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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 330929 times)

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #435 on: March 12, 2013, 01:13:49 pm »

PHYS_ATT_RATES:ATTRIBUTE:1:etc.

The first number after the attribute in PHYS_ATT_RATES determines how quickly the attribute goes up. The lower, the faster.

Spirit of Power

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #436 on: March 12, 2013, 01:26:51 pm »

Thanks. I'm assuming 0 doesn't count?

Also, just to clarify, I would put this in the creature raws, and it would be [PHYS_ATT_RATES:STRENGTH:1:3:4:3] except replace STRENGTH with any other attribute and repeat it across all of them?
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #437 on: March 12, 2013, 01:31:20 pm »

Yeah

Korbac

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #438 on: March 12, 2013, 02:53:57 pm »

Just reading up on what was posted a while back. Poor Che, he's pretty damn strong (I think he could probably beat all the villains of DBZ / GT?) but he's still only about 60-70% of his friend KAKAROT's power.
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #439 on: March 12, 2013, 03:06:28 pm »

Back then the attributes weighted a bit too heavily; now, it takes the geometric mean of all the attributes' comparison with saiyan's default attributes and multiplies that instead of just multiplying them together.

Spirit of Power

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #440 on: March 12, 2013, 03:44:33 pm »

Alright, now I've got another IT glitch.

Whenever I run the script, DF crashes. Even when I reloaded an older save where I know Instant Transmission worked, it still crashed when I tried to run the script. I even made a new world on a fresh install of DF and the mod and it still crashed when I ran the script.
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #441 on: March 12, 2013, 03:53:00 pm »

Guys.
SAIBAMEN.
that is all.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #442 on: March 13, 2013, 04:32:46 pm »

There's a new movie out. It's canon.


I'll see if I can also have a monthly check for power levels to have a kind of "enemies looking for strong warriors to fight come to your fort to fight them" thing.
« Last Edit: March 13, 2013, 04:34:19 pm by Putnam »
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Spirit of Power

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #443 on: March 13, 2013, 05:46:53 pm »

...My googling claims it comes out on the 30th. Was it released early, or what?
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #444 on: March 13, 2013, 05:54:46 pm »

...My googling claims it comes out on the 30th. Was it released early, or what?

That particular plot point was revealed early, I'm pretty sure :V

Spirit of Power

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #445 on: March 13, 2013, 06:07:10 pm »

Ah. Still, I can't wait, the movie is gonna be so dang awesome and we're gonna get Super Saiyan God which is probably gonna be awesome and I've also heard we get Super Saiyan Three Vegeta and Gogeta and I am just flipping the heck out about this and -

*pant* *pant* *pant*

Sorry. Anyways, I am psyched for this movie. So, on the subject of Super Saiyan God - just how powerful will it be, relative to things like Legendary Super Saiyans and Buu? And will we be able to use it in Adventure Mode? Also, how are you going to solve the problems you had with Super Saiyan Four? Because, from my understanding, SSG is going to be sorta like SS4, but possibly even stronger.
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KingofstarrySkies

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #446 on: March 13, 2013, 06:13:06 pm »

On an off topic note, but still having to do with DBZ.....
Once, A saiyan prince came to my fort. So I named him vegeta.
He was enlisted into the military, and during the siege, he was the last one to go super saiyan 3. (And the last survivor.....)
He killed the rest of the bastards FOR HIS FALLEN RACE.
FROM THAT DAY, HIS PROFESSION WAS BADASS.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #447 on: March 13, 2013, 10:54:26 pm »

OHHHHHHHHHHHHHHHHH facepalm.

I figured out why you can't go SSJ1 or SSJ2 after the first time -.-

Man of Paper

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #448 on: March 14, 2013, 03:13:02 am »

You've got a good Modders Mindset. You see where there's an error and come right out and go "OH YEP HERE'S WHERE I/FATE/WIZARDS MESSED UP IN THE RAWS MY BAD I'LL FIX THAT!"

I swear half the posts in this thread are you keeping us up to date on the errors you've found.
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Putnam

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Re: Sparking!!! Dragon Ball (Z) Mod: Come out, Dragon! (0.34.11)
« Reply #449 on: March 14, 2013, 12:53:15 pm »

Yeah, the issue is that the super saiyan syndrome includes a permanent ability to transform into super saiyan 2; the 2 syndrome has the same for 3. The issue is that syndrome's can't stack on themselves, which has confounded me to no end with this mod.
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