Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 525 526 [527] 528 529 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042796 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7890 on: June 11, 2014, 09:35:25 pm »

If the wiki doesn't say you can do it, you pretty much can't do it.

You can't do that.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7891 on: June 11, 2014, 09:37:31 pm »

Is there any way to make a creature gain skills without limiting whether they can be butchered or not? I'd like to have one of my creatures be able to actually learn things, but I also want them to be able to be butchered. Thanks in advance!

Butchering is a no. Anything that [CAN_LEARN], [CAN_SPEAK], or is [INTELLIGENT] cannot be butchered if the ethics don't allow it.

In some circumstances, you can slaughter a living, tame creature capable of learning, but not one that can speak. Speaking creatures are treated more like civilians than pets.

Is it possible to make a interaction that causes animals to follow you?

The only way I know of is animating their corpse like a necromancer.
Logged

deepfreeze78

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7892 on: June 11, 2014, 09:41:56 pm »

When specifying a that an attack will use the tail, what category/type is it? I can't find this on the wiki.
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7893 on: June 11, 2014, 09:46:30 pm »

When specifying a that an attack will use the tail, what category/type is it? I can't find this on the wiki.

You can check body_default.txt to take a look at the various body parts.

Tails are probably BY_CATEGORY:TAIL
Logged

deepfreeze78

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7894 on: June 11, 2014, 09:56:44 pm »

Okay, I'm probably doing this completely wrong, I kinda just winged it, does anyone know why this isn't working? It won't show up as an attack in the arena.

Code: [Select]
[ATTACK:TAIL_SWIPE:CHILD_TISSUE_LAYER_GROUP:BY_CATEGORY:TAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:swipe:swipes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7895 on: June 11, 2014, 09:59:09 pm »

CHILD_TISSUE_LAYER_GROUP is for teeth and other such tissues. You want to replace that with BP.

deepfreeze78

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7896 on: June 11, 2014, 10:12:50 pm »

Alright thanks! By the way, it's BODYPART, not BP.

Also, how would I make that attack a bit stronger? Compared to the attacks the creature already has, that ones pretty dang weak. Here's the current raws of the creature:

Spoiler (click to show/hide)
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7897 on: June 11, 2014, 10:19:47 pm »

deepfreeze78

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7898 on: June 11, 2014, 10:43:41 pm »

One last question, sorry, but will any mods affect old saves in any way if they're just in the main raws, not in the save raws? I'm in line for a succession game and don't want to mess it up at all but also want to keep my mod in the folder for future saves. From what I understand when you create a new save it just copies over the raws from the main one into the save once and never again, but I'm not positive.
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7899 on: June 11, 2014, 11:18:01 pm »

No.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7900 on: June 12, 2014, 02:50:04 pm »

The wiki isn't being kind to my mod as I wrap up the last few loose ends before formal initial release, can someone explain the format of [CE_BODY_MAT_INTERACTION]

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7901 on: June 12, 2014, 03:25:45 pm »

RESERVED_BLOOD can be replaced with LOCAL_CREATURE_MAT:X. That's pretty much it that the wiki doesn't cover.

Spehss _

  • Bay Watcher
  • full of stars
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7902 on: June 12, 2014, 04:35:16 pm »

Would changing [CHILD:12] to another number, like [CHILD:6] break a save or require a world regen?
Logged
Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7903 on: June 12, 2014, 05:16:35 pm »

No.

deepfreeze78

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7904 on: June 12, 2014, 05:17:31 pm »

No.

What would happen to the creatures that are 10? Would they grow up immediately, or never grow up?
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.
Pages: 1 ... 525 526 [527] 528 529 ... 544