Do they just gain skill in mining and mechanics slower? Or do they have a lower cap in their skills, like they can only go to "great" level or what have you?
No caps, I disdain those. It rubs against me the wrong way to imply limits on the capacity to learn.
also whats with the naga.txt in speech? is it even be used? because i cant remember there is a reference for that :/
It's used in Adventure Mode when people make boasts. Run into a werecritter den, and they'll shout something like "I slew blargy blargy longname, whose bones I crushed under the mountain of my contempt!"
Now, they'll say something like "I slew blargy blargy longname, who shed this mortal coil." when it's a naga.
also making sneak:2 a default skill will get you any peasant come as hunter with leather clothing and a ranged weapon to your fort, had similar problem with my drow mod so i gave them default caste skills (cleric aka docotors for females and mechanics for males)
maybe you should do something similar? like giving them 2 in the craft skills to have them all be "crafters" or something like that (military skills sadly wont work to make a difference)
*sigh* I'll just take that part out of the raws, then. Just having faster skill learning should be enough, anyway.
and mabye add smithing to the changed skill rates: weapon smithing and craft should be a bit faster as this is a finer art to make a sharp blade and crafts, while blacksmithing and armoring a bit slower as with the tail they wont use much armor and its like mechanics and mason a bit more "brute" compared to the other two
and while we are at it: inflate skill rates a bit 200-250% faster rate plays a bit insane maybe keep it at 75-150% (150% is really fast anyway)
I wanted to avoid the metalsmithing ones, because this is supposed to be in comparison to dwarves. Dwarves are fine metalsmiths, and nagas are capable metalsmiths that have a knack for the fine grace of the job, but that wouldn't make them necessarily better than dwarves at one of their specialties.
I'm pretty sure the super rate gains, however (the ones over 150%) were on skills that are basically never used, though, like the speech skills, or the medical skills, which are very hard to train, and as such, would be a place where a more significant jump wouldn't be too overwhelming, and would, in fact, just make it noticeable.