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Author Topic: .34.01 Weaponization Thread  (Read 14101 times)

Girlinhat

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.34.01 Weaponization Thread
« on: February 14, 2012, 10:32:53 am »

So, it's gonna happen.  We know it, we encourage it, and we want to do it ourselves.  Assume this thread to be 100% spoiler, and don't bother hiding your discoveries.

The topic is weaponizing the newest features.  Post your feature and what you did with it.

peskyninja

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Re: .34.01 Weaponization Thread
« Reply #1 on: February 14, 2012, 10:54:25 am »

Were-X contamination room.
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MonkeyHead

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Re: .34.01 Weaponization Thread
« Reply #2 on: February 14, 2012, 10:55:32 am »

Can evil biome mist be contained? If so, gas chambers.
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Vherid

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Re: .34.01 Weaponization Thread
« Reply #3 on: February 14, 2012, 11:01:54 am »

Make baby bombs with new crazy syndrome drinks to instantly vaporize goblin snatchers?

Girlinhat

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Re: .34.01 Weaponization Thread
« Reply #4 on: February 14, 2012, 11:04:32 am »

Ok, I didn't think I needed to say this... but we don't need ideas.  We need proof.  Every dwarf on the forum has ideas and they've been posted all year.  Now make them happen!  Post results, not useless conjecture!

Zigzom24

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Re: .34.01 Weaponization Thread
« Reply #5 on: February 14, 2012, 11:06:41 am »

Isolate vampire in a pit and feed it some fresh and delicious invader. (Maybe? Do vampires feed on non-dwarf units?)
Also try to put several enemies in a pit, then toss in a zombified corpse. After it explodes on impact watch them fight for survival against the crawling fingers and skin.

EDIT: Just saw that you want proof. Working on it as of now.
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Crustypeanut

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Re: .34.01 Weaponization Thread
« Reply #6 on: February 14, 2012, 11:07:46 am »

Ok, I didn't think I needed to say this... but we don't need ideas.  We need proof.  Every dwarf on the forum has ideas and they've been posted all year.  Now make them happen!  Post results, not useless conjecture!

Challenge Accepted.   If only I could actually get a basin of this elf blood thats been raining filled up, I could drown elves in their own blood!
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Vherid

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Re: .34.01 Weaponization Thread
« Reply #7 on: February 14, 2012, 11:08:13 am »

Ok, I didn't think I needed to say this... but we don't need ideas.  We need proof.  Every dwarf on the forum has ideas and they've been posted all year.  Now make them happen!  Post results, not useless conjecture!

I know a guy who knows another guy whos cousins with this one girl but that's been twice removed, the second nephew of that set who knows a guy totally seen it happen.

Girlinhat

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Re: .34.01 Weaponization Thread
« Reply #8 on: February 14, 2012, 11:23:34 am »

Ok, I didn't think I needed to say this... but we don't need ideas.  We need proof.  Every dwarf on the forum has ideas and they've been posted all year.  Now make them happen!  Post results, not useless conjecture!

I know a guy who knows another guy whos cousins with this one girl but that's been twice removed, the second nephew of that set who knows a guy totally seen it happen.
Get off my internet.

Wannazzaki

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Re: .34.01 Weaponization Thread
« Reply #9 on: February 14, 2012, 11:25:31 am »

Refuse stockpile


Blast from the past, right?
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Elf Lover

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Re: .34.01 Weaponization Thread
« Reply #10 on: February 14, 2012, 12:12:38 pm »

Living dead moat.
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Teneb

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Re: .34.01 Weaponization Thread
« Reply #11 on: February 14, 2012, 12:14:05 pm »

I'd like to point out that corpses and body parts reanimate really fast. I've had a horse reanimate a few seconds after it was butchered in the butcher's shop. So dumping corpses outside when the siege comes should be enough.
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Meistermoxx

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Re: .34.01 Weaponization Thread
« Reply #12 on: February 14, 2012, 12:35:39 pm »

How are you gonna kill something if it reanimates the moment after?

Magma?
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MagmaMcFry

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Re: .34.01 Weaponization Thread
« Reply #13 on: February 14, 2012, 12:38:24 pm »

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Elf Lover

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Re: .34.01 Weaponization Thread
« Reply #14 on: February 14, 2012, 12:42:32 pm »

Lungfish seem to be able to fly.
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