Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7

Author Topic: DF Valentines Day update Knowledge Database (What we know so far)  (Read 21528 times)

Kylarus

  • Bay Watcher
    • View Profile
Re: DFVD Knowledge Database
« Reply #45 on: February 15, 2012, 01:01:09 am »

Also, are we absolutely sure Necromancers have no birth dates?
Not really, just noticed that they didn't have one listed. It may go away as part of being a necromancer so that it no longer counts age or may appear for ones that aren't alive at world gen.
Logged
You mean the ability to have endless training dummies, a carpet of eyestalks and tendrills, and a plant that both makes for some good grizzled sea man hard liquor AND the ability to turn your dwarves into the Night´s Watch...not reward enough?

That guy

  • Bay Watcher
    • View Profile
Re: DFVD Knowledge Database
« Reply #46 on: February 15, 2012, 04:01:35 am »

I think I figured out how to survive an early game evil embark:

1. Embark with 30 junk stone and two skilled masons.

2. Dig down immediately. I did a 10x10 room in the soil below my wagon. Get everyone in that room ASAP.

3. Build a wall to encircle your wagon. Pasture the draft animals that came with your wagon outside this, since you'll have trouble pasturing them indoors and they'll die if they can't graze, which would lead to Fun.

4. Put a hatch cover on the down stairs. My embark has zombie falcons and I don't think they can destroy hatch covers.

5. Do basic fort stuff: getting farming up and running, getting your stonecrafter to make rock pots, setting up a dining room and bedrooms, etc.

6. As immigrants arrive, draft them into squads if there's no imminent threat from the wildlife and get them near your walls. Dig a tunnel under the wall and channel up. Get them inside. Then block that underground with some kind of construction.

You'll notice this doesn't include any plans for trade. The idea was, worst case scenario, my fort would be at least self-sufficient until I could concoct some kind of awesome anti-zombie plan. Hence, I embarked with two farmers and five hens. I had a wave of 7 migrants show up, although they're entirely useless, so I'm getting them to smooth stone and make cloth bags from scratch.
Logged

Baron Baconeer

  • Bay Watcher
  • [PREFSTRING:horrifying features]
    • View Profile
Re: DFVD Knowledge Database (What we know so far)
« Reply #47 on: February 15, 2012, 07:52:17 am »

Just posting a few of my observations. When vampires emigrate to your fort they take a fake name that doesn't show up in the legends. You can reveal the real name by making a memorial for a dwarf killed by one, which shows the correct name as the killer.

Necromancers can and will raise their own ripped-off bodyparts. They can also apparently become ghostly necromancers, which will continue raising corpses. The one I had disappeared after I hacked his raised corpse into tiny bits.
Logged
Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

JulTiNing

  • Escaped Lunatic
    • View Profile
Re: DFVD Knowledge Database (What we know so far)
« Reply #48 on: February 15, 2012, 10:08:08 am »

First Spring of my new fort I was attacked by a were-bison. It killed my woodcutter, broke the ribs and removed the arm of one of my miners before it transformed back into a human.  The miner was moved to a bedroom, where he later transformed and killed my medical dwarf.  When he transformed back into a dwarf he was fully healed, lost arm included, and no one seemed to mind the fact that he had just gone on a short killing spree.
Logged

Hybrid

  • Bay Watcher
  • Strife M.D.
    • View Profile
Re: DFVD Knowledge Database (What we know so far)
« Reply #49 on: February 15, 2012, 10:43:57 am »

Not sure if this counts, but it seems that undead wildlife (in 'Adventure Mode') can be put down quickly with a crossbowman. My crossbowman one-shotted an undead weasel and undead black bear corpse, putting them on the ground (or however the game said it). I didn't stick around the bodies, though, so they possibly raised again.

Could have tried shooting another undead animal, but I decided to bash an undead animal humanoid and died from suffocation :P.

Also, I loked at a river in an evil biome and it had splatters of dwarf blood on the walls, flowing down a bit. Woah.
Logged

BitterTait

  • Bay Watcher
  • keeper of the lint.
    • View Profile
    • HoA labs
Re: DFVD Knowledge Database (What we know so far)
« Reply #50 on: February 15, 2012, 12:37:37 pm »

Not going to lie, was hoping that VD stood for venerial disease and dwarf-herpies was introduced in this update.  The weaponization of that would be interesting. 

The one thing I've descovered is that drowning dwarves will not descover the corpses of other dwarves while they are actively drowning.  I found this out on an embark with a river feeding a waterfall. Every time a dwarf was given the "Gather Plants" labor, they'd go for a specific plant on the far side of the river, get swept into the waterfall, drop 9 z-levels and either die on impact or drown.  Since this was out of sight They'd "go missing" instead of dying.  I sent all 7 over the cliff (was going to pick a new embark-the waterfall was killing my framerate) and they were all to busy drowing to notice.  Either that, or having your corpse be underwater prevents descovery. 
Logged

Caevin

  • Bay Watcher
    • View Profile
Re: DFVD Knowledge Database (What we know so far)
« Reply #51 on: February 15, 2012, 01:17:16 pm »

Can't say I'm in full support of DFVD, but ah well.

Anyhoo, a little change in Dwarf Fortress mode I found is that once a job has started on a designation (like digging or chopping a tree) you can't cancel that designation. This was unfortunate once I changed my mind about having those channels, but alas.
Logged

Zigzom24

  • Bay Watcher
    • View Profile
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #52 on: February 15, 2012, 06:32:30 pm »

I found that using the blunt attack on a spear works incredibly well on the undead, instantly killing them in quite a few cases. Is this what you guys have found?
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #53 on: February 15, 2012, 06:34:42 pm »

I found that using the blunt attack on a spear works incredibly well on the undead, instantly killing them in quite a few cases. Is this what you guys have found?
The undead die based on how many times they were hit and how hard, that's why you can kill them with a glancing blow but they can shake off being cut in half and having their brains torn apart. It makes sense that the weight of a spear would do significant damage.

barconis

  • Bay Watcher
    • View Profile
Re: DFVD Knowledge Database
« Reply #54 on: February 15, 2012, 06:48:21 pm »

I've heard that they attack in fortress mode during their respective moon cycles. Can anyone confirm that?

My current embark (well, Neyvn's) contains a werelizard lair in a Terrifying biome. The were does _not_ attack the fortress, it remains in the lair the entire time. So far. It's still early days; attacks might be triggered by population level or some other factor.

Logged

Dante

  • Bay Watcher
  • Dante likes cats for their corrupt intentions.
    • View Profile
Re: DFVD Knowledge Database
« Reply #55 on: February 15, 2012, 06:58:30 pm »

I've heard that they attack in fortress mode during their respective moon cycles. Can anyone confirm that?

Yes. I got attacked by a werepig. It rushed in, beat up a metalcrafter who gave birth while fighting it, and then turned back into a peasant just before my militia arrived to take it to pieces.

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #56 on: February 15, 2012, 07:05:21 pm »

When reclaiming on a terrifying embark, you get an 'Ambush! Drive them out!' message when dwarves from the previous fort attack.
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #57 on: February 15, 2012, 07:09:26 pm »

I challenge the Mummy part; I've walked into a pyramid's room just to have the mummy rise across the room, with his skeletons following shortly after.

Also, the mummy curses you when he shouts something like "Who dares disturb me?! I curse you!" (don't remember exactly)

Kofthefens

  • Bay Watcher
  • Keep calm and OH GOD CAPYBARAS
    • View Profile
    • Marshland Games
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #58 on: February 15, 2012, 09:00:31 pm »

Haven't had a vampire yet. (Though I haven't been playing that much) They can go to non-evil biomes, right? What about necromancers in fortress mode?
Logged
I don't care about your indigestion-- How are you is a greeting, not a question.

The epic of Îton Sákrith
The Chronicles of HammerBlaze
My website - Free games

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: DF Valentines Day update Knowledge Database (What we know so far)
« Reply #59 on: February 15, 2012, 09:10:56 pm »

Pretty sure this hasn't been mentioned, but there are three things I've noticed more than anything else. This is about migrants:

  • There are many, many more children per working adults than there used to be.
  • As a rule, if there's a male dwarf, a female (wife) is coming along as well.
  • While before the migrant cap was around 20 or so (i.e. you normally didn't get more than 20 migrants per wave), you can have many, many more than that now - I recently got a wave of 56 migrants. I went from 25 dwarves to 81 - naming them and assigning tasks was a pain. (and half of those are children)
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
Pages: 1 2 3 [4] 5 6 7