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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042679 times)

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7785 on: May 30, 2014, 02:51:16 pm »

The shield reaction looks fine.

The products of the armour reaction each have only a 25% chance of being made. When the reaction is done, each item will have a one-in-four chance of being made, so it is possible to get nothing or luck out and get every possible product.

The armour user skill's ID is just ARMOR, and the shield user skill's ID is just SHIELD, according to the wiki.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7786 on: May 30, 2014, 02:58:28 pm »

This gives me an idea. A challenge game where, to make actual goods, only buildings with a single reaction are allowed. That reaction has a 15% of creating any kind of item, out of whatever you put into it. All the workshops necessary to make food and raw materials are permitted, but no other goods ones. For instance: smelters and furnaces, but no forges. Perhaps also a custom mason's workshop that can only make blocks.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7787 on: May 30, 2014, 03:13:46 pm »

Is anything wrong with these reactions? They work, but the armor one sometimes produces nothing or more than one thing, and I'm not sure about the skills.

Product percentages are independent of one another.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7788 on: May 30, 2014, 04:33:15 pm »

You have to set all of them to 100, not 25 each.
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TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7789 on: May 30, 2014, 05:54:58 pm »

But if I set it to 100, the won't it make all of that at once? That's not what I want, so I'll deal with the weirdness. Thanks for your help!

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7790 on: May 30, 2014, 05:56:08 pm »

It's not weird, your expectation of how it works is weird :P

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7791 on: May 30, 2014, 06:01:40 pm »

Hey, can normal eggs and unusual eggs be laid by the same creature?

Evaris

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7792 on: June 01, 2014, 09:10:36 am »

So a few questions I have going right now...

How to make dye from stone.   (or if it's possible at all.)
Edible rocks, or reactions to make an edible product from them?
sand from sandstone?
is it possible to make new medical products, ex a powder to reduce the chance of infection? 
Is it possible to use a specific kind of wood in a reaction, ex nethercap?
On the point of the bit of wood, is it possible to give a specific kind a maxedge value?
Is it possible to use a specific type of sand for a reaction ; ex red sand, for iron sand?
How to make elves a threat and/or constantly at war?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7793 on: June 01, 2014, 10:30:26 am »

1. Same way as making dye from everything else. I would do it with MATERIAL_REACTION_PRODUCT:DYE_MAT:some dye, though, just to make the reaction easier.
2. Make rocks EDIBLE_RAW and add a reaction to change BOULDERs into CHEESE.
3. Based on this and the first question, you should probably just read this.
4. No.
5. Yes, with PLANT_MAT:tree:WOOD.
6. Yes, by having [SELECT_MATERIAL:WOOD] followed by [MAX_EDGE:foo] in that particular tree.
7. Yes, by asking for the specific material.
8. Make them babysnatchers.

Evaris

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7794 on: June 01, 2014, 11:09:25 am »

Okay, one more quick question.  How to make peat into fuel?  I saw a thread on this the other day and decided to try it myself, but I'm not able to get it to work. I'm wondering if it's because I made it act as clay earlier.  (because peat can be made into earthenware IRL, I figured I'd mod the game to make it able to do such in game.)

My RAWs look like this:

Inorganic_stone_soil
Spoiler (click to show/hide)

Reaction_other
Spoiler (click to show/hide)

that's where it's presently failing, is at the press.  The reaction is available, but I see "Needs PEATFUEL_MAT" and i believe it was boulders that it needed.   Are the two material reactions what are screwing it up or is another part of my reactions the problem?
 
the other bits,

inorganic_other
Spoiler (click to show/hide)

Reaction_smelter
Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7795 on: June 01, 2014, 11:23:05 am »

1. You want PEATFUEL_MAT in the reaction product, not COMPRESSED_MAT.
2. Yeah, you need boulders.

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7796 on: June 01, 2014, 11:55:15 am »

How to make elves a threat and/or constantly at war?
There are 8 teams of civilizations:
1. nothing (humans, dwarves, and elves)
2. babysnatcher (goblins)
3. itemthief
4. both babysnatcher and itemthief
5. utterances
6. utterances and babysnatcher
7. utterances and itemthief (kobolds)
8. utterances, babysnatcher, and itemthief

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7797 on: June 01, 2014, 12:00:21 pm »

How to make elves a threat and/or constantly at war?
There are 8 teams of civilizations:
1. nothing (humans, dwarves, and elves)
2. babysnatcher (goblins)
3. itemthief
4. both babysnatcher and itemthief
5. utterances
6. utterances and babysnatcher
7. utterances and itemthief (kobolds)
8. utterances, babysnatcher, and itemthief
wrong.

no babysnatcher & no itemthief
no babysnatcher & itemthief
babysnatcher & itemthief
babysnatcher & no itemthief
utterances / opposed to life / crazed => all hostile, not a team. Even if 10 civs have that stuff, they are all hostile to each other.
Skulking is special: It removes civs from the list of civs, and they dont send caravans, even to allies.
Layer-linked is special: It removes civs from the list of civs, and they dont send caravans, even to allies.

So you got 4 team, 2 special cases (skulking and cavern civs) and 1 "all hostile".
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Evaris

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7798 on: June 01, 2014, 04:01:37 pm »

Okay as far as the sand bits are concerned I'm a bit... iffy/confused/uncertain about how to go about it, here is what I have so far on the reaction to take it from sand to blocks:

Spoiler (click to show/hide)
« Last Edit: June 01, 2014, 04:07:27 pm by Evaris »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7799 on: June 01, 2014, 04:13:07 pm »

You don't have an item on your reagent there.
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