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Author Topic: Future of the Fortress  (Read 3807403 times)

FearfulJesuit

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Re: Future of the Fortress
« Reply #6810 on: June 14, 2013, 09:40:20 pm »

Trees don't set fire.
They generally don't in real life either. If the foliage burns, it's pretty accurate. Designate the bark as "blackened" and you're good to go. Maybe make one explode due to boiling sap every once in a while.

I shudder to think of the weaponization possibilities of exploding trees...
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Cruxador

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Re: Future of the Fortress
« Reply #6811 on: June 14, 2013, 09:42:16 pm »

Some trees even need a proper forrest fire once in a while to propagate.
I really doubt there's any chance at all for that sort of thing to be in this release.
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Waparius

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Re: Future of the Fortress
« Reply #6812 on: June 14, 2013, 09:54:19 pm »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
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Lolfail0009

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Re: Future of the Fortress
« Reply #6813 on: June 14, 2013, 11:14:51 pm »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
Don't go anywhere near them, and DO NOT CRUSH THE LEAVES. You will suffocate.

Edmus

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Re: Future of the Fortress
« Reply #6814 on: June 14, 2013, 11:29:56 pm »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
Don't go anywhere near them, and DO NOT CRUSH THE LEAVES. You will suffocate.
But how will I catch the Koalas?!
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Lolfail0009

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Re: Future of the Fortress
« Reply #6815 on: June 14, 2013, 11:49:59 pm »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
Don't go anywhere near them, and DO NOT CRUSH THE LEAVES. You will suffocate.
But how will I catch the Koalas?!
They catch you.

My Name is Immaterial

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Re: Future of the Fortress
« Reply #6816 on: June 15, 2013, 12:20:25 am »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
Don't go anywhere near them, and DO NOT CRUSH THE LEAVES. You will suffocate.
But how will I catch the Koalas?!
They catch you.
You think thats a joke. Its not.

Look at the thing go!

Swonnrr

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Re: Future of the Fortress
« Reply #6817 on: June 15, 2013, 12:27:15 am »

Trees in fire may not totally burn, but trees submerged by magma does.
But since trees are considered as walls, i see well tree burning in the same time as wall/floor/etc burning and destruction, wich is planned, but not in this release as far as i know.

Now we need goblins to learn to use fire, and sieges will become REALLY ugly.  :P
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Lolfail0009

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Re: Future of the Fortress
« Reply #6818 on: June 15, 2013, 12:32:26 am »

I shudder to think of what will happen if/when Toady puts in eucalyptus trees.
Don't go anywhere near them, and DO NOT CRUSH THE LEAVES. You will suffocate.
But how will I catch the Koalas?!
They catch you.
You think thats a joke. Its not.
I wasn't joking.

Trees in fire may not totally burn, but trees submerged by magma does.
But since trees are considered as walls, i see well tree burning in the same time as wall/floor/etc burning and destruction, wich is planned, but not in this release as far as i know.

Now we need goblins to learn to use fire, and sieges will become REALLY ugly.  :P

Goblin marksmen setting fire to arrows... ouch.

DG

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Re: Future of the Fortress
« Reply #6819 on: June 15, 2013, 12:50:19 am »

Ah, I can see it now!

You, a deprived peasant armed with nothing but your wits, set fire to the woods around a bandit camp to slay them. Just watch which way the wind blows...

The strategy would be realistic and viable, and come with the downsides of unpredictable fire killing you as well, and of course destroying things from the bandits which you may have wanted to recover.

I don't mind proper wild fires as long as bandits (or anything else) are sensible enough to move away from flames. Otherwise it's as cheesy as throwing a quarry full of stones from invisibility.
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mastahcheese

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Re: Future of the Fortress
« Reply #6820 on: June 15, 2013, 12:56:46 am »

And with the way the fire would spread up the tree, it would hit the start of the branches first, and would then fall off while the rest is still burning.
That would be awesome.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Mesa

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Re: Future of the Fortress
« Reply #6821 on: June 15, 2013, 06:13:30 am »

Bay12 Information Assimilation Procedure holds true.
1. Horror
2. Surprise
3. Weaponization
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BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #6822 on: June 15, 2013, 06:17:12 am »

I'd say tis more like:
1 surprise
2 glee
3 weaponization
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cant stop playing DF?
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Mr S

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Re: Future of the Fortress
« Reply #6823 on: June 15, 2013, 07:27:21 am »

Item 3 also has the frequent, but not guaranteed, subpart: Profit!

See:  Mermaid Farms
See also: Mermaid bone bolts (Weaponization AND Profit!!)
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King Mir

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Re: Future of the Fortress
« Reply #6824 on: June 15, 2013, 08:00:20 am »

There's no list to it; it's just that the first thought a dwarf fortress player has when encountering a new feature is "How do I use it to kill things?".
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