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Author Topic: Any Success With Secrets?  (Read 4038 times)

EmperorJon

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Any Success With Secrets?
« on: February 14, 2012, 11:26:05 am »

I've made a secret based very similar to the necromancy one, but no matter what I try I never get any books showing up on the topic I've said it should be about... no errors in the log. Any ideas?

(To clarify, I can set people to be one in arena too... So it's just not making books)
« Last Edit: February 14, 2012, 11:28:28 am by EmperorJon »
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

EmperorJon

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Re: Any Success With Secrets?
« Reply #1 on: February 14, 2012, 12:10:08 pm »

Still nothing. I can generate world where a god makes a necromancy slab and several books on the subject are made over hundreds of years. Nobody mentions my secret at all though. o_O
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

EmperorJon

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Re: Any Success With Secrets?
« Reply #2 on: February 14, 2012, 04:25:28 pm »

Even just using the example secret straight out the box doesn't work. Deffo something strange going on here. Nothing I'm trying to mod today has really worked... interactions, syndromes, body parts, everything goes wrong with no errors registered. :P

Can someone else make a secret, just to confirm? Please?
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Jay

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Re: Any Success With Secrets?
« Reply #3 on: February 14, 2012, 04:56:02 pm »

I'm generating a world with a basic non-curse vampirism (bloodsucking can be beneficial...) secret.  Please hold while this goes (man, worldgen takes forever now) and I'll edit this post with the results.

EDIT: That world did not include non-necromancy secrets.  I'm suspecting, though, that it's just not rolled one yet.
I'm generating a much larger world this time, we'll see if that gets me more diversity.
« Last Edit: February 14, 2012, 05:13:27 pm by Jay »
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Koji

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Re: Any Success With Secrets?
« Reply #4 on: February 14, 2012, 10:03:15 pm »

I haven't had time to play with this, but if you add secrets to the raws, and then reduce the number of world gen secrets to zero, it should spit out ONLY your secrets. Reducing it to a low number should make yours more popular.

That's how night creatures and demons work, anyway. The problem is that the randomized ones so wildly outnumber the modded ones that they rarely get used.
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Jay

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Re: Any Success With Secrets?
« Reply #5 on: February 15, 2012, 12:24:49 am »

I haven't had time to play with this, but if you add secrets to the raws, and then reduce the number of world gen secrets to zero, it should spit out ONLY your secrets. Reducing it to a low number should make yours more popular.
Ah!  Yes, quite.  By default, it looks like most worlds start with upwards of 20 random secrets, so the chances of hitting your one are quite low.

EDIT: Confirmed.
Quote
In the midwinter of 31, the human vampire Pobe Hatchetshowed learned the secrets of blood from Championyelled the Controllers of War.
« Last Edit: February 15, 2012, 01:20:15 am by Jay »
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EmperorJon

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Re: Any Success With Secrets?
« Reply #6 on: February 15, 2012, 02:38:38 am »

So spamming the same secret repeatedly will increase the chance...? It's just, it means the user doesn't have to chnage anything.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Jay

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Re: Any Success With Secrets?
« Reply #7 on: February 15, 2012, 02:40:41 am »

So spamming the same secret repeatedly will increase the chance...? It's just, it means the user doesn't have to chnage anything.
It's not the most elegant solution, but...  yeah, I guess.
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Deon

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Re: Any Success With Secrets?
« Reply #8 on: February 15, 2012, 03:09:40 am »

Also you should still decrease the number of worldgen secrets because even a small world starts with 22 necromantic secrets which are picked first.
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EmperorJon

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Re: Any Success With Secrets?
« Reply #9 on: February 15, 2012, 01:09:00 pm »

Also you should still decrease the number of worldgen secrets because even a small world starts with 22 necromantic secrets which are picked first.

There's a set number which are always necromantic? I'm not sure if I understand how the thing works... does it have a total number, and a set number, and then fills the rest (if there is a rest) with random ones... which could just be the hardcoded one anyway?

So spamming the same secret repeatedly will increase the chance...? It's just, it means the user doesn't have to chnage anything.
It's not the most elegant solution, but...  yeah, I guess.

No, you're right, it's the most Dwarvenly.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Rumrusher

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Re: Any Success With Secrets?
« Reply #10 on: February 15, 2012, 01:12:44 pm »

so could secrets be crafted?
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EmperorJon

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Re: Any Success With Secrets?
« Reply #11 on: February 15, 2012, 02:34:18 pm »

I don't... think so... I'm not quite sure how the spread works. There are tags to make it learnable. I don't know what would happen if you got a book in your fort some how.

EDIT: Just set the number of secrets to 0... and still got a necromancy one (and the only book/slab made). What... maybe I've made a mistake.
« Last Edit: February 15, 2012, 02:43:10 pm by EmperorJon »
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Jay

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Re: Any Success With Secrets?
« Reply #12 on: February 15, 2012, 03:24:26 pm »

I don't... think so... I'm not quite sure how the spread works. There are tags to make it learnable. I don't know what would happen if you got a book in your fort some how.

EDIT: Just set the number of secrets to 0... and still got a necromancy one (and the only book/slab made). What... maybe I've made a mistake.
Was this done when you still had the example in the raws?  ;p
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EmperorJon

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Re: Any Success With Secrets?
« Reply #13 on: February 15, 2012, 03:27:04 pm »

No. :S
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.