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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335914 times)

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #960 on: July 29, 2015, 12:29:42 pm »

...oddly enough in my progression i have skipped SSJ3 and went from SSJ2 to SSJ4(Vegeta life)...

Ah, about that, from looking at the raw files, apparently all that's necessary to gain the ability to become a Super Saiyan 4 is to have once transformed into a Golden Oozaru while in Super Saiyan 2 or 3 form. I don't know anything about becoming a Super Saiyan God, though, still working on that.
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wazupwolf

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #961 on: July 30, 2015, 12:31:53 am »

I see, i still have been unable to reach SSJ3 regardless of obtaining SSJ4 which is a bit odd. Also i have noticed that both Bionic Androids(Cell) And the other Androids(#17,ect) are both in the mod but you can only play as the Bionic Android in adventure mode, i don't see why regular Androids shouldn't be possible.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #962 on: July 30, 2015, 03:53:19 pm »

You probably just haven't obtained the power necessary to go Super Saiyan 3, since technically, as far as I know, the only things you really need in order to gain the Super Saiyan 4 transformation is the ability to go Super Saiyan 2, a tail and the full moon.
Edit: Also, I appear to be permanently stuck in Super Saiyan form. Neither sleeping nor fast-traveling is helping.
Super Edit: Apparently just adding a tile flash effect to the Super Saiyan form causes the thing to break, also Majins can be strangled to death.
Super Edit 2: I have absolutely no idea what is going on with this Super Saiyan nonsense.
« Last Edit: July 30, 2015, 05:38:23 pm by Alceris »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #963 on: August 05, 2015, 10:12:55 pm »

in general, super saiyan nonsense like that can be chalked up to DF syndrome jank

seriously, it's frustrating as hell

wazupwolf

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #964 on: August 16, 2015, 12:11:04 am »

What is the command for Fusion? Also is there anyway to spawn dragonballs?
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #965 on: August 16, 2015, 02:37:51 am »

There is, in fact, a way to spawn them, but that'd be boring, wouldn't it? Just get them legit.
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StupidElves

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #966 on: August 16, 2015, 01:06:44 pm »

Also, I appear to be permanently stuck in Super Saiyan form. Neither sleeping nor fast-traveling is helping.

I would consider that a good thing, seeing as how Goku and Gohan trained to be able to keep themselves permanently in that state.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #967 on: August 16, 2015, 11:04:11 pm »

I would consider that a good thing

It's not. Several things don't work properly from being permanently Super Saiyan.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #968 on: August 17, 2015, 05:40:14 pm »

So, the Super Saiyan form and such may have stopped providing any actual boosts in Ki, only changing what the scouter shows.
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Rumrusher

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #969 on: August 17, 2015, 07:25:12 pm »

uhh realized there's a different version of gm-editor for this mod.
kinda makes playing this in adventure mode slightly harder than normal.
only realized this because some how it's been re-rigged for fortmode.
so uhh among other things there's some kind of hard inhabitant check.
but good news is one could build a site then reclaim it in fort mode.
bad news I don't know what causes units to retire in those sites.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #970 on: August 17, 2015, 09:24:44 pm »

...That's quite odd. Maybe I jiggered something for myself in gm-editor and accidentally included it in the mod?

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #971 on: August 18, 2015, 04:50:57 pm »

I knew I wasn't going crazy!

I couldn't figure out why gm-editor wasn't doing the stuff I expected it when I was fiddling around in sparking. I made the "no target" error open df.global and adventurer travel map open your army pos_1 x and y so I just pulled the sparking files into my regular folders.
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splatterk

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #972 on: August 20, 2015, 05:46:58 pm »

Hey, amazing mod. I'm loving it so far! Got a question, though. How do you absorb someone as a bio-android? I have the natural ability to do it, but when I select it, it gives me the targeting, but no targets show up at all. I've tried it with all types of targets. Humans, saiyans, animals, alive, dead, unconscious and what not.
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JhnKing

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #973 on: August 21, 2015, 02:28:32 am »

Hey, I'm very sorry if this was mentioned somewhere and I missed it, but how does the Oozaru work? I've tried using it on myself a few times, but nothing seems to have happened.
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Yourmaster

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #974 on: August 25, 2015, 11:12:36 am »

Gonna sound like an idiot, but how do I use DFhack? I install it, put it in the folders, replace original folders with DFhack stuff. Game told me to get rid of -example on DFhack, so I did. What am I doing wrong?
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