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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 330666 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #900 on: June 22, 2015, 06:11:40 pm »

Ah, so I missed that one, huh?

Zombies don't have souls, so anything that looks for one is gonna error out. It's difficult to actually find zombies to test with.

That error in particular is fixed now.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #901 on: June 22, 2015, 07:08:20 pm »

And using the -all argument with the scouter when there's a god around gives this error.
Code: [Select]
....9.2/data/save/Beerus/raw/scripts/dragonball/scouter.lua:84: attempt to compa
re number with string
stack traceback:
        ....9.2/data/save/Beerus/raw/scripts/dragonball/scouter.lua:84: in funct
ion 'f'
        ...ris\Downloads\Dwarf Fortress Z 2.9.2\hack\lua\dfhack.lua:434: in func
tion <...ris\Downloads\Dwarf Fortress Z 2.9.2\hack\lua\dfhack.lua:418>
        (...tail calls...)

Where trying to use the automatic one on yourself if you are a god floods the console with this error.
Code: [Select]
...ata/save/Beerus/raw/scripts/dragonball/dwarf_scouter.lua:167: attempt to comp
are string with number
stack traceback:
        ...ata/save/Beerus/raw/scripts/dragonball/dwarf_scouter.lua:167: in func
tion <...ata/save/Beerus/raw/scripts/dragonball/dwarf_scouter.lua:158>
        [C]: in ?
Logged

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #902 on: June 22, 2015, 07:34:15 pm »

oh look ANOTHER GODDAMN ERROR I'VE ALREADY FIXED

okay let's try AGAIN

...and by that I mean you should try again because I just fixed it

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #903 on: June 22, 2015, 08:09:54 pm »

Yeah, it's fixed. Also, I keep getting this in the error log, and "screaming" just produces "..." and "You scream!" as announcements.
*** Error(s) finalizing the creature SAIYAN
Error Initializing Text: data/speech/yelling.txt
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #904 on: June 22, 2015, 08:47:22 pm »

oh my

i thought i had replaced all of the instances of x.txt with dragonball/x.txt

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #905 on: June 22, 2015, 08:59:47 pm »

By the way, might I ask what, exactly, meditating and doing push-ups/sit-ups does? Other than doing push-ups very rapidly leveling up the "presser" skill.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #906 on: June 22, 2015, 09:21:40 pm »

Leveling up skills levels up attributes.

That's what they're for. I just sorta chose skills I didn't think would affect too much in adv mode.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #907 on: June 22, 2015, 09:29:11 pm »

Ah, alright. But, "miscellaneous object user" I'm pretty sure does have an effect, if you want to beat people to death with a severed leg or something. Also, my ki doesn't seem to be doing anything at all to make my attacks or movement faster compared to anyone else. Though, I do have a Namekian traveling companion that does seem to occasionally slow everyone else down while in combat, sometimes (but not always) including myself.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #908 on: June 22, 2015, 10:07:47 pm »

Slowing everyone else down is the only effect now; speeding up was too wonky logically (I.E there was a fairly low cap to how fast you could get).

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #909 on: June 22, 2015, 10:17:49 pm »

Yeah, I know, but, it doesn't do that when I'm in combat. So far it only does that for my traveling companion, and even then very inconsistently.
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Hahayeah

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #910 on: June 23, 2015, 07:04:35 am »

I get this when I try to use the scouter on myself:
http://gyazo.com/28b7ad47b9714b07568fbdf12c34ba8a
Would be appreciated if you could help me get this fixed...
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #911 on: June 23, 2015, 02:41:13 pm »

get the newest version of DFHack

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #912 on: June 24, 2015, 05:38:25 pm »

So, are you just not going to address the fact that the slowing effect from Ki doesn't work (in Adventurer Mode, at least) at all?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #913 on: June 24, 2015, 06:14:22 pm »

Memory hacking is iffy business. The fact that something-other doesn't work in adventure mode doesn't surprise me much since it's happened a lot before (seriously, mode's wonky) and I've made multiple attempts to fix that in the past and I THOUGHT it was fixed mostly, but apparently there's ANOTHER snag in that issue. Goddang.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #914 on: June 24, 2015, 07:26:23 pm »

So, I starting melting due to training too hard (Ki is apparently hot enough to burn saiyans in high enough concentrations) and now that I have moderate blood loss, I'm getting this error.
Code: [Select]
... Fortress Z 2.9.2/data/save/Goku/raw/init.d/sparking.lua:492: Cannot read fie
ld unit.value: not found.
stack traceback:
        [C]: in function '__index'
        ... Fortress Z 2.9.2/data/save/Goku/raw/init.d/sparking.lua:492: in func
tion <... Fortress Z 2.9.2/data/save/Goku/raw/init.d/sparking.lua:488>
        [C]: in function 'onUnitGravelyInjured'
        ... Fortress Z 2.9.2/data/save/Goku/raw/init.d/sparking.lua:526: in func
tion 'func'
        ...ownloads\Dwarf Fortress Z 2.9.2\hack\lua\repeat-util.lua:28: in funct
ion <...ownloads\Dwarf Fortress Z 2.9.2\hack\lua\repeat-util.lua:27>
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