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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335860 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.3.0): Such incredible ki! (0.40.24)
« Reply #795 on: April 22, 2015, 02:57:09 pm »

This is line 30 of ki.lua:

Code: [Select]
    return (willpower+focus+endurance)*multiplier
So you don't have the latest version.

I've been updating a bit too rapidly recently...

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #796 on: April 25, 2015, 01:17:21 am »

Updated again with a wish overhaul and the ability for certain saiyans to go legendary super saiyan.

And already have I begun the next version. It has Super Saiyan 4. Also, the logical extension of Super Saiyan 4 as a separate thing from Super Saiyan and Super Saiyan God.



Yes. Super Saiyan God Super Saiyan 4.

It's so hilariously stupid that I just couldn't not include it.

(the recolor was made by me pls don't steal)

(hahahaha just kidding it's a friggin recolor)
« Last Edit: April 25, 2015, 02:42:54 am by Putnam »
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BFEL

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #797 on: April 25, 2015, 08:06:48 am »

So I want to play this, but I'm not entirely sure how to go about the process.
Do I download DFhack separately or is it packaged in?
EDIT: Also, will it work with tilesets or do I need to do something special to get it to work with them?

BFEL is hopeless and requires precise instructions for errything :P
« Last Edit: April 25, 2015, 08:09:25 am by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #798 on: April 25, 2015, 02:33:52 pm »

Need separate DFHack.

Shouldn't have too much issue with tilesets, except that all the creatures will still be their ASCII symbols.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #799 on: April 25, 2015, 03:25:57 pm »

Haven't played this in a while. I'll give it a spin again. FUUUUUUUUUUUSIIIIOOOOOONNNNNN
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Cimbri

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #800 on: April 25, 2015, 03:46:41 pm »

Quote
the ability for certain saiyans to go legendary super saiyan.

Huh, well, guess that makes the sub mod I made for that redundant now, not too surprising though considering you basically told me how to do it.
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BlitzDungeoneer

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #801 on: April 25, 2015, 04:16:20 pm »

Gonna try this out now that my laptop works again.
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #802 on: April 25, 2015, 06:04:47 pm »

Quote
the ability for certain saiyans to go legendary super saiyan.

Huh, well, guess that makes the sub mod I made for that redundant now, not too surprising though considering you basically told me how to do it.

i do not remember telling you how to do that but okay

BFEL

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #803 on: April 25, 2015, 10:26:09 pm »

Oh lord, first world I genned the FREAKING GOD OF DESTRUCTION! (thank you timekai) was struck down in his first fight with a random dwarf when said dwarf slashed his teeth.

LOLWORLDGEN

edit: And the legendary super saiyan was murdered by a grizzly bear.

There has to be SOMETHING that can be done about this :P
We need to do some research and find a stat or somesuch that does little for actual combat but is weighted heavily in worldgen encounters. Or request that toady create such a stat. EDIT2: And now I put that suggestion in.

EDITAGAIN: And I just discovered the best thing ever. A frieza grunt with the title "Doomedmuscle"
« Last Edit: April 26, 2015, 12:30:35 am by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #804 on: April 25, 2015, 11:00:22 pm »

Body size is such a stat, but it's also heavily weighed for in-game.

Cimbri

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #805 on: April 25, 2015, 11:14:59 pm »

Quote
the ability for certain saiyans to go legendary super saiyan.

Huh, well, guess that makes the sub mod I made for that redundant now, not too surprising though considering you basically told me how to do it.

i do not remember telling you how to do that but okay

Was a while back in PMs
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #806 on: April 25, 2015, 11:49:53 pm »

Haha wow that was over a year ago, no wonder I don't remember.

BFEL

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #807 on: April 26, 2015, 03:06:20 am »

So playing around as a God of Destruction outsider is completely hilarious. So much dead elf.

Though now I'm wondering why the options only go up to "use 5%"

Maybe I installed DFhack wrong? The window didn't pop up like it does in Masterwork, and the ctrl+X does nothing, nor does instant transmission. Odd.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #808 on: April 26, 2015, 03:10:24 am »

Adventure mode seems screwy in general. Not sure what exactly is going on there.

EDIT: Wait. Shit. I think I know.

ArKFallen

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Re: Sparking!!! Dragon Ball Mod (2.4.0): Speak your wish! (0.40.24)
« Reply #809 on: April 26, 2015, 03:24:02 am »

So playing around as a God of Destruction outsider is completely hilarious. So much dead elf.

Though now I'm wondering why the options only go up to "use 5%"

Maybe I installed DFhack wrong? The window didn't pop up like it does in Masterwork, and the ctrl+X does nothing, nor does instant transmission. Odd.
*My experiences win8.2:IT is a shortcut key only (I think ctrl+t), when hit brings up a window with a bunch of powerlevels+species(including dead ones as I found out after killing some hamlets), and when one of them is selected the game goes very weird until you move in a direction. Once you move you are before the person with that powerlevel.

Also note that there is a scouter script in the script folder which I don't think is accessible in adv without moving it into DFHack's script folder.

Adventure mode seems screwy in general. Not sure what exactly is going on there.

EDIT: Wait. Shit. I think I know.
Sounds promising.
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