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Author Topic: Future of the Fortress  (Read 3810001 times)

FearfulJesuit

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Re: Future of the Fortress
« Reply #3585 on: September 30, 2012, 10:01:11 am »

Pretty sure this has been asked before, but don't recall it having been asked when I browsed through the recent questions last night.

Toady, what are we looking at in regards to a tree's growth rate? Obviously some trees are going to grow much faster than others- a quick Google search informs me that in real life, some pine trees can grow (vertically) upwards of a meter a year, while saguaros, even in good years, grow less than a tenth of that. You asserted that it can all be changed in the raws, which means I suppose that we can have a world of saguaro-type trees if we're up for a challenge or a world where trees grow three Z-levels a season if we're not, but what are growth rates like in vanilla? The scale of the map embark and of the dwarven calendar suggests to me that they're going to have to be faster than is strictly realistic, but I'd like to hear your thoughts.
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stolide

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Re: Future of the Fortress
« Reply #3586 on: September 30, 2012, 12:16:15 pm »

Will a given species of tree grow exactly the same in all conditions?

Will the recent volume of rain have any impact on plant growth?

Are we going to see vines at some point? It would be cool to have a climbable plant that grows onto surfaces, like walls and cliff faces. Such a plant could be used like ladders by the elves...
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Neonivek

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Re: Future of the Fortress
« Reply #3587 on: September 30, 2012, 01:49:39 pm »

Boo no one groaned at my groan tastic pun.
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Willfor

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Re: Future of the Fortress
« Reply #3588 on: September 30, 2012, 02:01:26 pm »

Boo no one groaned at my groan tastic pun.
I groaned to myself. It was quite sappy.
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Talvieno

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Re: Future of the Fortress
« Reply #3589 on: September 30, 2012, 02:23:59 pm »

Hay, leaf Fyewture of the Firtress alone. I strongly fell you're barking up the wrong tree.

Pretty sure this has been asked before, but don't recall it having been asked when I browsed through the recent questions last night.

-snip-

This was asked, yes, but not in quite that much detail.
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caknuck

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Re: Future of the Fortress
« Reply #3590 on: September 30, 2012, 03:05:38 pm »

So, with fruit-bearing trees, does this mean that we'll get a slew of new ciders to make?

And will there be some underground fruit trees? (If so, then put me down for a barrel of stalacterines.)
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Aseaheru

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Re: Future of the Fortress
« Reply #3591 on: September 30, 2012, 06:42:27 pm »

Will you be able to leave a fortress without abandoning it?
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Putnam

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Re: Future of the Fortress
« Reply #3592 on: September 30, 2012, 06:44:10 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.

iceball3

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Re: Future of the Fortress
« Reply #3593 on: September 30, 2012, 07:44:59 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.
I think that's already available if you manage to get the queen or king of your nation to visit your fortress.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #3594 on: September 30, 2012, 07:53:37 pm »

Will you be able to leave a fortress without abandoning it?

Doesn't appear to be in the cards right now, but it could be a possibility.
I think that's already available if you manage to get the queen or king of your nation to visit your fortress.
no

MrWiggles

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Re: Future of the Fortress
« Reply #3595 on: September 30, 2012, 08:13:34 pm »

The whole leaving forts thing, is apparently a pretty big can of worms that ToadyOne hasnt said he open yet.
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King Mir

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Re: Future of the Fortress
« Reply #3596 on: September 30, 2012, 08:23:13 pm »

It's a big can of worm, but it's tied to non-player dwarf sites. So it's possible he might tackle it this release.

MrWiggles

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Re: Future of the Fortress
« Reply #3597 on: September 30, 2012, 08:24:29 pm »

It's a big can of worm, but it's tied to non-player dwarf sites. So it's possible he might tackle it this release.

No, I dont think its tied to Dwarf Sites at all.
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Willfor

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Re: Future of the Fortress
« Reply #3598 on: September 30, 2012, 08:30:02 pm »

It's tied to the fact that player fortresses have a variety of defenses/levers/general interactive things that would need to be left in play for a computer to handle. And since there are no proper ways for it to handle those, the player-run sites cannot be effectively run by the computer when left alone. This is the principle difficulty.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

Phlum

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Re: Future of the Fortress
« Reply #3599 on: September 30, 2012, 08:35:53 pm »

The whole leaving forts thing, is apparently a pretty big can of worms that ToadyOne hasnt said he open yet.

Perhaps using something similar to the caravans? But no, that would be based on seasons.
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