Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 484 485 [486] 487 488 ... 748

Author Topic: Future of the Fortress  (Read 3826883 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Future of the Fortress
« Reply #7275 on: August 09, 2013, 10:20:22 pm »

Are there going to be flavors for food like spicy, sweet, etc. with preferences for specific flavors?
I actually already asked this (although that was probably a couple months ago) And I think he said that he didn't really like that idea quite as much as just specific preferences like it is now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Future of the Fortress
« Reply #7276 on: August 10, 2013, 06:43:26 am »

It was less "didn't really like" and more "didn't quite know how to do it."

Quote from: mastahcheese
...

On a completley unrelated note:
My wife was wondering, Will various foods in the game have viewable flavors? Such as if certain food is sweet or spicy, and if dwarves would prefer different flavors, as opposed to/in addition to specific foods. Also, would they have allergies to particular foods? Or at least disliking a particular food, which would cause a minor bad thought?
...
Trying to come up with general taste categories for things like bananas seems like a nightmare, or at least something that I couldn't do at all myself.  I'm technically for having that sort of information, but have no idea how to do it.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Future of the Fortress
« Reply #7277 on: August 10, 2013, 10:04:52 am »

Someone remind me.... if we run a long fort (say 50 years), we have dwarves growing up and having families in the outside world. However, will they also learn some skills?
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Future of the Fortress
« Reply #7278 on: August 10, 2013, 12:29:27 pm »

Good question. I don't recall Toady mentioning that. It would make sense that the newly grown-up get some skills in that they get professions as necessary, but since a good portion of worldgen events aren't yet moved into actual play history continuation, it also wouldn't surprise me to hear that a certain number of historical figures will simply be peasants...
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Future of the Fortress
« Reply #7279 on: August 11, 2013, 06:35:15 pm »

Will tunnels ever reach player controlled fortresses? and if so how will they affect fortress layout if they are built after retiring a fortress?
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

King Mir

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7280 on: August 12, 2013, 08:01:55 am »

I don't think tunnels will be created post world gen this release. But they should be present in reclaimed world gen forts.

AbelFive

  • Escaped Lunatic
    • View Profile
Re: Future of the Fortress
« Reply #7281 on: August 12, 2013, 09:22:59 pm »

Yeah, okay.
« Last Edit: August 12, 2013, 09:45:49 pm by AbelFive »
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Future of the Fortress
« Reply #7282 on: August 12, 2013, 09:31:23 pm »

I'll give you the same answer as that always gets:

It will come out when it comes out. Play the game while you wait.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #7283 on: August 12, 2013, 09:44:49 pm »

So... when is the next release actually going to come out? It's been over a year now.
I'm gonna say... few minuets after its uploaded. Very very briefly before there a dev update.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Future of the Fortress
« Reply #7284 on: August 13, 2013, 06:47:59 pm »

Not sure if this is the right place, but was just on the IRC channels, and talked in dwarffortress on freenode.  We think there should be a sticky on the forums for IRC channels (dfhack that's on freenode, #dwarffortress that's on freenode and elsewhere)

Some people wants answers immediately, and seeing a place to jump on an IRC and post a question, would help tremendously for the game IMO (and others).

I could see why this would discourage forum posts, but... forum is like the new snail mail... maybe people can be asked to post the question first for future users, but still, an IRC thread would be tremendously helpful.  Especially if you have 1-3 hours of freetime that are stuck waiting for response.
« Last Edit: August 13, 2013, 06:52:43 pm by thistleknot »
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Future of the Fortress
« Reply #7285 on: August 13, 2013, 08:15:35 pm »

Not sure if this is the right place, but was just on the IRC channels, and talked in dwarffortress on freenode.  We think there should be a sticky on the forums for IRC channels (dfhack that's on freenode, #dwarffortress that's on freenode and elsewhere)

Some people wants answers immediately, and seeing a place to jump on an IRC and post a question, would help tremendously for the game IMO (and others).

I could see why this would discourage forum posts, but... forum is like the new snail mail... maybe people can be asked to post the question first for future users, but still, an IRC thread would be tremendously helpful.  Especially if you have 1-3 hours of freetime that are stuck waiting for response.
There was, and ToadyOne removed it, as he didn't like being associated, however indirectly, with the IRC Channel with its its drama, and decorum.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Future of the Fortress
« Reply #7286 on: August 13, 2013, 09:01:42 pm »

fair enough.

Albeit the better part of my dislikes the decision, I see the wisdom.  Seems like toady wants a dedicated educated patient user base that is willing to use the forum vs quick answers and possibly quicker insults via irc

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Future of the Fortress
« Reply #7287 on: August 14, 2013, 01:13:19 am »

I'll give you the same answer as that always gets:

It will come out when it comes out. Play the game while you wait.

I've heard that one too many times.
My high school starts in two weeks, damnit. And there isn't much for one like me to do (ie. in Adv. Mode).
Logged

Mopsy

  • Bay Watcher
  • loveless power is abusive powerless love is anemic
    • View Profile
Re: Future of the Fortress
« Reply #7288 on: August 14, 2013, 07:45:09 am »

With all the new opportunities for adventure in caverns, tunnels and dwarf/goblin sites, the practicalities of going below have become more important. Are you going to increase the adventurer's sight radius in (some of the) underground areas beyond the three tiles it is in 0.34.X?

Will NPCs (dwarves, for example) in the new version be handing out quests whose targets reside in the deep underground? Will there be bandit camps and lairs in the caverns?
Logged

Deinos

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #7289 on: August 14, 2013, 03:12:12 pm »

Are we still on for the five or so levels of combat in adventure mode? I am SERIOUSLY hoping that horseplay and training fights can be in adventure mode, as a welcome counterpoint to the tooth-losing grimdarkery of regular DF adventure mode. Will there be a way to mod them in, at the very least? I love the idea of challenging NPCs to training duels, or even challenging retired PCs. I would dearly love for those modes of combat to remain in the update plan.
Logged
Pages: 1 ... 484 485 [486] 487 488 ... 748