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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335878 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #915 on: June 24, 2015, 07:28:27 pm »

ahahah holy crap it's always something

yeah fixed that

the main reason so much crap ends up like that is because this mod is big enough that I just forget some things exist so I don't bother to test them, I should probably write a checklist of features to test every time I come up with a new update next time I do that

I started the mod WAY before I was ever a programmer, so a bunch of stupid programming anti-patterns end up showing themselves whenever I work on it out of sheer habit and I didn't really realize because nobody complains about the mod enough
« Last Edit: June 24, 2015, 07:30:33 pm by Putnam »
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #916 on: June 24, 2015, 07:41:15 pm »

Well, hey, at least someone's mentioning the errors. As fun this mod is, people need to realize that they should be mentioning any errors they come across.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #917 on: June 24, 2015, 07:48:24 pm »

No, yeah, I appreciate it a lot, heh. I never said complaining was a bad thing.

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #918 on: June 24, 2015, 09:36:20 pm »

I dunno, melting because you're too strong seems like an interesting feature.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #919 on: June 24, 2015, 09:37:55 pm »

I actually capped the ki emitted by ki exertion a while back to present that (then removed it later when that didn't seem to work) after I saw a kai unlocked adventurer in one of my test forts go super saiyan 3 after beginning to melt.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #920 on: June 24, 2015, 09:42:22 pm »

No, actually it was from doing too many push-ups, and then the ridiculous amount of solid Ki boulders evaporating all at the same time.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #921 on: June 24, 2015, 09:54:15 pm »

Yeah, I haven't capped that. It's kinda dumb and I should probably make a new material for training purposes (reactions MUST have products or they won't train skills).

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #922 on: June 24, 2015, 10:09:26 pm »

Have you considered just making Ki evaporate at lower temperatures? I know the whole 9001 joke in the code, but making sure that people don't melt from their own Ki is more important than jokes.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #923 on: June 24, 2015, 10:39:30 pm »

9001 is -281.85 kelvins.

DF's temperatures are sorta weird.

I changed the fixed temp to 10000 though.
« Last Edit: June 24, 2015, 10:45:32 pm by Putnam »
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #924 on: June 24, 2015, 11:42:54 pm »

That seems to have fixed the issue with people melting from their own Ki. Also, I find it kinda funny how you can have "Supersaiyan" Endurance, Focus and Willpower, but still only be about half way to being capable of going Super Saiyan.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #925 on: June 25, 2015, 04:10:39 am »

You know, now that I think about it, when it's checking your power level for the possibility to become a Super Saiyan, is it checking your current power level or your potential? Also, how does one unlock this potential?
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Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #926 on: June 26, 2015, 07:49:09 pm »

Roses worked out that unk_3c is attack_accuracy, figured this would be relevant to your interests.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #927 on: June 26, 2015, 11:57:21 pm »

Now that Ki is cold, it's possible to use it to extinguish fire.
« Last Edit: June 27, 2015, 12:20:21 am by Alceris »
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Saymana11

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #928 on: June 27, 2015, 12:02:57 am »

I've a bit of trouble getting the game to work. I'm pretty sure I installed it right, with DFhack in and the scouter script working at least.

But randomly soon after attacking and killing a wandering Human Wrestler, this line of red text appeared in my DFhack



Plshelp. Also, if anyone could send me a confirmed working version of the latest version of Dwarf Fortress with Sparking! and DFHack in there so I could be sure I have a working version I'd appreciate that. I'm bad with installing things in general so I'm almost positive this has something to do with my own personal error and not a coding problem.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #929 on: June 27, 2015, 01:01:15 am »

So, now that I've gotten my potential power level above 10,000, I'm turning into a Super Saiyan "in a bout of extreme emotion" just when I load up the save.
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