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Author Topic: Sparking!!! Dragon Ball Mod (0.47, rolling releases): Half a Raditz  (Read 330979 times)

Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #585 on: November 17, 2013, 05:06:27 pm »

I could, but that would mostly just increase my upload times, which are long enough as-is. My internet has really bad upload speeds.

KingofstarrySkies

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #586 on: November 19, 2013, 01:36:57 am »

Fair enough.
I've been wondering, by the way...
Could frost giants get transformations?
They had, what, FOUR forms?
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #587 on: November 19, 2013, 02:16:25 am »

Right now, it's assumed to be final form.

Torknick

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #588 on: November 30, 2013, 01:21:40 pm »

Hey Putnam, I know its not cannon (well it sorta is, if you see the picture in the later posts) but could you implement something from this quest thread? http://suptg.thisisnotatrueending.com/archive.html?tags=Saiyan%20CYOA
To be honest I am sorta grasping at straws here, I really don't want this mod to die.
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #589 on: November 30, 2013, 01:35:43 pm »

Die? Not dying. I've updated it within the last month. I really can't think of much to add. The problem is that Super Saiyan God already pushes the limits of power in Dwarf Fortress. I can't get any stronger than that. Seriously, the only thing that I could really add is terrain destruction from ki blasts, and that would give me an aneurysm from issues arising from it.

Torknick

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #590 on: November 30, 2013, 01:44:03 pm »

Yeah your right. and it would be REALLY annoying if the invaders got into the fort and destroyed everything with ki blasts.
But anyways even if you don't implement anything check it out, its a pretty good read.
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Sergarr

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #591 on: December 01, 2013, 10:39:33 am »

I wonder, how will the upcoming release affect this mod?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #592 on: December 01, 2013, 04:18:18 pm »

Wonderfully. Check it out. Files that have been updated so far for the next version have commit notes saying so. You can also see the changes by checking the history of the file (top-right of file content display when you click on it).

Zavvnao

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #593 on: January 18, 2014, 01:34:39 pm »

is the super sayan something you find like necromancy or fro fighting and getting stronger?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #594 on: January 18, 2014, 02:40:23 pm »

Fighting.

Zavvnao

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #595 on: January 18, 2014, 06:06:05 pm »

thank you and the init file that shares the same folder as the objects in the raw? does that go somewhere then the file already named init?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #596 on: January 18, 2014, 06:06:55 pm »

init.lua? No, that goes in the raw folder.

Zavvnao

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #597 on: January 18, 2014, 06:08:55 pm »

Thank you for help and thank you for making this then.
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Zavvnao

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #598 on: January 18, 2014, 06:56:10 pm »

and I iwll stop wiht all the questions after I ask: do they transform under the full moon or no?
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Putnam

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Re: Sparking!!! Dragon Ball Mod (1.17): Right in the down-under. (0.34.11)
« Reply #599 on: January 18, 2014, 08:00:46 pm »

They used to, but I removed it because it caused a full heal every time they transformed, which would clash with getting stronger every time they get injured.
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