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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1072426 times)

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6285 on: October 28, 2013, 03:21:11 am »

1) Put that in spoiler tags or code tags or something.
2) The "large" and "small" body descriptions are mixed up.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6286 on: October 28, 2013, 10:28:55 am »

Grizzly bears that travel in wolf-style packs?  :o
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6287 on: October 28, 2013, 02:01:38 pm »

I want to remove all giant animals, and replace it with these castes... that way you get animals that are not just "animal" all the time, but "cowardly animal", or "injured animal" or "thirsty animal"... to spice things up a bit.
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Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6288 on: October 28, 2013, 02:02:00 pm »

has someone experience with inorganic (i am thinking of gem) made creatures as sapient?
(i know that i can do it, the question how dangerous/strong they will be in combat)
i imagine something made from bronze (as the colossus) or iron or steel might be strong, because those materials are completly flesshed out and they work as in real life should versus armed/unarmed enemies,
but i am not sure if those "physical" values are correct for gems ...
There is a DENSITY i can see, but no IMPACT TORSION TENSION ... tags, are they used in an organic creature?
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Mohreb el Yasim


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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6289 on: October 28, 2013, 02:34:17 pm »

has someone experience with inorganic (i am thinking of gem) made creatures as sapient?
(i know that i can do it, the question how dangerous/strong they will be in combat)
i imagine something made from bronze (as the colossus) or iron or steel might be strong, because those materials are completly flesshed out and they work as in real life should versus armed/unarmed enemies,
but i am not sure if those "physical" values are correct for gems ...
There is a DENSITY i can see, but no IMPACT TORSION TENSION ... tags, are they used in an organic creature?

Gems have [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE], meaning that they share any non-specified values with

Code: [Select]
[MATERIAL_TEMPLATE:STONE_TEMPLATE]
These are the state names, adjectives and colors for the material.
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:stone]
[STATE_ADJ:ALL_SOLID:stone]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:magma]
[STATE_ADJ:LIQUID:magma]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:boiling magma]
[STATE_ADJ:GAS:boiling magma]
[DISPLAY_COLOR:7:0:0]
The modifier used to all values involving the material.
[MATERIAL_VALUE:1]
Temperature information.
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11500]
[BOILING_POINT:14000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
Density information.  Not used for very much, but it comes up in inventory weight and fighting.
[SOLID_DENSITY:2670]
[LIQUID_DENSITY:3300]
Not used.
[MOLAR_MASS:36000]
Used for blunt-force combat, measured in KPa.  Data scattered around the net (used compressive strength).  All very spotty.
[IMPACT_YIELD:120000] used marble
[IMPACT_FRACTURE:120000]
[IMPACT_STRAIN_AT_YIELD:100]
Not used.
[COMPRESSIVE_YIELD:120000]
[COMPRESSIVE_FRACTURE:120000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:15000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:15000]
[TORSION_FRACTURE:15000]
[TORSION_STRAIN_AT_YIELD:100]
Used for cutting calculations in combat, measured in KPa.  Data scattered around the net (used tensile strength).  All very spotty.
[SHEAR_YIELD:15000] used marble
[SHEAR_FRACTURE:15000]
[SHEAR_STRAIN_AT_YIELD:100]
Not used.
[BENDING_YIELD:15000]
[BENDING_FRACTURE:15000]
[BENDING_STRAIN_AT_YIELD:100]
A unitless measure for how sharp the edge is for combat purposes.
[MAX_EDGE:1000]
Used for pressing oil into jugs -- anything greater than zero needs to be glazed first.
[ABSORPTION:0]
Determines what sorts of objects can be built with the item.
[ITEMS_HARD]
[ITEMS_QUERN]
[REACTION_CLASS:CAN_GLAZE]

So they will be about as effective in combat as a creature made of marble would be. Which should actually be half decent at dealing damage, though only having the one tissue will leave them fairly brittle.

Try looking through the raws of the pre-existing amethyst, gabbro, and iron men to help get an idea of where to start.
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Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6290 on: October 28, 2013, 02:46:14 pm »

well i intend to add this: (for the emerald version) after the tissues definitions
Code: [Select]
[TISSUE:EMERALD]
[TISSUE_NAME:emerald:emerald]
[TISSUE_MATERIAL:INORGANIC:EMERALD]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[HEALING_RATE:2000]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:EMERALD]
It shouldn't make in my understanding only one tissue,
it should add a layer on all other tissues isn't it?
or it just change them all into this type kind of tissue?
(maybe in that case i should make different versions for internals / bones /externals / appendixes, all made from emerald but with different healing rates / thickness and so on, right?
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6291 on: October 28, 2013, 02:56:47 pm »

It should add the tissue to all other tissues in the creature, nothing will get replaced or changed.
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Mohreb el Yasim

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6292 on: October 28, 2013, 04:27:33 pm »

so that means that it covers and protects the other tissues? (that migth be ok, anyway i do not seem to find an other way around this ... as they'll still need some internal organs and stuff)

also i tried this too:
      [REMOVE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
      [USE_MATERIAL:INORGANIC:IRON]
(with iron so i can test on butchered dogs if i can melt them down)
it does not seem to do anything (however no error in the logs, but no differences .. or melt-able dog-parts)
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Mohreb el Yasim


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Etherdrinker

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6293 on: October 29, 2013, 11:22:35 am »

Is possible to make a special creature than:

-Body done by special half-organic, half-metal (reading the moding from the wiki looks like is possible)
 Like for example, bones made of a special different material or the bones resistance are defined by the tissue raw?

-Make it non-needing of food but perhaps other non-common food like stuff. Like for example, elementals than feeds on gems or some kind of boulders.

-No need of liquids. Checking vampires is simply they donīt need food, and they donīt need rest, so is a good example.

I want to know to is some "organs" are possible to change to a specific material.
Skin can be done from other material? or is not even necessary?

Zammer990

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6294 on: October 29, 2013, 01:49:03 pm »

Regarding DFhack, how do you get workflow to produce stone pots?
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6295 on: October 29, 2013, 01:50:47 pm »

Is possible to make a special creature than:

-Body done by special half-organic, half-metal (reading the moding from the wiki looks like is possible)
 Like for example, bones made of a special different material or the bones resistance are defined by the tissue raw?

-Make it non-needing of food but perhaps other non-common food like stuff. Like for example, elementals than feeds on gems or some kind of boulders.

-No need of liquids. Checking vampires is simply they donīt need food, and they donīt need rest, so is a good example.

I want to know to is some "organs" are possible to change to a specific material.
Skin can be done from other material? or is not even necessary?

-Yes, yes.

-Yes, no.

-Yes.

Possible, yes, depends.

Regarding DFhack, how do you get workflow to produce stone pots?
Maybe you should ask in the DFHack thread or look at the documentation. The item token for pots is TOOL:ITEM_TOOL_LARGE_POT, maybe that helps.
« Last Edit: October 29, 2013, 01:52:32 pm by MagmaMcFry »
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6296 on: October 29, 2013, 01:53:28 pm »

Using custom Body Detail Plans, you could have a creature whose upper body is made of bone, muscle, fat, and skin, and whose lower body is made of iron, lava, wood, and basalt. Or almost anything else, really.
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mattychan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6297 on: October 29, 2013, 05:16:10 pm »

Can I place the BODY token in the caste of the creatures?

[CASTE:CREATURE]
            [BODY:MOREARMS]

I was wondering if i could add extra arms to the males of a creature/race with out it affecting other castes.
Is it possible? It does not seem to work as I have it now.

thanx in advance
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6298 on: October 29, 2013, 05:21:08 pm »

Of course. Open up creature_domestic.txt, skip down to sheep and examine how the rams are given horns.
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mattychan

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6299 on: October 29, 2013, 05:31:10 pm »

thanx again
that was another one of those things that make me feel bad about my text editing skills :P
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