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Author Topic: Future of the Fortress  (Read 3832643 times)

Putnam

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Re: Future of the Fortress
« Reply #9240 on: February 16, 2014, 06:12:40 pm »

Yes, that is literally the entire point of this next release :P

Tawa

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Re: Future of the Fortress
« Reply #9241 on: February 16, 2014, 06:17:47 pm »

Oh, lol. There was so much stuff about climbing going on here that I thought that might be the next release's big thing.
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Putnam

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Re: Future of the Fortress
« Reply #9242 on: February 16, 2014, 06:23:22 pm »

Climbing was a necessary addition with the re-adding of elf sites which were necessary with the addition of in-play insurrections which were necessary so that stuff could continue to happen in the world during play which is necessary for the player to actually affect the world in meaningful ways that have historical impact.

Seriously, throw something new in this release at me and I can trace back its meaning to that.

Lielac

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Re: Future of the Fortress
« Reply #9243 on: February 16, 2014, 08:08:05 pm »

Climbing was a necessary addition with the re-adding of elf sites which were necessary with the addition of in-play insurrections which were necessary so that stuff could continue to happen in the world during play which is necessary for the player to actually affect the world in meaningful ways that have historical impact.

Seriously, throw something new in this release at me and I can trace back its meaning to that.

Proper tree grow-- Oh. Elf sites.
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Tawa

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Re: Future of the Fortress
« Reply #9244 on: February 16, 2014, 09:08:34 pm »

Oh, alrighty then...

The dev page talks about "adventurer roles" like "thief" or "treasure hunter". Under the "thief" subsection is a sub-sub section about inns and taverns. Toady mentioned a lot of stuff about inns and taverns in the recent devlogs;

To what extent will inns/taverns be implemented, and what for?
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Footkerchief

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Re: Future of the Fortress
« Reply #9245 on: February 16, 2014, 10:22:02 pm »

To what extent will inns/taverns be implemented, and what for?

There was an entire episode of DF Talk focusing on taverns.  It's planned to become a major part of Fortress Mode gameplay.
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EnigmaticHat

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Re: Future of the Fortress
« Reply #9246 on: February 16, 2014, 10:32:47 pm »

We have fake-ish taverns in the next release right?

OK I take everything back, the first thing I do in the new version is going to be walking into a tavern and punching someone.  Just to see what happens.
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MrWiggles

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Re: Future of the Fortress
« Reply #9247 on: February 16, 2014, 10:42:14 pm »

We have fake-ish taverns in the next release right?

OK I take everything back, the first thing I do in the new version is going to be walking into a tavern and punching someone.  Just to see what happens.
No fake taverns for Fort Mode.
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TD1

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Re: Future of the Fortress
« Reply #9248 on: February 16, 2014, 10:44:49 pm »

We have fake-ish taverns in the next release right?

OK I take everything back, the first thing I do in the new version is going to be walking into a tavern and punching someone.  Just to see what happens.

I call bar brawl! A loyalty cascade, as some people didn't like who you punched and others did, so it results in a seething mass of limbs. Much !!Fun!! had by all!
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Tawa

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Re: Future of the Fortress
« Reply #9249 on: February 16, 2014, 10:57:18 pm »

Hahaha. Enigmatic Hat, I shall follow in thy footsteps.
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Putnam

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Re: Future of the Fortress
« Reply #9250 on: February 16, 2014, 10:58:00 pm »

We have fake-ish taverns in the next release right?

OK I take everything back, the first thing I do in the new version is going to be walking into a tavern and punching someone.  Just to see what happens.

I call bar brawl! A loyalty cascade, as some people didn't like who you punched and others did, so it results in a seething mass of limbs. Much !!Fun!! had by all!

Nah, no loyalty cascade. Bar brawls are totally intended behavior, so I doubt they'll be too buggy.

smjjames

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Re: Future of the Fortress
« Reply #9251 on: February 17, 2014, 12:14:57 am »

We have fake-ish taverns in the next release right?

OK I take everything back, the first thing I do in the new version is going to be walking into a tavern and punching someone.  Just to see what happens.


Yeah the meadhalls are a combination townhall/tavern kind of thing. Toady One even has worldgen adventurers doing tavern runs. I don't know if we should just outright call them taverns or if they aren't true taverns just yet,
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Toady One

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Re: Future of the Fortress
« Reply #9252 on: February 17, 2014, 01:07:57 am »

(they are fake taverns because I haven't done anything with drinking or ordering drinks or food or staying in rooms)
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Lolfail0009

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Re: Future of the Fortress
« Reply #9253 on: February 17, 2014, 06:11:42 am »

(they are fake taverns because I haven't done anything with drinking or ordering drinks or food or staying in rooms)

So they're just quest-in-a-boxes?

Dutchling

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Re: Future of the Fortress
« Reply #9254 on: February 17, 2014, 06:15:03 am »

No drinking? Sad taverns seems like a better name than fake taverns :c
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