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Author Topic: Future of the Fortress  (Read 3761777 times)

BinaryBeast1010011010

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Re: Future of the Fortress
« Reply #2925 on: August 11, 2012, 11:50:31 am »

Elves eating elves = canibalism
Elves eating humans = anthropophagism
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cant stop playing DF?
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Keldane

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Re: Future of the Fortress
« Reply #2926 on: August 11, 2012, 02:15:33 pm »

Wasn't Cacame's wife murdered and devoured by elves? Or was she not an elf?
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Neonivek

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Re: Future of the Fortress
« Reply #2927 on: August 11, 2012, 02:32:36 pm »

Why does this make me pine for the day that the same races can fight eachother? As in Human Vs. Human
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tps12

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Re: Future of the Fortress
« Reply #2928 on: August 11, 2012, 05:42:31 pm »

plus it would let people create a semi-accurate simulation of D-Day

Seems like a weird design goal for a fantasy world simulator...
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misko27

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Re: Future of the Fortress
« Reply #2929 on: August 11, 2012, 07:15:55 pm »

plus it would let people create a semi-accurate simulation of D-Day

Seems like a weird design goal for a fantasy world simulator...
Not really, Thats actually how I base how good a political simulater. How many events from the early-to-mid twentieth century can you simulate? Example: Civilization V can simulate the allies of the second world war, giving cities back, giving military help, United efforts to defeat a common foe, treaties, backstabs etc.

Comparitavely, DF seems rather odd. there is no contact between same-race, different countries. And there, similar to that, is no events that take up more then 2 entities. I expect this to change in the near future, relating to the multiple ownership claim thing.
« Last Edit: August 11, 2012, 08:22:52 pm by misko27 »
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Dagoth Urist

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Re: Future of the Fortress
« Reply #2930 on: August 11, 2012, 07:50:27 pm »

Posting to follow.
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Neonivek

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Re: Future of the Fortress
« Reply #2931 on: August 11, 2012, 07:59:53 pm »

Posting to follow.

This is kinda thumbnailed.

You REALLY don't have to do that.
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monk12

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Re: Future of the Fortress
« Reply #2932 on: August 11, 2012, 08:10:19 pm »

Well, you do if you want it to show up in your "Show new replies to your posts" tab, which is how I follow most of my threads.

Neonivek

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Re: Future of the Fortress
« Reply #2933 on: August 11, 2012, 09:00:08 pm »

Well, you do if you want it to show up in your "Show new replies to your posts" tab, which is how I follow most of my threads.

Makes sense. Thus it cannot be true! CHAOS REGIME!
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Sizik

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Re: Future of the Fortress
« Reply #2934 on: August 11, 2012, 10:13:52 pm »

Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.
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Auning

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Re: Future of the Fortress
« Reply #2935 on: August 11, 2012, 11:01:27 pm »

Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.
Where did you get this quote? I'm interested
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[DESCRIPTION:A horse-like creature susceptible to severed nerves when muscles are torn in limb, grasp and starting length are all the same.]
[BLOOD:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
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Rose

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Re: Future of the Fortress
« Reply #2936 on: August 11, 2012, 11:05:28 pm »

Quote from: Toady One
Lots of critters moving on the map now as proper groups rather than ambush chances, leaving a mess of signs that you can find. The night creatures and nocturnal natural predators come out when it gets dark and wander around their dens, and you can follow them back. Townspeople will no longer no the exact locations of every monster's lair. The camps and evil sites also have patrols now. Next up, the bad groups'll be bothering you a bit.
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MrWiggles

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Re: Future of the Fortress
« Reply #2937 on: August 11, 2012, 11:07:26 pm »

Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.
Where did you get this quote? I'm interested
When the Dev Log updates, occasionally you'll need to refresh it several times in succession to see the new entry.
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BradUffner

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Re: Future of the Fortress
« Reply #2938 on: August 11, 2012, 11:26:19 pm »

Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.
Where did you get this quote? I'm interested
When the Dev Log updates, occasionally you'll need to refresh it several times in succession to see the new entry.

RSS of the DevLog FTW!
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Rose

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Re: Future of the Fortress
« Reply #2939 on: August 11, 2012, 11:37:37 pm »

Quote
Townspeople will no longer no the exact locations of every monster's lair.

This pretty much makes adventure mode an entirely different game.
Where did you get this quote? I'm interested
When the Dev Log updates, occasionally you'll need to refresh it several times in succession to see the new entry.

RSS of the DevLog FTW!

That's actually kinda slow. There was a post in here about the new devlog before it appeared on my feed.
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