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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335919 times)

lawlzlo12

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1170 on: September 26, 2018, 03:58:06 pm »

I was also wondering if the wiki's power levels were still accurate, and if i could know if the legendary super saiyan transformation needs anything other then 'above 3 million in power level'
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Putnam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1171 on: September 26, 2018, 04:03:05 pm »

It's actually way less than that now. You also need to have high hate propensity and anger propensity.

saiyanwannabe

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1172 on: September 26, 2018, 11:07:18 pm »

Did you want saiyans to be insanely strong, but you cant because of a bug?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1173 on: September 27, 2018, 09:03:06 am »

It's specifically STRENGTH, yeah. Ki manages some of the stuff strength does anyway, but there's still the encumbrance factor, so I don't want to limit it too hard, but the overflow bug there forces me to.

saiyanwannabe

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1174 on: September 27, 2018, 08:32:54 pm »

Do you think its possible to spawn sparing partners with Split Form?
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saiyanwannabe

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1175 on: September 27, 2018, 08:34:42 pm »

Better question, is it possible to use that sparing combat intent so that you actually spar with npcs
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Putnam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1176 on: September 28, 2018, 11:18:31 am »

Do you think its possible to spawn sparing partners with Split Form?

Soul copying is awkward as hell and has caused issues in the past with crashes. So my answer is: I would like to, but technical issues get in the way. Split form is something I've given thought to.

Better question, is it possible to use that sparing combat intent so that you actually spar with npcs

I could, but it'd be too easily exploitable due to the fact that it's difficult to tell if combat is lethal at the moment, i.e. it'd make all attacks lightly-tap even if they want to kill you.

lawlzlo12

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1177 on: October 01, 2018, 05:02:18 pm »

so i have legendary super saiyan, is it supposed to change your power level every so often when fighting to, for example, -104377075820/232629944?
« Last Edit: October 01, 2018, 05:06:58 pm by lawlzlo12 »
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saiyanwannabe

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1178 on: October 01, 2018, 10:54:04 pm »

Do you intend to add blasts similar to the old ones, or perhaps differently?
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Gamzam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1179 on: October 08, 2018, 11:25:27 pm »

I'm really enjoying this mod! Thank you for your hard work.

I wanted to ask, do the different types of attacks have different qualities? (Slap, chop, roundhouse, etc.)

Also, is there anything I should be aiming to achieve as a God of Destruction, such as goals for power level or transformations?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1180 on: October 09, 2018, 01:21:51 am »

1. Yep. How slow the attack is is roughly correlated with how strong they are, though chops are really strong and fast (with the tradeoff being that they take a long time to recover from).
2. Nope. God of destruction is mostly playable for the instant gratification of being the strongest guy around.

Gamzam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1181 on: October 09, 2018, 08:00:29 am »

Thank you for the info.

I seem to be running into a weird issue, though. Is it normal to punch something and only bruise it? I'm a God of Destruction, but I can't really do anything to these bogeymen. Is it because I'm enraged or something? Usually I send things flying away effortlessly.

Sometimes I obliterate something by hitting it, sometimes I bruise it and tear skin. Is it because of the attack precision?

EDIT: Also, is it possible to make a script that unlocks the kamehameha secret, considering it's near impossible to find?
« Last Edit: October 09, 2018, 10:36:28 am by Gamzam »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1182 on: October 09, 2018, 11:50:28 am »

There's some weird crap with bogeymen in particular.

saiyanwannabe

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1183 on: October 10, 2018, 10:31:26 pm »

Putnam, what sort of stuff are you thinking about adding next time you update the mod?
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Gamzam

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Re: Sparking!!! Dragon Ball Mod (0.44, rolling releases): Half a Raditz
« Reply #1184 on: October 11, 2018, 01:33:25 am »

Haha, yeah. Bogeymen are a mystery. Is that a 'no' to the script, then?

EDIT: My character becomes enraged at literally everything, which seems to negatively effect my combat abilities. I understand why it's in place for a god of destruction, but it's kind of obnoxious.
« Last Edit: October 11, 2018, 01:40:03 am by Gamzam »
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