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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1077299 times)

Morgorin

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6090 on: September 24, 2013, 12:19:36 am »

Just a quickie:  Is there any way to mod in castes or specific natural kill tokens as inheritable using the same system as hair/skin color or attributes?  I'm fairly certain not, based on Dwarf Fortress Talk 8, but I figured if anyone would know, it would be the modding board.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6091 on: September 24, 2013, 01:09:40 am »

No.

IndigoFenix

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6092 on: September 24, 2013, 10:55:14 am »

I think I've seen this bug before - at seemingly random times during the game, a creature will suddenly accelerate to ridiculous speeds, then an unrelated part of the map catches fire.  Anyone know what causes this?

MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6093 on: September 24, 2013, 11:13:41 am »

I think I've seen this bug before - at seemingly random times during the game, a creature will suddenly accelerate to ridiculous speeds, then an unrelated part of the map catches fire.  Anyone know what causes this?
Sounds like your game has a bad case of time travellers.
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IndigoFenix

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6094 on: September 24, 2013, 11:36:21 am »

I think I've seen this bug before - at seemingly random times during the game, a creature will suddenly accelerate to ridiculous speeds, then an unrelated part of the map catches fire.  Anyone know what causes this?
Sounds like your game has a bad case of time travellers.
Yeah, that's pretty much what it looks like.  Especially when it's a caravan.
Seriously though, anyone know what this is?

Grim Portent

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6095 on: September 24, 2013, 11:37:17 am »

I've been trying to make skeletal castes for a necromancer faction I'm trying to mod in but I'm having a hard time making them not just fall over.

Is it possible to make a creature that consists solely of a skeleton that doesn't immediately fall down?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6096 on: September 24, 2013, 02:08:35 pm »

[NO_THOUGHT_CENTER_FOR_MOVEMENT]

AJC

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6097 on: September 24, 2013, 04:29:58 pm »

semi noob here but i how do i tell DFhack to alter what wood or leather a object has?
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Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6098 on: September 24, 2013, 04:38:36 pm »

I dont think thats possible. You can spawn new items with "createitems" but I dont think that you can change item materials.
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6099 on: September 24, 2013, 04:53:18 pm »

semi noob here but i how do i tell DFhack to alter what wood or leather a object has?

https://github.com/peterix/dfhack/tree/0.34.11-r3#changeitem

It will only change the base material though, not any decorations.
« Last Edit: September 24, 2013, 05:03:42 pm by BlackFlyme »
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6100 on: September 24, 2013, 06:04:30 pm »

I dont think thats possible. You can spawn new items with "createitems" but I dont think that you can change item materials.

Changing item materials is two numbers in the item's structs. I could easily write a script if there didn't already exist a plugin.

mcbucko

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6101 on: September 24, 2013, 11:18:24 pm »

Is there a way to alter how often a modded material appears in caravans and in bandits etc inventory?

I keep getting random mooks with mirthril weapons and the like and in most cases it's wrecking havoc on my iron clad companions.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6102 on: September 24, 2013, 11:20:12 pm »

no

IndigoFenix

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6103 on: September 25, 2013, 01:30:55 am »

Is there a way to alter how often a modded material appears in caravans and in bandits etc inventory?

I keep getting random mooks with mirthril weapons and the like and in most cases it's wrecking havoc on my iron clad companions.

Adding [SPECIAL] in the inorganic material raw will prevent it from showing up in caravans and bandits inventory entirely, but you can't make it rare without removing it entirely.

AJC

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #6104 on: September 25, 2013, 08:07:00 am »

i figured out how to alter woods but what is the tags to tell what Leather is being used for the sake of using DFhack for changeitem or to create them using create-items?
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