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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 335809 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.8.0) (0.40.24)
« Reply #855 on: May 26, 2015, 10:17:40 pm »

dragonball/scouter in the DFHack console

Maybe I should include a key-binding?

Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #856 on: May 27, 2015, 10:42:16 pm »

instead of including a keybinding I did this



ArKFallen

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #857 on: May 27, 2015, 10:44:37 pm »

instead of including a keybinding I did this
This is cooler than a simple keybinding, Thank you Putnam!
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Arcvasti

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #858 on: May 27, 2015, 10:44:55 pm »

PTW

This seems... interesting.
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94dima94

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #859 on: May 28, 2015, 07:00:05 am »

I can't see the scouter part in Adventure mode. Is there another way to check it?

OT: created a sayian named Raditz; got killed in one shot by the first saiyan bandit I attacked.
10/10 most realistic DBZ game ever.
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Atomisk

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #860 on: May 28, 2015, 07:56:09 am »

You should consider killing some lesser creatures or letting someone weak beat on you for a while. It raises your power level.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.0): It's over 9000!! (0.40.24)
« Reply #861 on: May 28, 2015, 12:43:53 pm »

Nope. Power level is entirely based around willpower, focus and endurance at this point; the best way to raise those:

https://www.youtube.com/watch?v=8zXRk69a7-c

No description in adventure mode because AFAIK it's probably difficult to do so.

uh. probably. i used that word. gimme a sec

EDIT: second gimed, adventure mode now has scouter
« Last Edit: May 28, 2015, 01:04:38 pm by Putnam »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #862 on: May 28, 2015, 07:01:51 pm »

and i just fixed a bug with yuki I didn't notice because I didn't have a GUI for it before

incidentally, I also added a GUI that shows you the individual components of an individual's ki, which can be accessed by pressing "enter" (or whatever you've bound the SELECT key to) at the unit select screen

Max™

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #863 on: May 28, 2015, 07:54:19 pm »

OMG I LOVE YOU FOREVER...

By which I mean your insert skill function is exactly the format I need for my artifact faking script, I mean the rest is cool but that was something I was trying to figure out how to do piece by piece all in one function!
« Last Edit: May 28, 2015, 07:56:11 pm by Max™ »
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Skyaward

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #864 on: June 06, 2015, 04:35:51 pm »

Hello, I'm having trouble using the mod. It seems to break scripts in DFhack. The two that work seem to be Instant Transmission and Scouter, and in IT I also cannot use ctrl+t, I must type it in command. Makyo heal crashes the game, but Majin works. Teleport script is also broken

Here is the image of when I try ki adjust
This error comes up after I select Adventurer mode

I'm using the LNP, but it refused to do the auto merge, so I merged manually.
« Last Edit: June 06, 2015, 05:04:08 pm by Skyaward »
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #865 on: June 06, 2015, 04:40:09 pm »

Quote
This error comes up after I select Adventurer mode

I fixed that error a few days ago, but apparently that was in the cutting edge branch by accident. Frick. Fixed.

Makyo heal crashes the game, but Majin works.

They are literally the exact same thing. I cannot fathom why that would be.

in IT I also cannot use ctrl+x, I must type it in command.

I noticed that and also cannot figure out why that would be.

Adv ki adjust was intentionally deprecated, thus no instructions to use it.
« Last Edit: June 06, 2015, 04:42:39 pm by Putnam »
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Skyaward

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #866 on: June 06, 2015, 05:41:40 pm »

The crash was on my part, sorry. On another note, slabs with ki manipulation knowledge seems to get lost a lot in worldgen, and in-game, many of those stored in Hilllocks and Towns also seem to vanish. I don't know if I'm just not looking right, but I suspect they are having trouble loading

P.S: Teleport's error
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #867 on: June 06, 2015, 05:50:54 pm »

Teleport is part of vanilla DFHack. The error says that "help" is not a valid argument; You want teleport -help there. You're probably wanting to use dragonball/instant-transmission.

Skyaward

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #868 on: June 08, 2015, 02:35:32 pm »

Hello
I decided to experiment with the dragonballs, but nothing happened (You practice your Speaking but make nothing of note)
An error appears in DFHack
Were dragonballs deprecated too or never implemented?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (2.9.2): It's over 9000!! (0.40.24)
« Reply #869 on: June 08, 2015, 03:13:11 pm »

The error's unrelated. The dragonballs not working in adventure mode is a weird problem with reaction-trigger. Type "dragonball/wish -adventure" to actually get that going properly.
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