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Author Topic: Future of the Fortress  (Read 3769299 times)

Phlum

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Re: Future of the Fortress
« Reply #3105 on: August 27, 2012, 03:51:52 pm »

By getting some balls rolling, I'm hoping this also means that group movements were tracked and filled in their proper places, It would be kinda weird if when you firsty started, there were no tracks on the ground, and the ground was clean, as if everyone has to stay inside for a month as the world finalizes.
thank you. moving groups, got it.
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Rockphed

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Re: Future of the Fortress
« Reply #3106 on: August 27, 2012, 04:27:16 pm »

Quote
yea but bogymen do make it anoying if you want to brave the wilds by yourself without all the companions getting all the kills.

It is worse if you happen to be in an area where you have to ford a lot of rivers. Since companions won't be able to keep up.

The limiter on group size is actually goblin and bandit ambushes.  Since goblins currently send a force sized relative to your group, if you have a large, inexperienced group they will get slaughtered.
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Neonivek

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Re: Future of the Fortress
« Reply #3107 on: August 27, 2012, 05:15:09 pm »

Well what you do Rockphed is when you fight you strike to disable then go to the next enemy. An enemy with a broken foot is as good as dead.
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Rockphed

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Re: Future of the Fortress
« Reply #3108 on: August 27, 2012, 05:31:09 pm »

Well what you do Rockphed is when you fight you strike to disable then go to the next enemy. An enemy with a broken foot is as good as dead.

With a well leveled (demigod skills + one or two fights) adventurer I can normally take down a half dozen enemies (so long as no archers get lucky).  That is if I am just going toe to toe with all of them at once.  But when I have 15 companions and the goblins send 20 troops, my party is doomed.  Even when I have 5 companions and 8 goblins show up, my party is doomed.

A lot of it is that my companions normally have incomplete armor sets.  So I might have 8 of every armor piece among my minions, but I have 12 or 15 minions.  Alternatively, I have 15 helms, 30 gauntlets, 28 boots, and 5 breastplates.  If I could equip my minions with the armor I find around, they would be much less likely to die.
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Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

Neonivek

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Re: Future of the Fortress
« Reply #3109 on: August 27, 2012, 05:48:09 pm »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
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mastahcheese

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Re: Future of the Fortress
« Reply #3110 on: August 27, 2012, 07:45:38 pm »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
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misko27

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Re: Future of the Fortress
« Reply #3111 on: August 27, 2012, 07:52:32 pm »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
No mod can help you deal with sheer stupidity.
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Aseaheru

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Re: Future of the Fortress
« Reply #3112 on: August 28, 2012, 11:50:42 am »

From my understanding based on your recent reply, tracking the activities of entities outside your fortress or adventure will be a more-or-less constant process. What sort of performance hit should we be expecting from this, now and in the future?

yes i want to know.... so i can know if i can continue to play spearbreakers on a laptop..... along with even worse things on my computer...
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Knight Otu

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Re: Future of the Fortress
« Reply #3113 on: August 28, 2012, 01:44:26 pm »

From my understanding based on your recent reply, tracking the activities of entities outside your fortress or adventure will be a more-or-less constant process. What sort of performance hit should we be expecting from this, now and in the future?

yes i want to know.... so i can know if i can continue to play spearbreakers on a laptop..... along with even worse things on my computer...
You can always keep two versions of DF on your computer - in fact, if you want to keep old saves, you probably have to, since I suspect that save compatibility will be rather hard to include with the new features.
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Helgoland

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Re: Future of the Fortress
« Reply #3114 on: August 28, 2012, 01:53:21 pm »

From my understanding based on your recent reply, tracking the activities of entities outside your fortress or adventure will be a more-or-less constant process. What sort of performance hit should we be expecting from this, now and in the future?

yes i want to know.... so i can know if i can continue to play spearbreakers on a laptop..... along with even worse things on my computer...
You can always keep two versions of DF on your computer - in fact, if you want to keep old saves, you probably have to, since I suspect that save compatibility will be rather hard to include with the new features.
Will the new version be save-compatible?
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Cruxador

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Re: Future of the Fortress
« Reply #3115 on: August 29, 2012, 02:36:02 am »

From my understanding based on your recent reply, tracking the activities of entities outside your fortress or adventure will be a more-or-less constant process. What sort of performance hit should we be expecting from this, now and in the future?

yes i want to know.... so i can know if i can continue to play spearbreakers on a laptop..... along with even worse things on my computer...
You can always keep two versions of DF on your computer - in fact, if you want to keep old saves, you probably have to, since I suspect that save compatibility will be rather hard to include with the new features.
Will the new version be save-compatible?
So far it doesn't sound like there's been anything that would break old saves, though a lot of the new data won't be generated until one or a few weeks have passed in-game.
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Neonivek

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Re: Future of the Fortress
« Reply #3116 on: August 29, 2012, 02:38:20 am »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
No mod can help you deal with sheer stupidity.

To admit if you step backwards fast enough it would completely nullify the arrow's effectiveness.
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Cruxador

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Re: Future of the Fortress
« Reply #3117 on: August 29, 2012, 03:30:47 am »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
No mod can help you deal with sheer stupidity.

To admit if you step backwards fast enough it would completely nullify the arrow's effectiveness.
Hey, good point! Let's get our archery stuff and practice this!
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Mr Frog

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Re: Future of the Fortress
« Reply #3118 on: August 29, 2012, 12:43:17 pm »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
No mod can help you deal with sheer stupidity.

To admit if you step backwards fast enough it would completely nullify the arrow's effectiveness.
Hey, good point! Let's get our archery stuff and practice this!

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misko27

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Re: Future of the Fortress
« Reply #3119 on: August 29, 2012, 01:01:41 pm »

It also has to do with the fact that they will often do very inefficient attacks or run right into the enemies' blade.
Or dodge an arrow by stepping backwards, and then getting hit by it.
No mod can help you deal with sheer stupidity.

To admit if you step backwards fast enough it would completely nullify the arrow's effectiveness.
Hey, good point! Let's get our archery stuff and practice this!

"Bay 12's reimagining of the famous William Tell fable went... poorly."
We should reenact more fairy tales. I know! We should put on plays and make money!
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