@ NW_Kohaku:
So I get that you're passionate, and I think you say some interesting things (I thought your suggestion thread about alchemy was really quite neat, even if I don't agree with everything you suggested). And, furthermore, it's nice to see you back in the community!
That said, I do tend to get somewhat tired of people talking about what they think Toady absolutely must work on immediately and how when he isn't doing what they want, he is destroying Dwarf Fortress.
But it isn't because I'm a "fanboy" (though I am a fan of DF) or because I think the project shouldn't be criticized.
It's because:
a) most of these critiques have been voiced several times before, but while the same things generally get said, people nonetheless get really angry and hurt during the discussion, which is too bad and doesn't really add much, IMO
b) despite the repeated predictions of Dwarf Fortress's doom if he doesn't work on making the UI more intuitive/reworking the graphics/whatever other suggestion people have, Toady seems to be doing pretty well for himself (DF has been D/Led, IIRC, hundreds of thousands of times by now and the community seems to still be growing—it certainly isn't in any danger of going extinct anytime soon), and
c) I, personally, have found that my enjoyment of DF increases as new versions are released—I do actually notice the family webs in the new version, for example, to say nothing of neat haunted areas and necromancers and such. And the emergent features (someone described the ghosts of necromancers raising the dead) are my favorite part. So I think you're just wrong about him only working on invisible stuff. And much of the supposed invisible stuff (e.g. economy, though it is actually not invisible) he was working on for this release is the groundwork for things that one will notice even more in the coming versions.
Indeed, riffing off that last point, I kind of think that many of the critiques of Toady—at least for me and for many DF players—are a bit off base.
E.g., you make a point of comparing DF to Minecraft. Well, I (without saying it's a bad game, and totally understanding that many other people enjoy it) am completely bored by that game. It may have a "coherent" design philosophy, according to your criteria, but Dwarf Fortress's kitchen sink philosophy, with a bunch of insanely complex, interlocking systems, is pretty much the reason I play the game.
In other words, a wholesale reimagining of DF might turn me off it entirely—and I've been playing for 4-odd years. And I am basically not someone who otherwise plays video games. I dunno.
I'm not saying that you shouldn't say what you want. And I'm not even saying that you're wrong (though I do kind of hope Toady doesn't take your philosophy to heart, since I'm worried it would eliminate the unique flavor that makes DF the only computer game I play). But people can disagree with you and like what Toady is doing without being blind "fanboys."
Finally, you're wrong about there being a contract. A contract=offer+acceptance+consideration+"meeting of the minds." It is a legal construct, not just "I expected X when I gave money to T, but he isn't giving it to me."
For example, if you tried to sue Toady in any jurisdiction in the world for breach of contract, you would lose, and lose fast. Because a contract has not been formed. If you disagree, I would be interested in hearing how you would win that lawsuit if Toady keeps on doing what he's doing.
The ASCII art reward argument doesn't work: PBS does fundraisers where they give out mugs if someone donates more than $25 or whatever, but it still isn't a contract, it's a donation.