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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335817 times)

Skyaward

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #870 on: June 09, 2015, 12:36:03 am »

Hello
It seems like Mystics crash the game, according to the errorlog
Spoiler (click to show/hide)
The crash comes as I try to Stop in a city
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #871 on: June 09, 2015, 12:36:42 am »

That error is not related to any game crashes you may have.

It is possible that something I did is crashing your game, though, so upload a save.

Skyaward

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #872 on: June 09, 2015, 12:51:01 pm »

Here's the save

P.S
Could be related to tombs. Getting remotely near one crashes the game.
« Last Edit: June 09, 2015, 02:12:48 pm by Skyaward »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #873 on: June 09, 2015, 03:18:39 pm »

It probably is related to tombs, those things are really crashy in this mod and have been for years and I don't even know where to begin fixing that.

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #874 on: June 15, 2015, 06:21:16 am »

Oh lord, the comments in sparking are a hoot, was looking over what all this shadow dragon stuff you were talking about was, noticed something in shadow_dragon.lua, the 14th action function I think? You might have caught it already but the sparking I have here is only a week and a half old so, line 250: RECENTER=fakse and no, I don't think that looks very fun to go through the full thing.

Well, I'll let you get back to poking at that wounds-add stuff I'm sure you're eager to get worked in.

Incidentally, how did you find out that actions.data.attack.unk_30 is the velocity modifier? I'm trying to convert part of your ki_actions setup to do the same thing with artifake weapon swings atm, hence the poking around at the different sparking scripts, and man... bashing someone in the head with a great big hammer and watching them fly across the room is hilarious.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #875 on: June 15, 2015, 02:56:59 pm »

I figured it out by comparing the unk_30s of different things then trying to edit it myself.

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #876 on: June 15, 2015, 05:46:45 pm »

Nice, though that makes me wonder more what all those unk_numbahs do.

Oh yeah, is the ki_actions in your nifty-ass "check all actions" script a specific function somewhere or just the name given in the ('unit_action_check').onUnitAction.ki_actions part?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #877 on: June 15, 2015, 05:48:45 pm »

...The latter, if I think you're asking what you're asking. You can do that with any name, just like any eventmanager/eventful event.

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #878 on: June 15, 2015, 05:58:33 pm »

Ok good, was poking at it to see if I could get the same effect with setting the unk_30 for artifact weapon swings, bwahahahaha, but I couldn't track down where ki_actions was defined and it was driving me nuts.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #879 on: June 15, 2015, 06:44:25 pm »

Saying "foo = bar" in Lua is always defining foo.

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #880 on: June 15, 2015, 07:23:54 pm »

for i, the in ipairs(foo) then
   if i.pity == the(foo) do
gettingOnPlane(Hannibal, false)
end


Sorry, weird compulsion.
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Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #881 on: June 21, 2015, 01:17:19 am »

In both the stable and "cutting edge" versions, the new Adventurer Mode scouter only works when viewing the attributes screen of a unit (which effectively means it only works when viewing yourself) and there doesn't appear to be any way to change the "ki investment" (or whatever it's called) on your attacks, if that's still a thing anymore.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #882 on: June 21, 2015, 01:36:36 am »

It is not still a thing.

And yeah, that's sorta the only way to really do power levels in adv mode. You can still use the old scouter with dragonball/scouter.

Alceris

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #883 on: June 21, 2015, 01:37:39 am »

Actually, I can't. Trying to use the old scouter does absolutely nothing.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #884 on: June 21, 2015, 01:39:43 am »

It should at least give you an error... or you need to include an argument or select a unit (which in adv mode means "l->(unit button)")
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