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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 330978 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #540 on: June 18, 2013, 04:12:39 pm »

Not for the Planet Trade Organization, no, it shouldn't be.

jinnoripperroo

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #541 on: June 18, 2013, 05:50:36 pm »

How would you make Saibamne, they are plant creatures, unless you mod it so you can harvest Saibaman seeds and grow them.
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Putnam

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #542 on: June 18, 2013, 06:06:35 pm »

It would be a problem for the player to have them, but the PTO can have lots of abstraction.

Sergarr

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #543 on: June 19, 2013, 02:38:39 am »

Would it be a bother to add Saibamen, who are exclusive to planet trade organizations?

oh god this so much this. do it man, just do it.

EDIT: Also don't forget the kamikaze attack
« Last Edit: June 19, 2013, 03:33:05 am by Sergarr »
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._.

Atomicdoom

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #544 on: July 26, 2013, 08:36:28 am »

Putnam! We need moar pew-pew lazor hand moves to do! WE NEED MOAR PEW PUTNAM, MOAR PEW.

(Also. as a god of destruction i was killed by a SSJ1 after partially hitting myself with the big fiery ki blast :( )
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Hammerstar

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #545 on: August 08, 2013, 02:08:17 pm »

Putnam! We need moar pew-pew lazor hand moves to do! WE NEED MOAR PEW PUTNAM, MOAR PEW.

(Also. as a god of destruction i was killed by a SSJ1 after partially hitting myself with the big fiery ki blast :( )

Why has something like this never happened in the actual show?
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Putnam

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Re: Sparking!!! Dragon Ball Mod: Put on this earring! (0.34.11)
« Reply #546 on: September 06, 2013, 07:35:00 pm »

It's how I roll  8)

(I can't really think of anything to add at the moment, so don't expect anything soon)

I added saibamen.

Putnam

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Re: Sparking!!! Dragon Ball Mod: GIKGIGIGI! (0.34.11)
« Reply #547 on: September 07, 2013, 03:53:08 am »

I added auras and made instant transmission better.

Torknick

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #548 on: September 07, 2013, 06:23:26 pm »

What do auras do? is it just cosmetic?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #549 on: September 07, 2013, 10:35:32 pm »

Yep. When super saiyans go into battle, they start spraying harmless gas.

Hammerstar

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #550 on: September 10, 2013, 11:23:31 am »

Hey, was going through some of the creature files, and while I don't think it hurts the game any (since the creature doesn't actually exist), but the Kaioshin caste entries in the fanciful file have a bit of a typo.

Spoiler (click to show/hide)

Like I said, I don't actually know if it'll hurt the game any, but thought I'd let you know.
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Icefire2314

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #551 on: September 15, 2013, 07:11:39 pm »

Do you think it would be possible to fix Oozaru's?

Problem: Every month-ish my civ turns into Oozarus for about 30 seconds, then back. All is well, except when a Saiyan child gets a strange mood right before the full moon, goes berserk do to Oozaru-ization, and then goes Super Saiyan 3 and begins strangling the other children. 1 worker died, and my militia almost got killed, and I really liked this fortress so I stepped in with a little DFHack and some magma :S

Normally I *might* be able to handle this with an actual army. Currently I have 30 population and no army; my militia I threw together of my haulers and farmers in a second.

Also, this is the second strange mood gone Oozaru... fortunately the first one just resulted in insanity, not berserk, especially given that he was an adult.

(Moral: When saiyan children don't get what they want, they go super saiyan 3 and begin killing other children and/or adults. Beware.)

EDIT: In checking the unhappy dwarves from the deaths of 3 saiyans, turns out the angry little ***** killed her grandmother o_o

EDIT2: The same person lost her mother (killed by the little saiyan) and her child (was the little saiyan) Her dad also died at some point recently, I'm presuming by the little saiyan. ._.
« Last Edit: September 15, 2013, 07:37:04 pm by Icefire2314 »
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #552 on: September 15, 2013, 11:11:05 pm »

Yeah, Oozaru causing insanity during strange moods is really damn annoying. I can't really do anything about it except maybe to allow a sort of tailclip reaction that lets you choose which saiyan to clip the tail of by assigning a syndrome to that saiyan that makes them immune to the Oozaru syndrome.

...Oh.

Icefire2314

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #553 on: September 16, 2013, 10:04:13 am »

 :P

Would said tail-clipping be permanent? Not that I mind if it save the fort from tantrum spiraling, but out of curiosity.

EDIT: Also, a bug I've found possibly related to Oozaru's is that occasionally a saiyan will try to get to food sitting on the floor. Not stockpiled food, just random food lying around. When they get up to it, they walk away, then back and forth. I'm assuming it's saiyans who were going to eat and dropped their food while transforming, and are trying to get back to it after changing back. I'm not quite sure why they can't get back to it and eat it, but they will start to dehydrate and starve after some time.
« Last Edit: September 16, 2013, 10:10:03 am by Icefire2314 »
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Putnam

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Re: Sparking!!! Dragon Ball Mod (1.15): GIKGIGIGI! (0.34.11)
« Reply #554 on: September 16, 2013, 01:14:09 pm »

Yeah, that's part of the reason I included DFHack. The food is still owned, so you need to use the clearowned or w/e command.
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