Top (Dreamy Cheeses... sometimes I wonder if the game itself is aware of the community surrounding it.)

Heheh, yeah sometimes the game comes up with the most remarkably random stuff.  It add to the coolness factor.

Quote
The Elf: From Poetic Serpents to Velvety Tightness

That sounds vaguely pornographic.
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Re: Future of the Fortress
« Reply #702 on: March 16, 2012, 06:16:53 am »

Quote
The Elf: From Poetic Serpents to Velvety Tightness

That sounds vaguely pornographic.
What? That's not vague at all.
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werechicken

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Re: Future of the Fortress
« Reply #703 on: March 16, 2012, 09:33:38 pm »

Quote
The Elf: From Poetic Serpents to Velvety Tightness

That sounds vaguely pornographic.
What? That's not vague at all.
It sounds like a Victorian euphemism.
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Dae

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Re: Future of the Fortress
« Reply #704 on: March 16, 2012, 09:34:40 pm »

Quote
The Elf: From Poetic Serpents to Velvety Tightness

That sounds vaguely pornographic.
What? That's not vague at all.
It sounds like a Victorian euphemism.

Victorian euphemism sounds like a euphemism too.
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