Thanks to DF I'm beginning to see other games I thoroughly enjoyed in the past with a gaze of contempt.
I would love to see these new "claim" mechanics to apply also in fortresses, but as Toady said a few posts back, it would need a critical rework of the dwarven brain and the way other critters interact with a fortress.
Well, now with a couple of questions, because maybe I'm missing someting but in the next release we won't see the "Service" interaction in our adventures anymore, I'm afraid, now that we can ask the townsfolk about recent events and whatnot. How are we going to measure our deeds? Interests will still be global among entities, like being a worldwide hero due to a few local kills? How can we make sure that we're dealing with the right entity as soon as we're about to claim our 'reward'?
The last question is paired with the assumption that sites, now that they're going to be claimed by multiple (and even conflictive) entities, might contain groups of people that could give you an umprompted beating in response of your meddling in local affairs. Lets say that you arrive to a town near a former-hamlet-now-debris&gore, where you're told that X goblin entity made it; you manage to murder the entire goblin entity, and back in the town you enter to a house populated by bandits, who were also enemies of the (majority of the) hamlet. Will they despise you for helping an enemy? Can bandits and goblin be somehow 'allies' if they share some common goals, or are we not that into AI yet?
Sorry if my questions are horribly messy, but I'm getting truly excited while imagining where this is going.