This is probably an odd question but, what is the fesability of expanding the wood cutting industry? It bugs me how one tree = one furniture, so I was thinking of using a sawmill to cut trees into lumber, then lumber into stuff.
Is this quite feasible? I imagine I'd have to remove vanilla Carpenter Workshops (or just leave them and people can use them anyway), but I'm not sure on the tree > lumber > stuff part. Will that work?
You can't remove most vanilla workshops, as they are hardcoded. But you can make a custom workshop with custom reactions that will do what you want.
Yeah like make a custom wood in each tree or if you want like just one material "finished wood" and the custom workshop takes any old log and produces finished wood logs, and you have a special stockpile that only takes finished wood and your carpenters workshops take only from that pile.
Couldn't you remove a vanilla workshop in the entity file? I'm at work and can't check, but I swear you could just remove the civ's access to vanilla stuff that way.
I was thinking yeah, take normal tree > sawmill it into specific plank (i.e. Oak Tree to Oak Planks) > Planks into usable stuff.
I hadn't thought of just using a vanilla workshop that is just using those planks though. As I recall, I'd just need to then make the Planks "trees" that grow nowhere, and the vanilla workshop should take them... that's actually probably easier/less work then making a bazillion custom reactions to use every single new plank type to new furniture, actually...
One of these days, I swear I'll ask a question that's actually difficult to answer instead of kinda obvious!