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Author Topic: Future of the Fortress  (Read 3826787 times)

BenLubar

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Re: Future of the Fortress
« Reply #8730 on: January 13, 2014, 09:52:58 pm »

I've been reading the dev log, and I like the "living world" that's being created (non-player actions affecting the world even while the player is somewhere else) - but this leads me to a question: In 0.34.11, just how much of the world is actually simulated after the generation ends? Do vampires go around terrorizing villages, or do they just sit in their hill-caves until an adventurer happens to get a quest to kill them? Do titans and forgotten beasts roam the world and the underground, or do they not "physically exist" until a fortress gets to a certain wealth threshold?
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Putnam

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Re: Future of the Fortress
« Reply #8731 on: January 13, 2014, 09:59:08 pm »

That's more a question for the community.

The answer is none of it. There is nothing going on. Titans and forgotten beasts exist before they show up at your fort, but only in an abstract, sedentary manner. You can find titans in adventure mode at their shrines or embark on top of them, but they do nothing when you aren't around. Nothing happens when the player isn't around in Dwarf Fortress.

EDIT: As of 0.34.11, of course.
« Last Edit: January 13, 2014, 11:02:58 pm by Putnam »
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #8732 on: January 13, 2014, 10:59:30 pm »

That's more a question for the community.

The answer is none of it. There is nothing going on. Titans and forgotten beasts exist before they show up at your fort, but only in an abstract, sedentary manner. You can find titans in adventure mode at their shrines or embark on top of them, but they do nothing when you aren't around. Nothing happens when the player isn't around in Dwarf Fortress.

While that was how I had interpreted things as well, Toady's latest post here makes me wonder if we might've not underestimated the changes coming somehow, unless post world gen AI reclaims doesn't encompass what it sounds like. Some clarification on this point sure would be nice, especially as to how far these things will also be simulated in fortress mode (including all the new village fighting and goblin shenanigans)

(probably going to miss another dev log today -- weekend has been surprisingly camera and mic-full, though I did get started on post-world-gen AI reclaims, hopefully get something up on that in a day or two)
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monk12

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Re: Future of the Fortress
« Reply #8733 on: January 14, 2014, 12:21:11 am »

Newest devlog should provide some insights for everyone!

Quote
Over another large bump today, as both non-player reclaims and new site foundations are in the game in the basic form I wanted to get finished. They don't create new markets, you can't yet create sites in adventure mode, and nobody builds roads, but they can send out groups to form new villages. So you can start a map now at, say, year 2 or year 10 and get some solid growth over time, though not in all the ways a world gen map can evolve. The game respects the site caps from world gen (which are often set up for speed/mem reasons), so you shouldn't have to worry about it getting out of control. This means that a world with a long history still won't place new sites either in the later years of world gen or after play begins, but they'll do reclaims. Non-player reclaims don't challenge any sites with monsters at this point, since I haven't done that kind of fighting, and until monsters can act freely and capture additional sites in play, I want to preserve those sites for player reclaims.

Bandreus

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Re: Future of the Fortress
« Reply #8734 on: January 14, 2014, 04:26:10 am »

I think we can assume he meant that it would be there when he put
Quote from: Toady
Over the last 100 years, the dragon has defeated seven heroes and is looking forward to seven dwarves or another naive adventurer.
which meant either your adventurer or your starting 7 in dwarf mode can confront it.

Right, I totally forgot about that bit while writing my question (that was a ☼<<☼ long devlog ☼>>☼). Thanks for pointing that out.
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cephalo

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Re: Future of the Fortress
« Reply #8735 on: January 14, 2014, 10:31:29 am »

Ok, I thought of a question:

Can we, when we are choosing which world gen sites to reclaim, see some prospecting information regarding the mineral deposits that were found there?

I like my dwarves to be filthy rich and adorned with precious metals and gems, but for the last few versions, I've had to cheat a bit with the MINERAL_SCARCITY world gen tag. It would be more meaningful if I could set up on sites that were actually uniquely rich, instead of just cheating and making every site rich.
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smjjames

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Re: Future of the Fortress
« Reply #8736 on: January 14, 2014, 11:56:30 am »

Ok, I thought of a question:

Can we, when we are choosing which world gen sites to reclaim, see some prospecting information regarding the mineral deposits that were found there?

I like my dwarves to be filthy rich and adorned with precious metals and gems, but for the last few versions, I've had to cheat a bit with the MINERAL_SCARCITY world gen tag. It would be more meaningful if I could set up on sites that were actually uniquely rich, instead of just cheating and making every site rich.

There is a DFhack tool, but I know what you mean. I doubt that will happen this version as Toady One hasn't said anything about changing that part of the pre-embark UI. Could happen in a future release.
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Scoops Novel

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Re: Future of the Fortress
« Reply #8737 on: January 14, 2014, 12:05:53 pm »

Are players and infighting the only reasons for post world gen AI site reclaims?
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WillowLuman

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Re: Future of the Fortress
« Reply #8738 on: January 14, 2014, 12:51:25 pm »

Are players and infighting the only reasons for post world gen AI site reclaims?

Aren't armies moving about and taking over sites now?
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Footkerchief

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Re: Future of the Fortress
« Reply #8739 on: January 14, 2014, 01:01:32 pm »

Are players and infighting the only reasons for post world gen AI site reclaims?

I may be misunderstanding your question, but a site can be left abandoned at the end of worldgen (e.g. from megabeast activity), which would make it reclaimable by either the player or the AI.
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Scoops Novel

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Re: Future of the Fortress
« Reply #8740 on: January 14, 2014, 02:53:03 pm »

Are players and infighting the only reasons for post world gen AI site reclaims?

I may be misunderstanding your question, but a site can be left abandoned at the end of worldgen (e.g. from megabeast activity), which would make it reclaimable by either the player or the AI.

Good point, though toady said they wouldn't, post world gen that is, try to reclaim megabeast conquered sites.

Are players and infighting the only reasons for post world gen AI site reclaims?

Aren't armies moving about and taking over sites now?

Well there are (moving?) army camps, and there are definitely village squabbles, but i thought there were no army fights in the next release.
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Toady One

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Re: Future of the Fortress
« Reply #8741 on: January 14, 2014, 03:33:11 pm »

(many times the beast won't stick around, then it is fair even for a post wg ai reclaim)
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Valtam

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Re: Future of the Fortress
« Reply #8742 on: January 14, 2014, 04:43:04 pm »

*Dances happily*

Post-worldgen reclaims, people going out to raise sites...
Many-thousand year old worlds, here we come!

In any case I'm not counting the days until release, I'm sure the servers will be so cluttered that I'll have to wait a couple of days until I can download the new version.
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Footkerchief

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Re: Future of the Fortress
« Reply #8743 on: January 14, 2014, 05:08:43 pm »

Post-worldgen reclaims, people going out to raise sites...
Many-thousand year old worlds, here we come!

Yeah, it's extremely cool.  I wonder what the in-play site creation looks like if you're present as an adventurer -- the devlog says there are no markets or roads, but presumably there are some basic buildings that pop into existence.
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Mesa

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Re: Future of the Fortress
« Reply #8744 on: January 14, 2014, 05:19:47 pm »

I really hope DF2014 comes out before March.
I'm nearing my rage event horizon with Awesomenauts with every session I play. (and I do need a fresh experience)

And hearing about all the great things in DF2014 just brings a smile to my face.
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