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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042105 times)

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6360 on: November 06, 2013, 01:48:52 am »

Simple (presumably) question I feel like I've asked before (I searched, don't worry), why are there two striker skills on my embark screen? Did I break something? I mean raising one point in one raises it a point in the other with no extra cost, so it's not a big deal, but I'd like to get it ironed out if it's the mods fault.
« Last Edit: November 06, 2013, 01:50:29 am by Seriyu »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6361 on: November 06, 2013, 01:51:57 am »

Don't worry about it. IIRC it's something to do with using weapons that have STRIKER skill.

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6362 on: November 06, 2013, 01:54:34 am »

Excellent! Thanks yet again!

Etherdrinker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6363 on: November 06, 2013, 05:39:02 am »

When  projectile is shoot to a target:

When it hits successfully, the missile stops no matter what he hits? (means all missiles donīt fully pierce if they hit a creature)

Is they miss, this missile can still do damage other creature than is in the trail path?

The question have in mind for create piercing missiles than could hits multiples creatures.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6364 on: November 06, 2013, 05:40:08 am »

YEs, yes.

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6365 on: November 06, 2013, 11:22:39 am »

The only piercing missile that can hit multiple creatures is a ballista bolt, fired from a ballista.
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Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6366 on: November 07, 2013, 02:44:10 am »

Is there a list of tokens to use for in game buildings like the mason's shop, etc, or are the vast majority hardcoded? I think I've seen people put reactions into the kitchen for instance, but I'm not aware of a place to find the tokens for that sort've thing.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6367 on: November 07, 2013, 03:01:13 am »

Is there a list of tokens to use for in game buildings like the mason's shop, etc, or are the vast majority hardcoded? I think I've seen people put reactions into the kitchen for instance, but I'm not aware of a place to find the tokens for that sort've thing.

The majority are hardcoded. Here's a list. KITCHEN is valid.

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6368 on: November 07, 2013, 03:24:30 am »

Fantastic, Quern is valid and would be even better. Thanks much Putnam!

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6369 on: November 08, 2013, 12:54:24 am »

Okay, slightly bigger question.

Some background, I'm currently working on agriculture and trying to make it less "plant and forget", giving it byproducts, forcing you to process some plants for food for greater rewards, along with making them edible, etc.

One of those byproducts is straw, which I want to make into blocks via a custom reaction. So I made a Straw material template, and made an inorganic entry for straw. They both have their own text files in case I need to make more new mats later, they both have the appropriate info at the top of the text files. And it still refuses to acknowledge it as a material.

So, question one: what am I doing wrong?

Spoiler: All the relevant stuff (click to show/hide)

And 2: Am I going about doing this in a very roundabout way? It being making a new straw material. Because it feels like I am, mostly in the material template definitions but I dunno for sure, and this is fairly new territory for me!

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6370 on: November 08, 2013, 01:08:01 am »

Yeah, you don't really need the template.

You regen the world?

Seriyu

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6371 on: November 08, 2013, 02:04:03 am »

Was using object testing arena to generate the error log, no worlds currently genned.

EDIT:Hurf, it was a simple typo. Like always. :P
« Last Edit: November 08, 2013, 03:43:36 am by Seriyu »
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spikeof2010

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6372 on: November 08, 2013, 10:16:59 pm »

How would I go about making new adventure mode attacks? Like Masterwork did.
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6373 on: November 08, 2013, 10:33:09 pm »

How would I go about making new adventure mode attacks? Like Masterwork did.

Masterwork creates new attacks by adding new attacks to individual creatures, and by adding new attacks to weapons.

The easiest thing to do would be to open the weapons file, and copy the pre-existing attacks and re-name them.

For example:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]

Could be changed to

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK:BLUNT:5:400:smash:smashes:NO_SUB:2000]
[ATTACK:BLUNT:20:100:crash:crashes:NO_SUB:2000]
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dagger

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6374 on: November 08, 2013, 10:39:39 pm »

nm im a fool
« Last Edit: November 09, 2013, 01:05:19 am by dagger »
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