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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 333712 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #930 on: June 27, 2015, 08:24:49 pm »

Now that Ki is cold, it's possible to use it to extinguish fire.

how do you even find these things

So, now that I've gotten my potential power level above 10,000, I'm turning into a Super Saiyan "in a bout of extreme emotion" just when I load up the save.

I don't have access to the code right now so I can't really take a look and see what's going on... I mean I do have a phone so I can't edit it well I'm also saying this out loud instead of typing it so it's kind of weird

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #931 on: June 27, 2015, 08:47:53 pm »

how do you even find these things

By being a nutjob and jumping into lava for the chance to get a zenkai boost so that I can reach the power level necessary to go Super Saiyan. Speaking of which, I don't seem to be able to get another zenkai. Also, I appear to have automatically turned into a Super Saiyan while I was fighting some bogeymen, which is kinda boring, I'd rather choose when I go Super Saiyan on my own (beyond the first "bout of extreme emotion", anyway).
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #932 on: June 27, 2015, 09:20:13 pm »

the auto Super Saiyan was the only way I could get the AI to actually use it

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #933 on: June 29, 2015, 03:47:38 am »

So, is there no way to check if the saiyan happens to be the player?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #934 on: June 29, 2015, 04:02:36 am »

...Actually more difficult than you may think, yeah. Easiest way is "if df.global.game_mode==df.game_mode.ADVENTURE and unit==df.global.world.units.active[0]" (somewhat pseudocodeish, since the game mode check isn't actually right), but that would have to be done for every single unit in every combat situation...

eh it's O(1)

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #935 on: July 01, 2015, 05:06:40 am »

So, what's the problem with that? Would it just be bad on your FPS or something?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #936 on: July 01, 2015, 05:11:35 am »

Yeah, might be.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #937 on: July 01, 2015, 05:13:18 am »

But aren't you already doing a bunch of checks on every single unit in every combat situation?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #938 on: July 01, 2015, 05:17:05 am »

...Yes.

Somehow I forget these things.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #939 on: July 01, 2015, 04:20:32 pm »

Considering this fact, it doesn't seem like just one more simple check for whether or not the unit is the adventurer would make much of a difference.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #940 on: July 01, 2015, 04:27:14 pm »

Yeah, for some reason I didn't think people would want the choice because it's basically an optimization problem--there is never a situation where you would not want to go to your greatest Super Saiyan form in real combat, so just having it automatically happen wouldn't be an issue for players (I included it in the first place because the AI was failing to use it).

That's my original reasoning, I could probably fix it right now.

EDIT: Also, I would recommend getting a github account and posting issues instead of posting here, less likely to go unnoticed by me.
« Last Edit: July 01, 2015, 04:32:53 pm by Putnam »
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #941 on: July 01, 2015, 06:28:45 pm »

"Password is too short (minimum is 7 characters) and needs at least one number" No. Just, no.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #942 on: July 01, 2015, 06:31:49 pm »

...really

like

uh

i'm slightly disturbed by the idea that that's unreasonable

in fact, i'm horribly disturbed

those requirements are already far below the bare minimum for proper security

like my normal passwords all look like qz0Vg#GKO2ty or w/e

password generators aren't hard to find on the internet

Arcvasti

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #943 on: July 01, 2015, 06:51:33 pm »

Relevant

Usually I use the DF name generator to make my passwords.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #944 on: July 01, 2015, 07:14:33 pm »

hey i'm not supposed to remember my generated passwords

my real ones are proper, rememberable things
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