Interaction questions! Along with a couple of misc questions.
1. I have a melee interaction that's supposed to stun enemies and inflict pain, among other things, but it's being used from a range. Why is that? The creature isn't pummeling itself and it's effecting its' opponent, I've confirmed that.
The troublesome interaction
---
[INTERACTION:PUMMEL]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:Select a creature.]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[SYNDROME]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CLASS:HOLY]
[SYN_AFFECTED_CLASS:NATURE_SPIRIT]
[SYN_AFFECTED_CLASS:EVIL]
[SYN_NAME:pummel]
[CE_DIZZINESS:SEV:100000:PROB:100:SIZE_DILUTES:START:1:PEAK:1:END:3000]
[CE_COUGH_BLOOD:SEV:100000:PROB:100:SIZE_DILUTES:START:1:PEAK:1:END:3000]
[CE_PAIN:SEV:100000:PROB:100:BP:BY_TYPE:TORSO:MUSCLE]
[CE_BRUISING:SEV:10000:PROB:100:BP:BY_TYPE:TORSO:MUSCLE]
Annnd the creature side info for it
---
[CAN_DO_INTERACTION:PUMMEL]
[CDI:ADV_NAME:Pummel]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:ARM]
[CDI:TARGET:C:TOUCHABLE]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[CDI:VERB:pummels his opponent:pummels his opponents:NA]
2. I have a ranged reaction that's hitting more people then it should. It's also not accepting EYE, EYES or ALL (I THINK just the ALL in the PAIN segment, but the BRUISING segment may also be setting it off) as tokens. How do I get that working?
Interaction
---
[INTERACTION:BLACK_ART]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:Select a creature.]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[SYNDROME]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CLASS:HOLY]
[SYN_AFFECTED_CLASS:NATURE_SPIRIT]
[SYN_AFFECTED_CLASS:EVIL]
[SYN_NAME:hellish hex]
[CE_DIZZINESS:SEV:100000:PROB:100:SIZE_DILUTES:START:1:PEAK:1:END:3000]
[CE_COUGH_BLOOD:SEV:100000:PROB:100:SIZE_DILUTES:START:1:PEAK:1:END:3000]
[CE_PAIN:SEV:100000:PROB:100:BP:BY_TYPE:ALL:MUSCLE]
[CE_BRUISING:SEV:10000:PROB:100:BP:BY_TYPE:EYES:ALL]
Creature side info
---
[CAN_DO_INTERACTION:BLACK_ART]
[CDI:ADV_NAME:Black art]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]
[CDI:VERB:casts a hellish hex:casts hellish hexes:NA]
3. Is there a way to make a creature immune to higher temperatures, besides making custom tissues that have higher melting points? One of the creatures I've made is melting itself with it's own homeotherm. I've tried FIREIMMUNE but it doesn't seem to be working.
And finally, 4. One of the creatures appears to, on occasion, be dying and spawning water/magma on the square it dies on. I have no idea why. This happens in the testing arena, if it helps.
The creature
---
[nothing of note above this point, just tile definitions and names and descriptions, etc]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[LARGE_ROAMING]
[EVIL]
[FIREIMMUNE][MAGMA_VISION]
[DIFFICULTY:5][FREQUENCY:1]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[LARGE_PREDATOR][MEANDERER]
[CAN_LEARN]
[GRASSTRAMPLE:100]
[BONECARN]
[PREFSTRING:hellish radiance] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:ONI_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:168:200000]
[BODY_SIZE:12:0:420000]
[CREATURE_CLASS:EVIL]
[BODY_APPEARANCE_MODIFIER:HEIGHT:100:105:108:110:112:115:120]
[BODY_APPEARANCE_MODIFIER:BROADNESS:100:105:108:110:112:115:120]
[PHYS_ATT_RANGE:STRENGTH:2000:3000:3250:3500:3750:4000:5000] +++
[PHYS_ATT_RANGE:ENDURANCE:2000:2500:2750:3000:3250:3500:4000] ++
[PHYS_ATT_RANGE:RECUPERATION:1000:1500:1750:2500:2750:3000:4000] +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1800:1900:2000:2250:2500:3000:3500] +
[MENT_ATT_RANGE:CREATIVITY:0:40:60:75:80:90:100] --
[MENT_ATT_RANGE:INTUITION:0:40:60:70:80:90:110] --
[MENT_ATT_RANGE:EMPATHY:0:10:20:30:40:45:50] ---
[CHILD:10][BABY:1][MULTIPLE_LITTER_RARE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10180]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[CAN_DO_INTERACTION:PUMMEL]
[CDI:ADV_NAME:Pummel]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:ARM]
[CDI:TARGET:C:TOUCHABLE]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[CDI:VERB:pummels his opponent:pummels his opponents:NA]
[CAN_DO_INTERACTION:BLACK_ART]
[CDI:ADV_NAME:Black art]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:1000]
[CDI:VERB:casts a hellish hex:casts hellish hexes:NA]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Thanks in advance, again.