Two questions!
First the less complex one...
[REACTION:STRAWBUNDLING]
[NAME:Bundle straw into blocks]
[BUILDING:CRAFTSMAN:CUSTOM_B]
[REAGENT:A:1:TOY:ITEM_TOY_STRAW:NONE:NONE]
[PRODUCT:100:4:BLOCKS:NONE:INORGANIC:STRAW]
[SKILL:WEAVING]
[REACTION:WEAVEBASKET]
[NAME:Weave straw bin]
[BUILDING:CRAFTSMAN:CUSTOM_W]
[REAGENT:A:1:TOY:ITEM_TOY_STRAW:NONE:NONE]
[PRODUCT:100:1:BIN:NONE:INORGANIC:STRAW]
[SKILL:WEAVING]
These reactions output nothing. I made an inorganic straw and a straw template, mostly just to get some practice with custom mats, and here they are
[INORGANIC:STRAW]
[USE_MATERIAL_TEMPLATE:STRAW_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:straw][DISPLAY_COLOR:6:0:1][TILE:'#']
annnd the material template
[MATERIAL_TEMPLATE:STRAW_TEMPLATE]
These are the state names, adjectives and colors for the material.
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:straw]
[STATE_ADJ:ALL_SOLID:straw]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:liquid straw]
[STATE_ADJ:LIQUID:liquid straw]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:boiling straw]
[STATE_ADJ:GAS:boiling straw]
[DISPLAY_COLOR:6:0:1]
The modifier used to all values involving the material.
[MATERIAL_VALUE:1]
Temperature information.
[SPEC_HEAT:400]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:1100]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
Density information. Not used for very much, but it comes up in inventory weight and fighting.
[SOLID_DENSITY:100]
[LIQUID_DENSITY:NONE]
Not used.
[MOLAR_MASS:NONE]
Used for blunt-force combat, measured in KPa. Data scattered around the net (used compressive strength). All very spotty.
[IMPACT_YIELD:120000] used marble
[IMPACT_FRACTURE:120000]
[IMPACT_STRAIN_AT_YIELD:100]
Not used.
[COMPRESSIVE_YIELD:120000]
[COMPRESSIVE_FRACTURE:120000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:15000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:15000]
[TORSION_FRACTURE:15000]
[TORSION_STRAIN_AT_YIELD:100]
Used for cutting calculations in combat, measured in KPa. Data scattered around the net (used tensile strength). All very spotty.
[SHEAR_YIELD:15000] used marble
[SHEAR_FRACTURE:15000]
[SHEAR_STRAIN_AT_YIELD:100]
Not used.
[BENDING_YIELD:15000]
[BENDING_FRACTURE:15000]
[BENDING_STRAIN_AT_YIELD:100]
A unitless measure for how sharp the edge is for combat purposes.
[MAX_EDGE:1000]
Used for pressing oil into jugs -- anything greater than zero needs to be glazed first.
[ABSORPTION:1]
Determines what sorts of objects can be built with the item.
and there. Does anything stick out as broken?
I don't see anything wrong with the reactions, but your straw material has [HEATDAM_POINT:1100] which means that it will take heat damage at well below freezing. I don't think that is the cause of the problem though, as the toy used in the reaction would probably be destroyed by heat as well, unless it wasn't made of straw.
Annnnd I'm making a creature with metal bodyparts, metal skin, and a "sword" that's entirely metal. I have the sword working fine, but it's not entirely metal. Honestly, I'm not even sure if the skin is metal, but it could just be that the skin is thin enough to not be terribly effective.
[CREATURE:BENKEI]
[DESCRIPTION:A sturdy human hero come to prove his might to the tengu.]
[NAME:benkei:benkeis:benkei]
[CASTE_NAME:benkei:benkeis:benkei]
[CREATURE_TILE:154][COLOR:6:0:1]
[INTELLIGENT]
[CANOPENDOORS]
[LIKES_FIGHTING]
[LAIR:SHRINE:20]
[LAIR:SIMPLE_BURROW:20]
[LAIR:LABYRINTH:20]
[LAIR:SIMPLE_MOUND:20]
[LAIR:WILDERNESS_LOCATION:20]
[MEGABEAST][DIFFICULTY:5]
[ATTACK_TRIGGER:50:7000:80000]
[NOPAIN]
[NOEXERT]
[NOFEAR]
[NOSTUN]
[PREFSTRING:inhuman resiliance]
[BODY:HUMANOIDSWORD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[b] [TISSUE:STEEL]
[TISSUE_NAME:unbreakable hide:unbreakable hide]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:SKIN]
[TISSUE_LAYER:BONE]
[TISSUE_LAYER:BY_CATEGORY:SWORD:FAT]
[TISSUE_LAYER:BY_CATEGORY:SWORD:MUSCLE]
[TISSUE_LAYER:BY_CATEGORY:SWORD:CARTILAGE][/b]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SWORD:15]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BIOME:ANY_LAND]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:100000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:120:120:120:120:120:120:120]
[BODY_APPEARANCE_MODIFIER:BROADNESS:120:120:120:120:120:120:120]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:200:200:200:200:200:200:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:100:100:100:100:100:100:100]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:100:100:100:100:100:100:100]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[BP_APPEARANCE_MODIFIER:UPTURNED:50:50:50:50:50:50]
[BP_APPEARANCE_MODIFIER:CONVEX:100:100:100:100:100:100:100]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:100:100:100:100:100:100:100]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:100:100:100:100:100:100:100]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:100:100:100:100:100:100:100]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[BP_APPEARANCE_MODIFIER:HEIGHT:100:100:100:100:100:100:100]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:100:100:100:100:100:100]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:100:100:100:100:100:100:100]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:130:130:130:130:130:130:130]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:70:70:70:70:70:70:70]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:100:100:100:100:100:100:100]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:100:100:100:100:100:100:100]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:200:200:200:200:200:200:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:0:0:0:0:0:0]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:60:120]
[ATTACK:SCRATCH:BODYPART:BY_CATEGORY:SWORD]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:slice:slices]
[ATTACK_CONTACT_PERC:5000]
[ATTACK_VELOCITY_MODIFIER:5000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:200]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:200]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:200]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:200]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_NOUN:eyelashes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TL_COLOR_MODIFIER:BLACK:1]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Once more I've bolded the general area the tissue is in. Does that look like it would make the skin/entire sword metal? If not, how would I go about it?
Thanks in advance.
I'm just going to pull the tissues out and post them below, since bolding and other tags won't work within a section of code.
[TISSUE:STEEL]
[TISSUE_NAME:unbreakable hide:unbreakable hide]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:SKIN]
[TISSUE_LAYER:BONE]
[TISSUE_LAYER:BY_CATEGORY:SWORD:FAT]
[TISSUE_LAYER:BY_CATEGORY:SWORD:MUSCLE]
[TISSUE_LAYER:BY_CATEGORY:SWORD:CARTILAGE]
I see a few issues.
[TISSUE_LAYER:SKIN]
[TISSUE_LAYER:BONE]
These won't do anything. Posting them under the tissue won't make the tissue apply to those layers. Judging by the name, is the unbreakable hide this creature's armour? If so, you could use [TISSUE_LAYER:BY_CATEGORY:ALL:STEEL] to make it a new tissue that covers the entire body.
Or you could define a new material instead, and use [USE_MATERIAL_TEMPLATE:SKIN:STEEL] [USE_MATERIAL_TEMPLATE:BONE:STEEL], assuming the new material was called steel. Inorganics cannot be used for creature materials outside of tissue material, as far as I know.
Likewise, these
[TISSUE_LAYER:BY_CATEGORY:SWORD:FAT]
[TISSUE_LAYER:BY_CATEGORY:SWORD:MUSCLE]
[TISSUE_LAYER:BY_CATEGORY:SWORD:CARTILAGE]
Tell the game to apply regular fat, muscle, and cartilage to the sword. Which means it is just a massive meat-sword, which I'm assuming is not the weapon you are hoping for. You could change it to [TISSUE_LAYER:BY_CATEGORY:SWORD:STEEL], but then the tissue would be referred to as unbreakable hide instead of steel, so you may need to create a new tissue specifically for the sword, unless you are okay with the name.
Hopefully some of this helps.