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Author Topic: Future of the Fortress  (Read 3837173 times)

Lord Shonus

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Re: Future of the Fortress
« Reply #1995 on: May 09, 2012, 03:45:09 pm »

Unless something's changed drastically, it's a chance, not amount. I've messed around a little with custom reactions, and they did not output in the sort of neat pattern that that would produce.
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bluefox

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Re: Future of the Fortress
« Reply #1996 on: May 09, 2012, 04:21:13 pm »

Unless something's changed drastically, it's a chance, not amount. I've messed around a little with custom reactions, and they did not output in the sort of neat pattern that that would produce.

Hmmm. I'll admit that the last time I validated the output of this was back in 0.28.40d, but I haven't seen any differences in my supplies in later versions. I use a cheat reaction to get rid of stone that outputs wood one time in four (or so I thought; I guess it was 25%). Might be some time later in the week to do some !!science!!.

Either way, I'm looking forward to the next release!
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BradUffner

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Re: Future of the Fortress
« Reply #1997 on: May 09, 2012, 04:24:22 pm »

Unless something's changed drastically, it's a chance, not amount. I've messed around a little with custom reactions, and they did not output in the sort of neat pattern that that would produce.

Hmmm. I'll admit that the last time I validated the output of this was back in 0.28.40d, but I haven't seen any differences in my supplies in later versions. I use a cheat reaction to get rid of stone that outputs wood one time in four (or so I thought; I guess it was 25%). Might be some time later in the week to do some !!science!!.

Either way, I'm looking forward to the next release!

Statistically you would get the same results over a long enough period of time, so unless you were specifically looking for the pattern it could be hard to spot.
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greenskye

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Re: Future of the Fortress
« Reply #1998 on: May 09, 2012, 05:33:20 pm »

Stockpiles are able to give to a specific workshop, but is the reverse also possible? Can workshop give to a specific stockpile?

That wasn't clear from the dev log, if it's been answered somewhere I'll de-green.

Edit: Reading fail. Thanks for the clarification.
« Last Edit: May 09, 2012, 05:35:52 pm by greenskye »
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Putnam

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Re: Future of the Fortress
« Reply #1999 on: May 09, 2012, 05:34:31 pm »

Stockpiles are able to give to a specific workshop, but is the reverse also possible? Can workshop give to a specific stockpile?

That wasn't clear from the dev log, if it's been answered somewhere I'll de-green.

The 4/27 devlog, literally two days before the one that says what you're saying, says yes >_>

SHOCKTrooperM37

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Re: Future of the Fortress
« Reply #2000 on: May 09, 2012, 06:04:55 pm »

Can a log be made into several blocks similar to stone with the upcoming changes?
I thought it would be good to make buildings with wooden floors/roofs and with stone walls.   It takes lots of forests to make wood floors for my above ground buildings at the moment.
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MrWiggles

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Re: Future of the Fortress
« Reply #2001 on: May 09, 2012, 06:51:43 pm »

I find it pretty interesting that logs get lumped in with stone changes. I guess that shows what players really view them as. Building materiel. I dont think trees have been touched at all though, these changes are about mining and stone hauling. Which I dont think Trees are part of.
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Karlito

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Re: Future of the Fortress
« Reply #2002 on: May 09, 2012, 08:04:25 pm »

There are plans for trees spanning multiple tiles, so any and all wood changes will probably be deferred until then. It's probably coming sooner rather than later to, since I think Toady said he wants to get non-human sites back into the game in the last DF talk.

EDIT: Channeling my inner Footkerchief:
Quote from: Toady, DF Talk 18
One other thing we wanted to move up was ... it's just becoming more and more and more glaring to have the site maps missing for all of the other races, because you're in adventure mode and I imagine a new person that picks up adventure mode would be, like, 'Oh, cool, there's a goblin city,' or, 'Oh, cool, there's an elf city,' when they figure out what those symbols ... once they figure out what those symbols mean, and then they go there and it's just ... there's nothing there. That's kind of strange. So that might get moved up as well. I mean, it isn't even on the caravan list and I think it needs to be moved up. It's pretty important, I think. The only one that's difficult, I think, is the elves. The elves require a, kind of, tree rewrite, so there's some difficultly there.
« Last Edit: May 09, 2012, 08:06:30 pm by Karlito »
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MrWiggles

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Re: Future of the Fortress
« Reply #2003 on: May 09, 2012, 08:20:46 pm »

Yea, I think that was spoken to in the last DF. With the more dynamic, and large human sites, it's becoming much more a obvious lacking spot in DF to not have gobbo, elf or dwarves sites.
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Arkenstone

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Re: Future of the Fortress
« Reply #2004 on: May 09, 2012, 08:22:26 pm »

Can a log be made into several blocks similar to stone with the upcoming changes?

I thought it would be good to make buildings with wooden floors/roofs and with stone walls.   It takes lots of forests to make wood floors for my above ground buildings at the moment.
Well, renaming wooden blocks as planks and making them 4 to a log as well would be a logical (and simple) inclusion at this point.  Also, it'd give you more of a reason to build things out of wood from time to time.
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2005 on: May 09, 2012, 08:40:22 pm »

The reason we got four stone blocks per boulder was because the (maximum) boulder drop rate was being reduced.  Wood is not being reduced in frequency.
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Arkenstone

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Re: Future of the Fortress
« Reply #2006 on: May 09, 2012, 08:48:32 pm »

No, but my thinking was that wood could use a little boost in availability.  Right now, it's ridiculous how wood is actually harder to build with than stone.  This'll at least even up the score a little bit.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

dree12

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Re: Future of the Fortress
« Reply #2007 on: May 09, 2012, 08:50:50 pm »

No, but my thinking was that wood could use a little boost in availability.  Right now, it's ridiculous how wood is actually harder to build with than stone.  This'll at least even up the score a little bit.
Not if the woodcutters are legendary. They cut faster than the miners can mine.
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Manveru Taurënér

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Re: Future of the Fortress
« Reply #2008 on: May 09, 2012, 08:52:02 pm »

No, but my thinking was that wood could use a little boost in availability.  Right now, it's ridiculous how wood is actually harder to build with than stone.  This'll at least even up the score a little bit.
Not if the woodcutters are legendary. They cut faster than the miners can mine.

Not if you take increased hauling distance and scarcity of wood into account :<
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2009 on: May 09, 2012, 08:53:39 pm »

No, but my thinking was that wood could use a little boost in availability.  Right now, it's ridiculous how wood is actually harder to build with than stone.  This'll at least even up the score a little bit.

Wood is a more precious resource than stone, currently, thanks to how easy it is to mine, and how trees are more limited, however, that is an entirely unrelated argument to why it would be logical to quadruple wood yields just because stone was changed.

By that measure, anyway, it would make at least as much sense to just get more than one log per tree.
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