[This is mostly for Toady One but everyone could want to partecipate.]I already know that you will not like my opinion ... but tonight for some reason I couldn't sleep and ... here I am. I must write that.
After Minecraft, now a new game (Terraria) clearly copied content from Dwarf Fortress and is making a lot of money out of it.
With around 2.7 millions copies sold, we can calculate ~ > 10 millions of $ of income in 2 years for 1 year of development.
This NOT because their developers are better -of course Toady One is a genius- but because they invested MANY money and had a staff of ~ 50 workers that made possible the full realization of that 2 games, their content, and their websites/commercial promotion in only 1 year (each).
What about Dwarf Fortress ?
current version is: 0.34.11 (June 4, 2012)
when I started to play 10-hours-a-day to DF.
I see from the blog that "[developer just corrected some bugs about] guards and similar critters to think correctly moving forward [in adventure mode]".
GREAT !!! So, only other 15 years of development, and maybe we will see a 1.0 playable version.
Also the game is unplayable with other tools that are not included in the original game, like Dwarf Therapist, extra tools for Sounds (that works reading the logfile...), and was really enriched by other stuff like Masterwork Mods and other graphical texture packs.
So again, Dwarf Fortress was enriched by it's community, that couldn't give their contribute in the source code because this is a closed-source project, and tryed in many different and found many genial ways to improve it.
But it's past and future was and will always be strictly chained to his creator, that seems to have decided to keep going like it was until now, programming it alone, day by day, as an all-life-job.
This is
NOT another "please make it open source post", when I first discovered Dwarf Fortress I tought that open source was the better option for Dwarf Fortress, now I changed idea.
I would like Dwarf Fortress to become a new kick-ass amazing game, like it is already for it's engine, but with a better and modern gaming interface (even with Indie or ASCII style if you like it like that).
Then I will be one the first to buy it.But ... I don't want to make a long post, so here are my schematic opinions about "future of the fortress":
OPTIONS FOR THE PROJECT
- Toady One makes a "kickstarter project" and gain millions of dollars, like the guys of Torment did, then make a huge company of software development and accelerate the process of development under his command
- Toady One affiliate with some company (like Curse and Re-Logic) that clearly played his game, then made commercial and high profits with Minecraft/Terraria/Gnomoria doing something different, but clearly inspired on his ideas. (the purpose of this post is not to explain what they copied, but I'm sure all of you know what I'm talking about)
- Toady One keeps going like now, his child Dwarf Fortress will slowly decay and loose the community in favor of other games, until Toady One eventually dye of old age / stop developing because other projects copy all his content, and make a game with SAME game-play.
PRACTICAL SUGGESTIONS (Mighty Toady One, only
YOU know what to do with your masterpiece game, but I want to write also some suggestions as a former software-developer myself):
- Assuming the new budget will be enough to hire MANY other programmers, Dwarf Fortress should be re-written in it's core then include the old scripting to "start from a good point"
- During this phase, the software should became multithreading of course, and also native support for sounds (not with logfile!!... maybe invent a TCP/IP protocol for that) and better instruments for modders like "editable build menu", "removable features", a bloody quest-interface that could evolve the jail-system, etc.
- IMHO, it should also become a client-server based game, not only for the FUTURE multiplayer compatibility (adventure mode), but expecially to make his core launchable by a server and playable on many different types of clients (isometric view, 3D view, and also old fashioned 2D view with or without graphical textures or ASCII version). At this inventing TCP/IP protocols for separate sounds, video, browsing content (legend mode) etc.
- Toady One should definitely take under his wings all the modders that gave SO MUCH to Dwarf Fortress only editing source-files, the few I know are (content creators) Meph, Putnam, but there is many people that actually developed software for DF hacking it and improving our experience (sounds, dwarf therapist, 3D clients, stonesense, etc)
With this post of course, I'm officially (sadly) stopping to create my worlds inside Dwarf Fortress, but I will keep dreaming them and designing them on paper when I suddenly wake up in the night.
Until another commercial copy of Dwarf Fortress, (
this time with same gameplay), will come out from big-profit companies that can look ahead.
(oh please ... don't you hear that coming, after Minecraft/Terraria and Gnomoria ?)