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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1068247 times)

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6420 on: November 13, 2013, 10:35:35 pm »

So, constructing another creature, another problem crops up.

Code: [Select]
USHI_ONI:Body Token Recognized But Could Not Connect: 2EYES
USHI_ONI:Body Token Recognized But Could Not Connect: HEART
USHI_ONI:Body Token Recognized But Could Not Connect: BRAIN
USHI_ONI:Body Token Recognized But Could Not Connect: MOUTH
USHI_ONI:Body Token Recognized But Could Not Connect: 2HEAD_HORN

All but the heart connects to the head, but there's a head body part on the body I fiddled with. The heart also has an UPPER_BODY body part to connect to but they're just not doing it.

I suspect this may also be related to the secondary issue of...

Code: [Select]
USHI_ONI:FEMALE:upper abdomen, layer 1: Tissue HAIR was not found, using first tissue instead
USHI_ONI:FEMALE:upper abdomen, layer 2: Tissue SKIN was not found, using first tissue instead
USHI_ONI:FEMALE:upper abdomen, layer 3: Tissue FAT was not found, using first tissue instead
USHI_ONI:FEMALE:upper abdomen, layer 4: Tissue MUSCLE was not found, using first tissue instead

Except I've declared the tissues too. On to posting creature raws! I've bolded the parts where I've (at least I think) declared tissues.

Spoiler: creature (click to show/hide)


Thanks yet again for all the help! Really appreciate it.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6421 on: November 13, 2013, 10:43:04 pm »

You've only stated what tissues go where, you haven't actually added them.

Try adding these, and let us know if it helps.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6422 on: November 13, 2013, 10:50:18 pm »

Also, you can't connect a head to an upper body that doesn't exist yet. You need to put parts that connect to other parts after the parts they connect to.

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6423 on: November 13, 2013, 11:39:03 pm »

You've only stated what tissues go where, you haven't actually added them.

Try adding these, and let us know if it helps.
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]

Aha! I can already feel myself getting better at this. I'll edit in if this doesn't work, but I'm fairly certain that it will.

Also, you can't connect a head to an upper body that doesn't exist yet. You need to put parts that connect to other parts after the parts they connect to.

Ahaaaa, I had suspected there was something like this in play, I was just looking at the [BODY:etc] portion of the creature, as opposed to the body template. Fantastic.

You're all great people, thanks again!

EDIT: Okay, the connection issues persist.

New raws:


« Last Edit: November 13, 2013, 11:57:54 pm by Seriyu »
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Grim Portent

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6424 on: November 14, 2013, 04:46:48 pm »

Is it possible to limit a raise dead interaction to only affect a specific creature/caste?
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6425 on: November 14, 2013, 04:49:23 pm »

[IT_AFFECTED_CREATURE: CREATURE : CASTE ]
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milo christiansen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6426 on: November 14, 2013, 05:16:14 pm »

Does anyone know what reagent to use for a mine cart full of magma? I know what item/material to use but how much?
Also what would the product line be for a minecart full of magma (that is exactly like one filled by submerging the cart)?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6427 on: November 14, 2013, 05:20:19 pm »

Dont use minecarts in reagents. The game crashes, if a route is started, and a minecart is removed (for example, because a dwarf wants to use it in a reaction). I had that problem in my mod. I'd use something else, some custom tool.
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milo christiansen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6428 on: November 14, 2013, 05:24:40 pm »

I thought Masterwork had a building that allowed you to fill minecarts with magma that you could then dump?

EDIT: What kind of custom tool? I really want to be able to use up magma, which, correct me if I'm wrong cannot be done with a reaction unless a minecart full is used.
« Last Edit: November 14, 2013, 05:30:49 pm by milo christiansen »
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6429 on: November 14, 2013, 05:42:55 pm »

I use Magmatankers, which are custom tools. I assume they can cause the same problem, but got no reports so far.

The reaction:
Spoiler (click to show/hide)
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milo christiansen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6430 on: November 14, 2013, 05:54:06 pm »

I know about that reaction :) I was just wanted to use the vanilla carts.

If a custom minecart works somehow, what exactly is the relation to cart capacity and magma amount? eg how large does the cart need to be to hold exactly 7/7 magma and what would the reagent/product lines for that be.

Using that info I should be able to figure the numbers I need for any size cart.
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6431 on: November 14, 2013, 06:03:28 pm »

Not 100% sure myself, but all the related science is in this thread: http://www.bay12forums.com/smf/index.php?topic=110569.msg3479159#msg3479159
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milo christiansen

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6432 on: November 14, 2013, 06:07:41 pm »

Thanks, I'll have to read that.
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6433 on: November 14, 2013, 08:23:52 pm »

Still looking at that body, and as far as I know I'm not doing anything wrong, but it's still convinced it doesn't have a head to connect teeth and such to.

Spoiler: errorlog (click to show/hide)

Spoiler: body (click to show/hide)

Spoiler: creature (click to show/hide)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6434 on: November 14, 2013, 08:47:51 pm »

Make sure it's matching all the CON/CON_CAT/CONTYPE things in the respective body parts you're trying to use.
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