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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065641 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7905 on: June 12, 2014, 05:18:22 pm »

They would grow up as soon as the game decided to do a check for creatures growing up.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7906 on: June 13, 2014, 12:26:30 pm »

Is it possible, using the interactions, to make a type of interaction creature that can turn thing's eyes to magma and grow bone swords out of its hands?
Because that would be cool.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7907 on: June 13, 2014, 12:28:08 pm »

not without transformation into another creature/caste entirely

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7908 on: June 13, 2014, 12:28:48 pm »

Is it possible, using the interactions, to make a type of interaction creature that can turn thing's eyes to magma and grow bone swords out of its hands?
Because that would be cool.
Kind of, but not in the way you are thinking.  You would have to make a new creature with those traits and use the body transformation syndrome to transform it into that type of creature.  Now, magma for eyes I'm not sure about, but making hand extensions that mimic swords and are made of bone shouldn't be too hard.

PPE: Damn it, beaten to the punch.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7909 on: June 13, 2014, 12:33:54 pm »

I'm willing to make it so they transform into some strange creature that has those things but never appears otherwise.
Is it possible for said interaction to change specific species & castes to specific castes of the new creature? Like an elf male into that creature's variety of elf male.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7910 on: June 13, 2014, 12:37:17 pm »

I'm willing to make it so they transform into some strange creature that has those things but never appears otherwise.
Is it possible for said interaction to change specific species & castes to specific castes of the new creature? Like an elf male into that creature's variety of elf male.
Yes.  If the interactions to transform are in the original creature's definition, then you make multiple target and effect definitions within the interaction and have the different effects transform into different versions of the creature.  Then call the interaction within each class, specifying the interaction target that has the transformation you want.

If you want an example, I can cook one up really quickly as an example.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7911 on: June 13, 2014, 12:46:36 pm »

Fallen, here's the general interaction definition style:

Code: [Select]
[INTERACTION:TRANSFORM]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:BLAH]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:BLAH]
[CE:CREATURE:CREATURE:CREATURE_CASTE_MALE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:BLAH]
[CE_BODY_TRANSFORMATION:PROB:100:START:0:END:BLAH]
[CE:CREATURE:CREATURE:CREATURE_CASTE_FEMALE]

Then, in the male caste, you place something along the lines of:
Code: [Select]
[CAN_DO_INTERACTION:TRANSFORM]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:number]

In the female caste, you place something along the lines of:
Code: [Select]
[CAN_DO_INTERACTION:TRANSFORM]
[CDI:TARGET:B:SELF_ONLY]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:number]

This allows the female caste to trigger the female transformation and the male caste to trigger the male transformation.  This can be extended to allow multiple types of creatures to preform the transformation.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7912 on: June 13, 2014, 01:10:27 pm »

I'm willing to make it so they transform into some strange creature that has those things but never appears otherwise.
Is it possible for said interaction to change specific species & castes to specific castes of the new creature? Like an elf male into that creature's variety of elf male.

Not unless you want to add the caste to every single creature you plan to allow the interaction with.

4maskwolf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7913 on: June 13, 2014, 03:41:04 pm »

hmm....

CE_BODY_MAT_INTERACTION doesn't seem to like the material PUS
any ideas on why?

sal880612m

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7914 on: June 13, 2014, 05:04:40 pm »

Is it possible to require a reaction to use a bucket of water and return the bucket without water?

Would it go something like this if it's possible:

Code: [Select]
REAGENT:A:1:NONE:NONE:WATER:NONE
REAGENT:B:1:BUCKET:NONE
   CONTAINS:A
   PRESERVE_REAGENT
Logged
"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7915 on: June 13, 2014, 05:17:54 pm »

Is it possible to require a reaction to use a bucket of water and return the bucket without water?

Would it go something like this if it's possible:

Code: [Select]
REAGENT:A:1:NONE:NONE:WATER:NONE
REAGENT:B:1:BUCKET:NONE
   CONTAINS:A
   PRESERVE_REAGENT

Looks fine, as far as I can tell. Though the bucket reagent will need two more arguments for the material, and you may want to give it [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]

You may also need to up the reagent amount for water to be 150, so that you won't get any oddities from using liquid water. I believe that the water in buckets is considered LIQUID_MISC, which has a size of 150.

Be aware that the reaction may accept boulders of ice.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7916 on: June 13, 2014, 05:20:52 pm »

Maybe you can use some of those:

Code: [Select]

[REACTION:EMPTY_JUG_ALL]
[NAME:Empty jug full of any liquid]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_A]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_ALL_DRINK]
[NAME:Empty jug full of any booze]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_B]
[REAGENT:liquid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_DRINK]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_LYE]
[NAME:Empty jug full of lye]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_C]
[REAGENT:lye:150:LIQUID_MISC:NONE:LYE]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:lye][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_WATER]
[NAME:Empty jug full of water]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_D]
[REAGENT:water:1:LIQUID_MISC:NONE:WATER:NONE]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_MAGMA]
[NAME:Empty jug full of magma]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_E]
[REAGENT:water:1:LIQUID_MISC:NONE:INORGANIC:NONE]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_HONEY]
[NAME:Empty jug full of honey]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_F]
[REAGENT:honey:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HONEY]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:honey][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_VENOM]
[NAME:Empty jug full of venom]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_G]
[REAGENT:venom:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_VENOM]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:venom][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_POISON]
[NAME:Empty jug full of poison]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_H]
[REAGENT:poison:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_POISON]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:poison][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_MILK]
[NAME:Empty jug full of milk]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_I]
[REAGENT:milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_MILK]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:milk][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_BOOZEMILK]
[NAME:Empty jug full of boozebelly milk]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_J]
[REAGENT:boozebelly milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BOOZEMILK]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:boozebelly milk][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_BLOOD]
[NAME:Empty jug full of blood]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_K]
[REAGENT:blood:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BLOOD]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:blood][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_EXTRACT]
[NAME:Empty jug full of extracts]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_L]
[REAGENT:extract:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_EXTRACT]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:extract][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_ICHOR]
[NAME:Empty jug full of ichor]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_M]
[REAGENT:ichor:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_ICHOR]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:ichor][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_GOO]
[NAME:Empty jug full of goo]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_N]
[REAGENT:goo:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_GOO]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:goo][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_PUS]
[NAME:Empty jug full of pus]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_O]
[REAGENT:pus:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_PUS]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:pus][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_SLIME]
[NAME:Empty jug full of slime]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_P]
[REAGENT:slime:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_SLIME]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:slime][PRESERVE_REAGENT]

[REACTION:EMPTY_JUG_HYDRAULIC_FLUID]
[NAME:Empty jug full of hydraulic fluid]
[BUILDING:LOO:CUSTOM_ALT_B][BUILDING:SINK:CUSTOM_ALT_Q]
[REAGENT:hydraulic fluid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HYDRAULIC_FLUID]
[REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE][CONTAINS:hydraulic fluid][PRESERVE_REAGENT]






[REACTION:EMPTY_BUCKET_ALL]
[NAME:Empty bucket full of any liquid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_A]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_ALL_DRINK]
[NAME:Empty bucket full of any booze]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_B]
[REAGENT:liquid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_DRINK]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]



[REACTION:EMPTY_BUCKET_LYE]
[NAME:Empty bucket full of lye]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_C]
[REAGENT:lye:150:LIQUID_MISC:NONE:LYE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:lye][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_WATER]
[NAME:Empty bucket full of water]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_D]
[REAGENT:water:1:LIQUID_MISC:NONE:WATER:NONE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_MAGMA]
[NAME:Empty bucket full of magma]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_E]
[REAGENT:water:1:LIQUID_MISC:NONE:INORGANIC:NONE]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_HONEY]
[NAME:Empty bucket full of honey]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_F]
[REAGENT:honey:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HONEY]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:honey][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_VENOM]
[NAME:Empty bucket full of venom]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_G]
[REAGENT:venom:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_VENOM]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:venom][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_POISON]
[NAME:Empty bucket full of poison]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_H]
[REAGENT:poison:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_POISON]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:poison][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_MILK]
[NAME:Empty bucket full of milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_I]
[REAGENT:milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_MILK]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:milk][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_BOOZEMILK]
[NAME:Empty bucket full of boozebelly milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_J]
[REAGENT:boozebelly milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BOOZEMILK]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:boozebelly milk][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_BLOOD]
[NAME:Empty bucket full of blood]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_K]
[REAGENT:blood:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BLOOD]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:blood][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_EXTRACT]
[NAME:Empty bucket full of extracts]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_L]
[REAGENT:extract:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_EXTRACT]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:extract][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_ICHOR]
[NAME:Empty bucket full of ichor]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_M]
[REAGENT:ichor:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_ICHOR]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:ichor][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_GOO]
[NAME:Empty bucket full of goo]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_N]
[REAGENT:goo:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_GOO]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:goo][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_PUS]
[NAME:Empty bucket full of pus]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_O]
[REAGENT:pus:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_PUS]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:pus][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_SLIME]
[NAME:Empty bucket full of slime]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_P]
[REAGENT:slime:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_SLIME]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:slime][PRESERVE_REAGENT]

[REACTION:EMPTY_BUCKET_HYDRAULIC_FLUID]
[NAME:Empty bucket full of hydraulic fluid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_Q]
[REAGENT:hydraulic fluid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HYDRAULIC_FLUID]
[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][CONTAINS:hydraulic fluid][PRESERVE_REAGENT]





[REACTION:EMPTY_BARREL_LYE]
[NAME:Empty barrel full of lye]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_R]
[REAGENT:lye:150:LIQUID_MISC:NONE:LYE]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:lye][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_ALL]
[NAME:Empty barrel full of any liquid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_S]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_ALL_DRINK]
[NAME:Empty barrel full of any booze]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_T]
[REAGENT:liquid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_DRINK]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_WATER]
[NAME:Empty barrel full of water]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_U]
[REAGENT:water:1:LIQUID_MISC:NONE:WATER:NONE]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_MAGMA]
[NAME:Empty barrel full of magma]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_V]
[REAGENT:water:1:LIQUID_MISC:NONE:INORGANIC:NONE]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_HONEY]
[NAME:Empty barrel full of honey]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_W]
[REAGENT:honey:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HONEY]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:honey][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_VENOM]
[NAME:Empty barrel full of venom]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_X]
[REAGENT:venom:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_VENOM]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:venom][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_POISON]
[NAME:Empty barrel full of poison]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_Y]
[REAGENT:poison:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_POISON]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:poison][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_MILK]
[NAME:Empty barrel full of milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_Z]
[REAGENT:milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_MILK]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:milk][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_BOOZEMILK]
[NAME:Empty barrel full of boozebelly milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_A]
[REAGENT:boozebelly milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BOOZEMILK]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:boozebelly milk][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_BLOOD]
[NAME:Empty barrel full of blood]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_B]
[REAGENT:blood:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BLOOD]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:blood][PRESERVE_REAGENT]


[REACTION:EMPTY_BARREL_EXTRACT]
[NAME:Empty barrel full of extracts]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_C]
[REAGENT:extract:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_EXTRACT]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:extract][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_ICHOR]
[NAME:Empty barrel full of ichor]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_D]
[REAGENT:ichor:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_ICHOR]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:ichor][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_GOO]
[NAME:Empty barrel full of goo]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_E]
[REAGENT:goo:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_GOO]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:goo][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_PUS]
[NAME:Empty barrel full of pus]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_F]
[REAGENT:pus:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_PUS]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:pus][PRESERVE_REAGENT]

[REACTION:EMPTY_BARREL_SLIME]
[NAME:Empty barrel full of slime]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_G]
[REAGENT:slime:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_SLIME]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:slime][PRESERVE_REAGENT]


[REACTION:EMPTY_BARREL_HYDRAULIC_FLUID]
[NAME:Empty barrel full of hydraulic fluid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_H]
[REAGENT:hydraulic fluid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HYDRAULIC_FLUID]
[REAGENT:barrel:1:BARREL:NONE:NONE:NONE][CONTAINS:hydraulic fluid][PRESERVE_REAGENT]





[REACTION:EMPTY_POT_ALL]
[NAME:Empty large pot full of any liquid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_B]
[REAGENT:liquid:1:LIQUID_MISC:NONE:NONE:NONE]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_ALL_DRINK]
[NAME:Empty large pot full of any booze]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_B]
[REAGENT:liquid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_DRINK]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:liquid][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_WATER]
[NAME:Empty large pot full of water]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_B]
[REAGENT:water:1:LIQUID_MISC:NONE:WATER:NONE]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_MAGMA]
[NAME:Empty large pot full of magma]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_B]
[REAGENT:water:1:LIQUID_MISC:NONE:INORGANIC:NONE]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:water][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_HONEY]
[NAME:Empty large pot full of honey]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_I]
[REAGENT:honey:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HONEY]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:honey][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_VENOM]
[NAME:Empty large pot full of venom]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_J]
[REAGENT:venom:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_VENOM]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:venom][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_POISON]
[NAME:Empty large pot full of poison]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_K]
[REAGENT:poison:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_POISON]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:poison][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_MILK]
[NAME:Empty large pot full of milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_L]
[REAGENT:milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_MILK]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:milk][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_BOOZEMILK]
[NAME:Empty large pot full of boozebelly milk]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_M]
[REAGENT:boozebelly milk:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BOOZEMILK]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:boozebelly milk][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_BLOOD]
[NAME:Empty large pot full of blood]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_N]
[REAGENT:blood:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_BLOOD]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:blood][PRESERVE_REAGENT]


[REACTION:EMPTY_POT_EXTRACT]
[NAME:Empty large pot full of extract]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_O]
[REAGENT:extract:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_EXTRACT]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:extract][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_ICHOR]
[NAME:Empty large pot full of ichor]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_V]
[REAGENT:ichor:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_ICHOR]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:ichor][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_GOO]
[NAME:Empty large pot full of goo]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_P]
[REAGENT:goo:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_GOO]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:goo][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_PUS]
[NAME:Empty large pot full of pus]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_Q]
[REAGENT:pus:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_PUS]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:pus][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_SLIME]
[NAME:Empty large pot full of slime]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_R]
[REAGENT:slime:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_SLIME]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:slime][PRESERVE_REAGENT]

[REACTION:EMPTY_POT_HYDRAULIC_FLUID]
[NAME:Empty large pot full of hydraulic fluid]
[BUILDING:LOO:CUSTOM_B][BUILDING:SINK:CUSTOM_SHIFT_S]
[REAGENT:hydraulic fluid:1:NONE:NONE:NONE:NONE][REACTION_CLASS:IS_HYDRAULIC_FLUID]
[REAGENT:large pot:1:TOOL:ITEM_TOOL_LARGE_POT:NONE:NONE][CONTAINS:hydraulic fluid][PRESERVE_REAGENT]
Logged
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scion-of-fenrir

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  • All Things Serve the Beam.
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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7917 on: June 13, 2014, 07:14:08 pm »

Hey, all. I'm trying to make a mod that lets you make stuff in Adventure Mode. Basically, it makes all the raw materials into "blocks" so you can make anything out of any material. But how do I make it so some of the Blocks HAVE to be a certain material? For example, I REAGENT:B of the following to HAVE to be made of wood. Help?

Code: [Select]
[REACTION:ADV_TOOL_AXE]
[NAME:Craft Hatchet]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:TOY:ITEM_TOY_ADV_BLOCK:NONE:NONE]
[REAGENT:B:1:TOY:ITEM_TOY_ADV_BLOCK:NONE:WOOD]
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Long Days and Pleasant Nights, Stranger.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7918 on: June 13, 2014, 07:17:35 pm »

For one, if wood were a class of materials, it would be WOOD:NONE. Since it's not, you instead have to keep the material as NONE:NONE, add [REACTION_CLASS:WOOD] to the wood template and add [REACTION_CLASS:WOOD] after reagent B.

scion-of-fenrir

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7919 on: June 13, 2014, 07:18:28 pm »

For one, if wood were a class of materials, it would be WOOD:NONE. Since it's not, you instead have to keep the material as NONE:NONE, add [REACTION_CLASS:WOOD] to the wood template and add [REACTION_CLASS:WOOD] after reagent B.
Oh, okay. Thanks!
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