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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 333839 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #630 on: July 09, 2014, 10:20:59 pm »

You need to deconstruct your wagon, build a carpenter's shop and build a treechopper. It's circuitous, but it's the only way I could get it to work without giving Saiyans metals outright.

StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #631 on: July 09, 2014, 10:24:17 pm »

Thank you.

Ki blasts were flying.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

xoatl

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #632 on: July 10, 2014, 01:23:00 am »

I'm new to DF mods and modding in general. Is there anyway to mod out civs in Adventure mode, but still be able to play as a Saiyan/Namekian or do you have to have a Civ to do that?
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Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #633 on: July 10, 2014, 09:25:49 am »

Kamehameha doesn't seem to work at all.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #634 on: July 10, 2014, 01:53:55 pm »

It relied on DFHack IIRC.

Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #635 on: July 10, 2014, 02:22:50 pm »

It relied on DFHack IIRC.
Okay. (will replace it in my game with shotgun ki blast, then.)
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Kainen

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #636 on: July 11, 2014, 11:29:55 pm »

Kamehameha doesn't seem to work at all.
I still don't even know how to learn those spells. Never found 'em.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.01)
« Reply #637 on: July 11, 2014, 11:30:44 pm »

Kamehameha doesn't seem to work at all.
I still don't even know how to learn those spells. Never found 'em.

I should probably give them the proper secret goal instead of immortality.

Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #638 on: July 12, 2014, 07:42:43 am »

It would probably be hilarious if you replace spit with ki blast.
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xoatl

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #639 on: July 12, 2014, 11:50:54 am »

I've noticed consistent crashes when trying to enter tombs in Adventure Mode; Is it because the DB races can't be zombies?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #640 on: July 12, 2014, 01:42:47 pm »

I've noticed consistent crashes when trying to enter tombs in Adventure Mode; Is it because the DB races can't be zombies?

I thought it was just me! This may be the reason--I never really considered it.

Zavvnao

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #641 on: July 12, 2014, 06:18:42 pm »

I just do not know how to get quest in 2014 df since the conversations where changed.
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Sergarr

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #642 on: July 12, 2014, 06:36:17 pm »

The quests now don't exist. Instead you can spread rumors of your exploits to people. Or you can bring a companion with you so he can do it for you. It's a more versatile system.
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NRDL

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #643 on: July 12, 2014, 10:17:43 pm »

PTW
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GOD DAMN IT NRDL.
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wazupwolf

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Re: Sparking!!! Dragon Ball Mod (2.0): I can see the future! (0.40.02)
« Reply #644 on: July 13, 2014, 04:05:52 am »

So i don't post much although i do lurk a bit, anyway was curious if it was known that the Super Saiyan transformations tend to glitch up quite a bit, even in different ways. Such as sometimes the speed glitches to .099 or some such on transformation, which hampers things.
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