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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1074051 times)

Managrimm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7170 on: February 06, 2014, 03:13:26 pm »

Yeah, only a rare caste of creature is going to have the ability so that might work. This interaction would definitely force the enemy entity to use the interaction on a valid target though?

The reason I want this interaction is that I'm trying to work in shapeshifting creatures (demony-type guys) who count as entity members, but flavor-wise not the same species, who usually or frequently take the form of the entity for ease of interaction. Both forms would either be different castes of the race (forcing them to be of similar size to my race so everyone could still wear socks) or the regular form would be the "human" form and it would temporarily take a different creature form. I do want to allow cross-breeding. I plan on most of them having advantages and also some major drawback that has to be managed. A sloth-demon inspired creature, besides being incredibly lazy, might give a drowsiness syndrome when you look at him (mechanically probably a gas he gives off), for example.

Of course, I haven't done any of this yet because I'm still working on fleshing out the entity's equipment, custom materials, and plants right now. The specifics of how this could be implemented are still a work-in-progress. Obviously if you got that creature at embark you'd have a problem.

Another angle I've thought of trying is just having the demon frequently take the entity form as a friendly GREETING reaction, but the wiki page I read wasn't very clear on what a greeting reaction does, exactly. Is it actually a social-inspired interaction or will he just spam it on friendlies during a fight?

EDIT: Came across another issue with my new weapon system. My entity has a unique building it uses to "craft" weapons at and that's all well and good, but I can't figure out how to give them things made of this material on embark or at least how to remove things made of other metals. They currently have no metalsmithing abilities so on embark they pick a completely random metal for their digging item to be made of. If you remove it from the Prepare Carefully list you can't re-add it since they don't actually have that metal.

Is there a way to give the entity this material (changing its material template included) so that they'll use it and have it on embark without having to give them metalsmithing?
« Last Edit: February 06, 2014, 04:44:43 pm by Managrimm »
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Demonic Gophers

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7171 on: February 07, 2014, 09:02:51 pm »

I recently started working on a potion-based magic system, with several mutually exclusive specializations.  I want a set of potions that initially make the drinker into a flame sorcerer/deathwalker/etc., and other potions that will expand their abilities within those lines.  I figured that IT_CANNOT_HAVE_SYNDROME_CLASS would make it easy to keep the specializations separate, but in my initial Arena-mode testing, it doesn't seem to be working that way.  Can anyone spot why becoming a wave sorcerer doesn't prevent someone from becoming a flame sorcerer?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
They currently have VAMPCURSE because I was checking to make sure that giving this would actually prevent someone from becoming a vampire.  It did - after having my test subject kill a vampire and drink its blood, I swam to the bottom of the pool and drowned.  The subject was able to get both Flare and Clean.

Also, is there any reasonable way to make a syndrome only effect creatures with a specific syndrome class?  I can see how this might be approximated by passing interactions back and forth with friends and using double and triple negatives to apply the final syndrome only to a valid potion drinker, but this seems quite a bit harder and less reliable than using IT_REQUIRES and IT_FORBIDDEN with tags that will more-or-less correspond to each line.
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Managrimm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7172 on: February 08, 2014, 02:24:53 am »

I'm having trouble finding a guide for putting your own tiles into the game - all the ones that come up in my searches are for downloading other modder's tilesets. I tried copying the format I saw on the other tiles and sticking in a test tile, but my images just come up as black squares. Does anyone know what the problem is?

Spoiler: Graphics (click to show/hide)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7173 on: February 08, 2014, 02:33:24 am »

There's an example in vanilla DF's raw/graphics folder.

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7174 on: February 08, 2014, 11:10:15 am »

Trying to buff dragons so they have special steel-quality scales. Currently using a material_template from masterwork as the base material. I assume I'm doing something wrong by trying to make a creature have leather for skin, but the errorlog doesn't give me anything. Should I make a tissue template scale with the qualities of steel or what? I really have little experience with creature templates. I guess it's the tissues that's doing it, in arena the dragon only has "scales" and even copper axes can cut through it.

Spoiler: dragon (click to show/hide)
Spoiler: dragonscale_material (click to show/hide)
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darkpaladin109

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7175 on: February 08, 2014, 11:35:29 am »

So I was modding a creature a few weeks back, basically a bigger giant lion with metalic skin, claws and fangs. I tested it out a bunch of times, and for some reason, they always lost fights against giant lions, and I don't know why. I'm not quite sure if the mettalic skin and such works, since I'm new to modding tissues and such.
Spoiler: Dark brutebeast (click to show/hide)
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Demonic Gophers

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7176 on: February 08, 2014, 01:22:24 pm »

Mr Space Cat:
Try replacing USE_MATERIAL_TEMPLATE:DRAGONSCALE:DRAGONSCALE_TEMPLATE with USE_MATERIAL_TEMPLATE:SCALE:DRAGONSCALE_TEMPLATE.  The SCALE tissue template expects to use a material named SCALE, not DRAGONSCALE.  As I recall, when it can't find the material it wants it defaults to the first one that it CAN find, which is probably muscle or some such.  Thus, it gets easily sliced by copper.

darkpaladin109:
Tissue modding is kind of tricky.  Probably the best way to get your creature to work is to look at the Iron Man for a tissue model.
Spoiler (click to show/hide)
That gives you your iron-based tissue, and you can use it for skin by replacing BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE with BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:IRON:FAT:MUSCLE:BONE:CARTILAGE.  Remember to replace SKIN with IRON in other places the tissue is used or altered.  Everywhere that a giant lion has skin, your creature should have iron.  You can use the same method to get a CLAW tissue that is made out of steel.
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darkpaladin109

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7177 on: February 08, 2014, 03:40:58 pm »

So, like this?
Spoiler: Dark brutebeast (click to show/hide)
It still feels like I did something wrong, since I tested them in arena, and trolls jst punched their limbs off easily, but couldn't scratch their bodies.
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Demonic Gophers

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7178 on: February 08, 2014, 07:17:43 pm »

Okay, I had time to dig into your raws deeper, and I think this should work better for you.  Did some fixing here and there, then put one in the arena.  I stuck 8 giant lions around it, then 16 trolls around them.  After a lot of fighting, it killed them all with only minor injuries.  If you have any questions or they still aren't working right, keep asking. : )

Spoiler (click to show/hide)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7179 on: February 08, 2014, 08:13:18 pm »

You can do two-letter tiles with ALTTILE.

Managrimm

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7180 on: February 10, 2014, 02:12:47 am »

Is it possible to create an otherwise harmless creature that has a "fear" effect on other units in the same manner that dwarves become frightened when they see an enemy, through syndromes, reactions, or otherwise? Not necessarily things that are enemies to the creature, mind you. Nor would it be an attack response if an enemy was involved, more likely a "fleeing" response.

I'm sure I can work it out myself if it's possible, I just want to know if it can be done.
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Nathail

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7181 on: February 11, 2014, 12:46:14 am »

So I'm trying to add syndromes to megabeast blood so whoever drinks it gains some of the powers of that beast. I got dragons sorted; You drink dragon blood, you can breathe dragonfire. For giants, I'm trying something more straightforward and, evidently, more difficult. I want to increase strength and toughness upon consumption of giant blood. So, right now giants look like this (with the caste code trimmed for space):

Code: [Select]
[CREATURE:GIANT]
[DESCRIPTION:A gigantic creature resembling a human, almost unparalleled in size.]
[NAME:giant:giants:giant]
[CREATURE_TILE:'G'][COLOR:3:0:0]
[FANCIFUL]
[SEMIMEGABEAST][DIFFICULTY:5]
[ATTACK_TRIGGER:50:5000:50000]
[CAN_LEARN][SLOW_LEARNER][CAN_SPEAK]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[PREFSTRING:height]
[BIOME:ANY_LAND]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[SPHERE:FOOD]
[SPHERE:STRENGTH]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[SYNDROME]
[SYN_INGESTION]
[CE_PHYS_ATT_CHANGE:STRENGTH:500:0:TOUGHNESS:500:0:AGILITY:500:0:START:0]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[LAIR:SIMPLE_BURROW:100]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]

I added agility so it'd be easier to see the stat change in the arena. Unfortunately, whenever I drink some giant blood, nothing happens except Human 1 is a little less thirsty. Can anyone help?
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Nathail

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7182 on: February 11, 2014, 12:47:26 am »

So I'm trying to add syndromes to megabeast blood so whoever drinks it gains some of the powers of that beast. I got dragons sorted; You drink dragon blood, you can breathe dragonfire. For giants, I'm trying something more straightforward and, evidently, more difficult. I want to increase strength and toughness upon consumption of giant blood. So, right now giants look like this (with the caste code trimmed for space):

Code: [Select]
[CREATURE:GIANT]
[DESCRIPTION:A gigantic creature resembling a human, almost unparalleled in size.]
[NAME:giant:giants:giant]
[CREATURE_TILE:'G'][COLOR:3:0:0]
[FANCIFUL]
[SEMIMEGABEAST][DIFFICULTY:5]
[ATTACK_TRIGGER:50:5000:50000]
[CAN_LEARN][SLOW_LEARNER][CAN_SPEAK]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[PREFSTRING:height]
[BIOME:ANY_LAND]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[SPHERE:FOOD]
[SPHERE:STRENGTH]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[SYNDROME]
[SYN_INGESTION]
[CE_PHYS_ATT_CHANGE:STRENGTH:500:0:TOUGHNESS:500:0:AGILITY:500:0:START:0]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:1:168:3000000]
[BODY_SIZE:12:0:9000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[LAIR:SIMPLE_BURROW:100]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]

I added agility so it'd be easier to see the stat change in the arena. Unfortunately, whenever I drink some giant blood, nothing happens except Human 1 is a little less thirsty. Can anyone help?
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7183 on: February 11, 2014, 01:15:44 am »

So I'm trying to add syndromes to megabeast blood so whoever drinks it gains some of the powers of that beast. I got dragons sorted; You drink dragon blood, you can breathe dragonfire. For giants, I'm trying something more straightforward and, evidently, more difficult. I want to increase strength and toughness upon consumption of giant blood. So, right now giants look like this (with the caste code trimmed for space)

I added agility so it'd be easier to see the stat change in the arena. Unfortunately, whenever I drink some giant blood, nothing happens except Human 1 is a little less thirsty. Can anyone help?

[SYN_INGESTION] Should be [SYN_INGESTED]
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Nathail

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7184 on: February 11, 2014, 01:24:30 pm »

I'm trying to add sydromes to megabeast blood so that whoever drinks it gains special abilities. Dragons I've got sorted; you drink the blood, you can breathe dragonfire. Now I'm trying to get giant blood to provide an increase in strength and toughness, akin to the conversion to vampirism. So, I went down to the [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] tag and inserted this little bit under it:
Code: [Select]
[SYNDROME]
[SYN_INGESTED]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
I left agility in so that I could easily whether my speed increased or not in the arena. It didn't, and as far as I can tell the syndrome does nothing, if the game even recognizes it. Can anyone help?
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