Question: Can Super Saiyan 2+ be achieved in adventurer mode? I got up to around 70 million power level in a previous version two weeks ago, but nothing ever triggered. I'm only at 11 million in the current version, so I'll see if it's different this time.
Also, I think I've found a typo in the sparking.lua file. DFHack throws up an error message when things get into combat about being unable to find a unit ID at line 758. Looking at the line in question, it seems like you accidentally typed in df.unit.find(defender), when it seems like it should be df.unit.find(defenderId). I might be wrong, but I think that's the case. I'm disinclined to edit the file myself without confirmation, however. The specific message is in the spoiler below:
...data/save/region2/raw/init.d/sparking.lua:758: Cannot write field unit.find(): integer expected.
stack traceback:
[C]: in field 'find'
...data/save/region2/raw/init.d/sparking.lua:758 in function <...data/save/region2/raw/init.d/sparking.lua:756>
Besides that, I love this mod. Adventurer mode is very fun, even though I'm struggling to find strong opponents now (the Goku curse), and fortress mode is pretty fun as well. I do find myself missing strange moods, but I can still build my dragon's hoard of artifacts by stealing them from other sites, which is always a plus!
Edit: I decided to try that change myself, and got another error message! This is why I shouldn't code, everything breaks on me.
...data/save/region2/raw/init.d/sparking.lua:761: attempt to index a nil value (local 'wound')
stack traceback:
...data/save/region2/raw/init.d/sparking.lua:761 in function <...data/save/region2/raw/init.d/sparking.lua:756>